Refer to editor marker tiles by their color.
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committed by
Gustas Kažukauskas
parent
994eddd46f
commit
831cce2f9c
@@ -0,0 +1,44 @@
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Primitives;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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/// <summary>
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/// Adds color names to the editor history list.
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/// </summary>
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public class EditorMarkerTileLabels : UpdateRule, IBeforeUpdateActors
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{
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public override string Name => "Add labels to MarkerLayerOverlay colors.";
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public override string Description => "Adds color names to the editor history list.";
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
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{
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foreach (var layerNode in actorNode.ChildrenMatching("MarkerLayerOverlay"))
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{
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foreach (var colorsNode in layerNode.ChildrenMatching("Colors"))
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{
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var colors = FieldLoader.GetValue<Color[]>("Colors", colorsNode.Value.Value);
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colorsNode.Value.Value = null;
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foreach (var color in colors)
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{
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var c = FieldSaver.FormatValue(color);
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colorsNode.AddNode("notification-added-marker-tiles-markers." + c, c);
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}
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}
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}
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yield break;
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}
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}
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}
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