add explicit Z to Renderable. eating my hat, etc.
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@@ -40,7 +40,7 @@ namespace OpenRA.Effects
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public IEnumerable<Renderable> Render()
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{
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yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, "shadow");
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yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, "shadow", (int)pos.Y);
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}
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}
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}
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