zOMG im an idiot
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@@ -126,8 +126,7 @@ namespace OpenRA.Graphics
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bounds.Offset((int)Game.viewport.Location.X, (int)Game.viewport.Location.Y);
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var foos = world.Actors;
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var bars = world.FindUnits(
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var foos = world.FindUnits(
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new float2(bounds.Left, bounds.Top),
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new float2(bounds.Right, bounds.Bottom));
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@@ -154,19 +153,6 @@ namespace OpenRA.Graphics
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renderer.Device.DisableScissor();
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foreach (var bar in bars)
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{
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var baz = bar.GetBounds(true);
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var a = new float2(baz.Left, baz.Top);
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var b = new float2(baz.Right - a.X, 0);
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var c = new float2(0, baz.Bottom - a.Y);
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lineRenderer.DrawLine(a, a + b, Color.Green, Color.Green);
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lineRenderer.DrawLine(a + b, a + b + c, Color.Green, Color.Green);
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lineRenderer.DrawLine(a + b + c, a + c, Color.Green, Color.Green);
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lineRenderer.DrawLine(a, a + c, Color.Green, Color.Green);
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}
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{
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var a = new float2(bounds.Left, bounds.Top);
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var b = new float2(bounds.Right - a.X, 0);
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@@ -176,7 +162,8 @@ namespace OpenRA.Graphics
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lineRenderer.DrawLine(a + b + c, a + c, Color.Red, Color.Red);
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lineRenderer.DrawLine(a, a + c, Color.Red, Color.Red);
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bounds = GetBoundsRect();
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bounds = world.LocalPlayer.Shroud.bounds.Value;
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a = new float2(bounds.Left, bounds.Top);
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b = new float2(bounds.Right - a.X, 0);
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c = new float2(0, bounds.Bottom - a.Y);
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@@ -66,7 +66,7 @@ namespace OpenRA.Traits
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{
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var r = RectangleF.FromLTRB(a.X, a.Y, b.X, b.Y);
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return ActorsInBins(a.X / scale, a.Y / scale, b.X / scale, b.Y / scale)
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return ActorsInBins(a.X / scale, b.X / scale, a.Y / scale, b.Y / scale)
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.Distinct()
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.Where(u => u.GetBounds(true).IntersectsWith(r));
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}
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@@ -223,3 +223,4 @@ World:
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NavalUnitLost: unitlost.aud
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PrimaryBuildingSelected: pribldg1.aud
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SpatialBins:
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BinSize: 4
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@@ -273,6 +273,7 @@ World:
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SpawnDefaultUnits:
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EvaAlerts:
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SpatialBins:
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BinSize: 4
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MGG:
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GeneratesGap:
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