Checked LINQ queries and collections for inefficiencies.
- Made Array.IndexOf available via extension method. - Made ToHashSet extension method. - Change collections queried often via Contains into sets. - Avoid Count() extension if Count or Length property exist. - Made Count() > 0 checks and variations calls to Any() instead. - Don't call ToList/ToArray if there is no benefit to materializing the sequence. - If the sequence does benefit from materialization, follow this general pattern: - Collection queried often via Contains use ToHashSet to speed up lookups. - Short lived variables use ToList. This is because ToArray requires an extra copy to output the final size. - Collections persisted into fields or for a long time use ToArray to minimize memory overhead.
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RoosterDragon
parent
f5f3747338
commit
82bea961ba
@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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string selectedUid;
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// May be a subset of available maps if a mode filter is active
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List<string> visibleMaps;
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string[] visibleMaps;
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ScrollPanelWidget scrollpanel;
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ScrollItemWidget itemTemplate;
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@@ -103,7 +103,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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selectedUid = uid;
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scrollpanel.ScrollToItem(uid, smooth: true);
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};
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randomMapButton.IsDisabled = () => visibleMaps == null || visibleMaps.Count == 0;
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randomMapButton.IsDisabled = () => visibleMaps == null || visibleMaps.Length == 0;
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}
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EnumerateMaps(onSelect, filter);
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@@ -158,7 +158,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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scrollpanel.AddChild(item);
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}
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visibleMaps = maps.Select(m => m.Uid).ToList();
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visibleMaps = maps.Select(m => m.Uid).ToArray();
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if (visibleMaps.Contains(selectedUid))
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scrollpanel.ScrollToItem(selectedUid);
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}
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