Allow mods and maps to define voxel sequences.
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88
OpenRA.Game/Graphics/VoxelProvider.cs
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88
OpenRA.Game/Graphics/VoxelProvider.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using OpenRA.FileFormats;
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namespace OpenRA.Graphics
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{
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public static class VoxelProvider
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{
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static Dictionary<string, Dictionary<string, Voxel>> units;
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public static void Initialize(string[] voxelFiles, List<MiniYamlNode> voxelNodes)
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{
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units = new Dictionary<string, Dictionary<string, Voxel>>();
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var sequences = voxelFiles
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.Select(s => MiniYaml.FromFile(s))
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.Aggregate(voxelNodes, MiniYaml.MergeLiberal);
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foreach (var s in sequences)
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LoadVoxelsForUnit(s.Key, s.Value);
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Game.modData.VoxelLoader.RefreshBuffer();
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}
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static Voxel LoadVoxel(string unit, string name, MiniYaml info)
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{
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var vxl = unit;
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var hva = unit;
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if (info.Value != null)
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{
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var fields = info.Value.Split(new char[] {','}, StringSplitOptions.RemoveEmptyEntries);
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if (fields.Length >= 1)
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vxl = hva = fields[0].Trim();
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if (fields.Length >= 2)
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hva = fields[1].Trim();
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}
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return Game.modData.VoxelLoader.Load(vxl, hva);
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}
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static void LoadVoxelsForUnit(string unit, MiniYaml sequences)
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{
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Game.modData.LoadScreen.Display();
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try
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{
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var seq = sequences.NodesDict.ToDictionary(x => x.Key, x => LoadVoxel(unit,x.Key,x.Value));
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units.Add(unit, seq);
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}
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catch (FileNotFoundException) {} // Do nothing; we can crash later if we actually wanted art
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}
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public static Voxel GetVoxel(string unitName, string voxelName)
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{
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try { return units[unitName][voxelName]; }
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catch (KeyNotFoundException)
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{
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if (units.ContainsKey(unitName))
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throw new InvalidOperationException(
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"Unit `{0}` does not have a voxel `{1}`".F(unitName, voxelName));
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else
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throw new InvalidOperationException(
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"Unit `{0}` does not have any voxels defined.".F(unitName));
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}
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}
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public static bool HasVoxel(string unit, string seq)
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{
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if (!units.ContainsKey(unit))
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throw new InvalidOperationException(
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"Unit `{0}` does not have any voxels defined.".F(unit));
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return units[unit].ContainsKey(seq);
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}
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}
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}
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