add explicit Z to Renderable. eating my hat, etc.

This commit is contained in:
Chris Forbes
2010-09-17 20:05:50 +12:00
parent 99e225c279
commit 83eae029b7
20 changed files with 30 additions and 28 deletions

View File

@@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA.Render
anims.Add( "turret_{0}".F(i),
new AnimationWithOffset( turretAnim,
() => Combat.GetTurretPosition( self, facing, turret ),
null) { ZOffset = 70 });
null));
if (attackInfo.MuzzleFlash)
{