add explicit Z to Renderable. eating my hat, etc.

This commit is contained in:
Chris Forbes
2010-09-17 20:05:50 +12:00
parent 99e225c279
commit 83eae029b7
20 changed files with 30 additions and 28 deletions

View File

@@ -134,15 +134,15 @@ namespace OpenRA.Mods.RA.Effects
if (Info.High || Info.Angle > 0)
{
if (Info.Shadow)
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, "shadow");
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, "shadow", (int)pos.Y);
var highPos = pos - new float2(0, GetAltitude());
yield return new Renderable(anim.Image, highPos - .5f * anim.Image.size, Args.firedBy.Owner.Palette);
yield return new Renderable(anim.Image, highPos - .5f * anim.Image.size, Args.firedBy.Owner.Palette, (int)pos.Y);
}
else
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size,
Args.weapon.Underwater ? "shadow" : Args.firedBy.Owner.Palette);
Args.weapon.Underwater ? "shadow" : Args.firedBy.Owner.Palette, (int)pos.Y);
}
}