Improve contrasted range circle rendering.

This commit is contained in:
Paul Chote
2013-10-14 23:28:22 +13:00
parent d2d73a32a2
commit 839419635d
6 changed files with 14 additions and 20 deletions

View File

@@ -30,8 +30,7 @@ namespace OpenRA.Mods.RA
Color.FromArgb(128, Color.Yellow), wr.ScreenPxPosition(centerPosition),
ai.Traits.WithInterface<ArmamentInfo>()
.Select(a => Rules.Weapons[a.Weapon.ToLowerInvariant()].Range).Max(),
Color.FromArgb(96, Color.Black), 1
);
Color.FromArgb(96, Color.Black));
foreach (var a in w.ActorsWithTrait<RenderRangeCircle>())
if (a.Actor.Owner == a.Actor.World.LocalPlayer)
@@ -58,8 +57,7 @@ namespace OpenRA.Mods.RA
wr.DrawRangeCircleWithContrast(
Color.FromArgb(128, Color.Yellow),
wr.ScreenPxPosition(self.CenterPosition), pxRange,
Color.FromArgb(96, Color.Black),
1);
Color.FromArgb(96, Color.Black));
}
}
}