fix dereference after null check

This commit is contained in:
Matthias Mailänder
2015-06-07 13:17:33 +02:00
parent 52179e802e
commit 8381fbd712

View File

@@ -140,7 +140,7 @@ namespace OpenRA.Orders
{ {
if (order == null && iot.OrderID != null) if (order == null && iot.OrderID != null)
Game.Debug("BUG: in order targeter - decided on {0} but then didn't order", iot.OrderID); Game.Debug("BUG: in order targeter - decided on {0} but then didn't order", iot.OrderID);
else if (iot.OrderID != order.OrderString) else if (order != null && iot.OrderID != order.OrderString)
Game.Debug("BUG: in order targeter - decided on {0} but ordered {1}", iot.OrderID, order.OrderString); Game.Debug("BUG: in order targeter - decided on {0} but ordered {1}", iot.OrderID, order.OrderString);
return order; return order;
} }