Allow mods and maps to define voxel sequences.
This commit is contained in:
@@ -20,7 +20,7 @@ namespace OpenRA.FileFormats
|
||||
{
|
||||
public readonly string[]
|
||||
Mods, Folders, Rules, ServerTraits,
|
||||
Sequences, Cursors, Chrome, Assemblies, ChromeLayout,
|
||||
Sequences, VoxelSequences, Cursors, Chrome, Assemblies, ChromeLayout,
|
||||
Weapons, Voices, Notifications, Music, Movies, TileSets,
|
||||
ChromeMetrics, PackageContents;
|
||||
|
||||
@@ -42,6 +42,7 @@ namespace OpenRA.FileFormats
|
||||
Rules = YamlList(yaml, "Rules");
|
||||
ServerTraits = YamlList(yaml, "ServerTraits");
|
||||
Sequences = YamlList(yaml, "Sequences");
|
||||
VoxelSequences = YamlList(yaml, "VoxelSequences");
|
||||
Cursors = YamlList(yaml, "Cursors");
|
||||
Chrome = YamlList(yaml, "Chrome");
|
||||
Assemblies = YamlList(yaml, "Assemblies");
|
||||
|
||||
@@ -35,6 +35,7 @@ namespace OpenRA.Graphics
|
||||
{
|
||||
SheetBuilder sheetBuilder;
|
||||
|
||||
Cache<Pair<string,string>, Voxel> voxels;
|
||||
IVertexBuffer<Vertex> vertexBuffer;
|
||||
List<Vertex[]> vertices;
|
||||
int totalVertexCount;
|
||||
@@ -42,6 +43,7 @@ namespace OpenRA.Graphics
|
||||
|
||||
public VoxelLoader()
|
||||
{
|
||||
voxels = new Cache<Pair<string,string>, Voxel>(LoadFile);
|
||||
vertices = new List<Vertex[]>();
|
||||
totalVertexCount = 0;
|
||||
cachedVertexCount = 0;
|
||||
@@ -190,5 +192,17 @@ namespace OpenRA.Graphics
|
||||
return vertexBuffer;
|
||||
}
|
||||
}
|
||||
|
||||
Voxel LoadFile(Pair<string,string> files)
|
||||
{
|
||||
var vxl = new VxlReader(FileSystem.OpenWithExts(files.First, ".vxl"));
|
||||
var hva = new HvaReader(FileSystem.OpenWithExts(files.Second, ".hva"));
|
||||
return new Voxel(this, vxl, hva);
|
||||
}
|
||||
|
||||
public Voxel Load(string vxl, string hva)
|
||||
{
|
||||
return voxels[Pair.New(vxl, hva)];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
88
OpenRA.Game/Graphics/VoxelProvider.cs
Normal file
88
OpenRA.Game/Graphics/VoxelProvider.cs
Normal file
@@ -0,0 +1,88 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public static class VoxelProvider
|
||||
{
|
||||
static Dictionary<string, Dictionary<string, Voxel>> units;
|
||||
|
||||
public static void Initialize(string[] voxelFiles, List<MiniYamlNode> voxelNodes)
|
||||
{
|
||||
units = new Dictionary<string, Dictionary<string, Voxel>>();
|
||||
|
||||
var sequences = voxelFiles
|
||||
.Select(s => MiniYaml.FromFile(s))
|
||||
.Aggregate(voxelNodes, MiniYaml.MergeLiberal);
|
||||
|
||||
foreach (var s in sequences)
|
||||
LoadVoxelsForUnit(s.Key, s.Value);
|
||||
|
||||
Game.modData.VoxelLoader.RefreshBuffer();
|
||||
}
|
||||
|
||||
static Voxel LoadVoxel(string unit, string name, MiniYaml info)
|
||||
{
|
||||
var vxl = unit;
|
||||
var hva = unit;
|
||||
if (info.Value != null)
|
||||
{
|
||||
var fields = info.Value.Split(new char[] {','}, StringSplitOptions.RemoveEmptyEntries);
|
||||
if (fields.Length >= 1)
|
||||
vxl = hva = fields[0].Trim();
|
||||
|
||||
if (fields.Length >= 2)
|
||||
hva = fields[1].Trim();
|
||||
}
|
||||
|
||||
return Game.modData.VoxelLoader.Load(vxl, hva);
|
||||
}
|
||||
|
||||
static void LoadVoxelsForUnit(string unit, MiniYaml sequences)
|
||||
{
|
||||
Game.modData.LoadScreen.Display();
|
||||
try
|
||||
{
|
||||
var seq = sequences.NodesDict.ToDictionary(x => x.Key, x => LoadVoxel(unit,x.Key,x.Value));
|
||||
units.Add(unit, seq);
|
||||
}
|
||||
catch (FileNotFoundException) {} // Do nothing; we can crash later if we actually wanted art
|
||||
}
|
||||
|
||||
public static Voxel GetVoxel(string unitName, string voxelName)
|
||||
{
|
||||
try { return units[unitName][voxelName]; }
|
||||
catch (KeyNotFoundException)
|
||||
{
|
||||
if (units.ContainsKey(unitName))
|
||||
throw new InvalidOperationException(
|
||||
"Unit `{0}` does not have a voxel `{1}`".F(unitName, voxelName));
|
||||
else
|
||||
throw new InvalidOperationException(
|
||||
"Unit `{0}` does not have any voxels defined.".F(unitName));
|
||||
}
|
||||
}
|
||||
|
||||
public static bool HasVoxel(string unit, string seq)
|
||||
{
|
||||
if (!units.ContainsKey(unit))
|
||||
throw new InvalidOperationException(
|
||||
"Unit `{0}` does not have any voxels defined.".F(unit));
|
||||
|
||||
return units[unit].ContainsKey(seq);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -59,6 +59,7 @@ namespace OpenRA
|
||||
|
||||
[FieldLoader.Ignore] public List<MiniYamlNode> Rules = new List<MiniYamlNode>();
|
||||
[FieldLoader.Ignore] public List<MiniYamlNode> Sequences = new List<MiniYamlNode>();
|
||||
[FieldLoader.Ignore] public List<MiniYamlNode> VoxelSequences = new List<MiniYamlNode>();
|
||||
[FieldLoader.Ignore] public List<MiniYamlNode> Weapons = new List<MiniYamlNode>();
|
||||
[FieldLoader.Ignore] public List<MiniYamlNode> Voices = new List<MiniYamlNode>();
|
||||
[FieldLoader.Ignore] public List<MiniYamlNode> Notifications = new List<MiniYamlNode>();
|
||||
@@ -150,6 +151,7 @@ namespace OpenRA
|
||||
|
||||
Rules = NodesOrEmpty(yaml, "Rules");
|
||||
Sequences = NodesOrEmpty(yaml, "Sequences");
|
||||
VoxelSequences = NodesOrEmpty(yaml, "VoxelSequences");
|
||||
Weapons = NodesOrEmpty(yaml, "Weapons");
|
||||
Voices = NodesOrEmpty(yaml, "Voices");
|
||||
Notifications = NodesOrEmpty(yaml, "Notifications");
|
||||
@@ -206,6 +208,7 @@ namespace OpenRA
|
||||
root.Add(new MiniYamlNode("Smudges", MiniYaml.FromList<SmudgeReference>( Smudges.Value )));
|
||||
root.Add(new MiniYamlNode("Rules", null, Rules));
|
||||
root.Add(new MiniYamlNode("Sequences", null, Sequences));
|
||||
root.Add(new MiniYamlNode("VoxelSequences", null, VoxelSequences));
|
||||
root.Add(new MiniYamlNode("Weapons", null, Weapons));
|
||||
root.Add(new MiniYamlNode("Voices", null, Voices));
|
||||
root.Add(new MiniYamlNode("Notifications", null, Notifications));
|
||||
|
||||
@@ -78,7 +78,7 @@ namespace OpenRA
|
||||
SpriteLoader = new SpriteLoader(Rules.TileSets[map.Tileset].Extensions, SheetBuilder);
|
||||
// TODO: Don't load the sequences for assets that are not used in this tileset. Maybe use the existing EditorTilesetFilters.
|
||||
SequenceProvider.Initialize(Manifest.Sequences, map.Sequences);
|
||||
|
||||
VoxelProvider.Initialize(Manifest.VoxelSequences, map.VoxelSequences);
|
||||
return map;
|
||||
}
|
||||
|
||||
|
||||
@@ -229,6 +229,7 @@
|
||||
<Compile Include="Graphics\Voxel.cs" />
|
||||
<Compile Include="Graphics\VoxelRenderer.cs" />
|
||||
<Compile Include="Graphics\VoxelLoader.cs" />
|
||||
<Compile Include="Graphics\VoxelProvider.cs" />
|
||||
<Compile Include="Traits\BodyOrientation.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
||||
Reference in New Issue
Block a user