Port to Linguini

This commit is contained in:
Matthias Mailänder
2022-04-22 22:12:13 +02:00
committed by Paul Chote
parent 9d8c2bb4c4
commit 834de4efbe
11 changed files with 206 additions and 153 deletions

View File

@@ -935,16 +935,16 @@ namespace OpenRA.Server
public void SendLocalizedMessage(string key, Dictionary<string, object> arguments = null)
{
var text = new LocalizedMessage(key, arguments).Serialize();
var text = LocalizedMessage.Serialize(key, arguments);
DispatchServerOrdersToClients(Order.FromTargetString("LocalizedMessage", text, true));
if (Type == ServerType.Dedicated)
WriteLineWithTimeStamp(ModData.Translation.GetFormattedMessage(key, arguments));
WriteLineWithTimeStamp(ModData.Translation.GetString(key, arguments));
}
public void SendLocalizedMessageTo(Connection conn, string key, Dictionary<string, object> arguments = null)
{
var text = new LocalizedMessage(key, arguments).Serialize();
var text = LocalizedMessage.Serialize(key, arguments);
DispatchOrdersToClient(conn, 0, 0, Order.FromTargetString("LocalizedMessage", text, true).Serialize());
}
@@ -1287,7 +1287,7 @@ namespace OpenRA.Server
{
lock (LobbyInfo)
{
WriteLineWithTimeStamp(ModData.Translation.GetFormattedMessage(GameStarted));
WriteLineWithTimeStamp(ModData.Translation.GetString(GameStarted));
// Drop any players who are not ready
foreach (var c in Conns.Where(c => !c.Validated || GetClient(c).IsInvalid).ToArray())