add explicit Z to Renderable. eating my hat, etc.
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@@ -42,7 +42,7 @@ namespace OpenRA.Mods.RA.Effects
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public IEnumerable<Renderable> Render()
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{
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yield return new Renderable(doors.Image,
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a.CenterLocation - .5f * doors.Image.size + doorOffset, "effect");
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a.CenterLocation - .5f * doors.Image.size + doorOffset, "effect", (int)doorOffset.Y);
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}
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}
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}
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