Allow mods and maps to define voxel sequences.
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@@ -78,7 +78,7 @@ namespace OpenRA
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SpriteLoader = new SpriteLoader(Rules.TileSets[map.Tileset].Extensions, SheetBuilder);
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// TODO: Don't load the sequences for assets that are not used in this tileset. Maybe use the existing EditorTilesetFilters.
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SequenceProvider.Initialize(Manifest.Sequences, map.Sequences);
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VoxelProvider.Initialize(Manifest.VoxelSequences, map.VoxelSequences);
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return map;
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}
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