Touch up CheckPlayers.cs

This commit is contained in:
penev92
2015-07-12 00:53:29 +03:00
parent 0f0497b74d
commit 830b7eee70

View File

@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Lint
{
var players = new MapPlayers(map.PlayerDefinitions).Players;
var playerNames = players.Values.Select(p => p.Name);
var playerNames = players.Values.Select(p => p.Name).ToHashSet();
foreach (var player in players.Values)
{
foreach (var ally in player.Allies)
@@ -38,14 +38,14 @@ namespace OpenRA.Mods.Common.Lint
var worldActor = map.Rules.Actors["world"];
var races = worldActor.Traits.WithInterface<FactionInfo>().Select(f => f.InternalName);
var races = worldActor.Traits.WithInterface<FactionInfo>().Select(f => f.InternalName).ToHashSet();
foreach (var player in players.Values)
if (!string.IsNullOrWhiteSpace(player.Race) && !races.Contains(player.Race))
emitError("Invalid race {0} chosen for player {1}.".F(player.Race, player.Name));
if (worldActor.Traits.Contains<MPStartLocationsInfo>())
{
var multiPlayers = players.Where(p => p.Value.Playable).Count();
var multiPlayers = players.Count(p => p.Value.Playable);
var spawns = map.ActorDefinitions.Where(a => a.Value.Value == "mpspawn");
var spawnCount = spawns.Count();