add explicit Z to Renderable. eating my hat, etc.
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@@ -134,7 +134,7 @@ namespace OpenRA.Mods.RA
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public IEnumerable<Renderable> Render(Actor self)
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{
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foreach (var t in TileSprites[currentTemplate])
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yield return new Renderable(t.Value, Game.CellSize * t.Key, "terrain");
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yield return new Renderable(t.Value, Game.CellSize * t.Key, "terrain", Game.CellSize * t.Key.Y);
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}
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bool IsIntact(Bridge b)
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