Touch up CheckPlayers.cs
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Lint
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{
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var players = new MapPlayers(map.PlayerDefinitions).Players;
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var playerNames = players.Values.Select(p => p.Name);
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var playerNames = players.Values.Select(p => p.Name).ToHashSet();
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foreach (var player in players.Values)
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{
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foreach (var ally in player.Allies)
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@@ -38,14 +38,14 @@ namespace OpenRA.Mods.Common.Lint
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var worldActor = map.Rules.Actors["world"];
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var races = worldActor.Traits.WithInterface<FactionInfo>().Select(f => f.InternalName);
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var races = worldActor.Traits.WithInterface<FactionInfo>().Select(f => f.InternalName).ToHashSet();
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foreach (var player in players.Values)
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if (!string.IsNullOrWhiteSpace(player.Race) && !races.Contains(player.Race))
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emitError("Invalid race {0} chosen for player {1}.".F(player.Race, player.Name));
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if (worldActor.Traits.Contains<MPStartLocationsInfo>())
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{
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var multiPlayers = players.Where(p => p.Value.Playable).Count();
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var multiPlayers = players.Count(p => p.Value.Playable);
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var spawns = map.ActorDefinitions.Where(a => a.Value.Value == "mpspawn");
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var spawnCount = spawns.Count();
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