Checked LINQ queries and collections for inefficiencies.
- Made Array.IndexOf available via extension method. - Made ToHashSet extension method. - Change collections queried often via Contains into sets. - Avoid Count() extension if Count or Length property exist. - Made Count() > 0 checks and variations calls to Any() instead. - Don't call ToList/ToArray if there is no benefit to materializing the sequence. - If the sequence does benefit from materialization, follow this general pattern: - Collection queried often via Contains use ToHashSet to speed up lookups. - Short lived variables use ToList. This is because ToArray requires an extra copy to output the final size. - Collections persisted into fields or for a long time use ToArray to minimize memory overhead.
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committed by
RoosterDragon
parent
f5f3747338
commit
82bea961ba
@@ -29,9 +29,9 @@ namespace OpenRA.Mods.Common.Traits
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public void WorldLoaded(World world, WorldRenderer wr)
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{
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domainIndexes = new Dictionary<uint, MovementClassDomainIndex>();
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var movementClasses = new HashSet<uint>(
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var movementClasses =
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world.Map.Rules.Actors.Where(ai => ai.Value.Traits.Contains<MobileInfo>())
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.Select(ai => (uint)ai.Value.Traits.Get<MobileInfo>().GetMovementClass(world.TileSet)));
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.Select(ai => (uint)ai.Value.Traits.Get<MobileInfo>().GetMovementClass(world.TileSet)).Distinct();
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foreach (var mc in movementClasses)
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domainIndexes[mc] = new MovementClassDomainIndex(world, mc);
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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Traits
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/// Regenerate the domain index for a group of cells
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public void UpdateCells(World world, IEnumerable<CPos> cells)
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{
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var dirty = new HashSet<CPos>(cells);
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var dirty = cells.ToHashSet();
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foreach (var index in domainIndexes)
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index.Value.UpdateCells(world, dirty);
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}
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