Add enter-cloak & exit-cloak effect for Cloak
This commit is contained in:
committed by
Matthias Mailänder
parent
d67f696bd0
commit
831bed2c4d
@@ -208,7 +208,7 @@ C17:
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Cloak:
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InitialDelay: 0
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CloakDelay: 0
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CloakTypes: C17
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DetectionTypes: C17
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RequiresCondition: global-C17-stealth
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Contrail@1:
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Offset: -261,-650,0
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@@ -433,7 +433,7 @@
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Categories: Infantry
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EdibleByLeap:
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DetectCloaked:
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CloakTypes: Cloak
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DetectionTypes: Cloak
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Range: 1c0
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^Soldier:
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@@ -1190,7 +1190,7 @@
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CloakSound:
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UncloakSound:
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Palette:
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CloakTypes: Mine
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DetectionTypes: Mine
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InitialDelay: 0
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Tooltip:
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Name: Mine
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@@ -641,7 +641,7 @@ THF:
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InitialDelay: 250
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CloakDelay: 120
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UncloakOn: Attack, Unload, Infiltrate, Demolish, Move
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CloakTypes: Cloak
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DetectionTypes: Cloak
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IsPlayerPalette: true
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PauseOnCondition: cloak-force-disabled
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GrantConditionOnDamageState@UNCLOAK:
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@@ -213,7 +213,7 @@ SONAR:
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Name: (support power proxy camera)
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-RevealsShroud:
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DetectCloaked:
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CloakTypes: Underwater
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DetectionTypes: Underwater
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Range: 10c0
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FLARE:
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@@ -33,7 +33,7 @@ SS:
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TargetTypes: Underwater, Submarine
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RequiresCondition: underwater
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Cloak:
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CloakTypes: Underwater
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DetectionTypes: Underwater
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InitialDelay: 0
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CloakDelay: 50
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CloakSound: subshow1.aud
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@@ -55,7 +55,7 @@ SS:
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AutoTargetPriority@ATTACKANYTHING:
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ValidTargets: WaterActor, Underwater
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DetectCloaked:
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CloakTypes: Underwater
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DetectionTypes: Underwater
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Range: 4c0
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RenderDetectionCircle:
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Explodes:
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@@ -100,7 +100,7 @@ MSUB:
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TargetTypes: Underwater, Submarine
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RequiresCondition: underwater
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Cloak:
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CloakTypes: Underwater
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DetectionTypes: Underwater
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InitialDelay: 0
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CloakDelay: 100
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CloakSound: subshow1.aud
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@@ -126,7 +126,7 @@ MSUB:
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InitialStance: HoldFire
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InitialStanceAI: ReturnFire
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DetectCloaked:
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CloakTypes: Underwater
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DetectionTypes: Underwater
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Range: 4c0
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RenderDetectionCircle:
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Explodes:
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@@ -182,7 +182,7 @@ DD:
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AttackTurreted:
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WithSpriteTurret:
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DetectCloaked:
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CloakTypes: Underwater
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DetectionTypes: Underwater
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Range: 4c0
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RenderDetectionCircle:
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Selectable:
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@@ -333,7 +333,7 @@ PT:
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WithMuzzleOverlay:
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WithSpriteTurret:
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DetectCloaked:
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CloakTypes: Underwater
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DetectionTypes: Underwater
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Range: 4c0
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RenderDetectionCircle:
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Selectable:
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@@ -214,7 +214,7 @@ SPEN:
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Power:
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Amount: -30
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DetectCloaked:
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CloakTypes: Underwater
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DetectionTypes: Underwater
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Range: 10c0
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RenderDetectionCircle:
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ProvidesPrerequisite@soviet:
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@@ -329,7 +329,7 @@ SYRD:
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Power:
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Amount: -30
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DetectCloaked:
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CloakTypes: Underwater
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DetectionTypes: Underwater
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Range: 10c0
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RenderDetectionCircle:
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ProvidesPrerequisite@allies:
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@@ -508,7 +508,7 @@ MNLY:
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RearmSound: minelay1.aud
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DetectCloaked:
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Range: 5c0
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CloakTypes: Mine
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DetectionTypes: Mine
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RenderDetectionCircle:
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Explodes:
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Weapon: ATMine
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@@ -130,6 +130,7 @@
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CloakSound: cloak5.aud
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UncloakSound: cloak5.aud
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UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage, Heal
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CloakType: nod-stealth
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ExternalCondition@CLOAKGENERATOR:
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Condition: cloakgenerator
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ExternalCondition@CRATE-CLOAK:
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@@ -520,6 +520,7 @@ STNK:
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IsPlayerPalette: true
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UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage, Heal
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PauseOnCondition: cloak-force-disabled || empdisable
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CloakType: nod-stealth
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GrantConditionOnDamageState@UNCLOAK:
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Condition: cloak-force-disabled
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ValidDamageStates: Critical
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