add explicit Z to Renderable. eating my hat, etc.
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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA.Render
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anims.Add( "turret_{0}".F(i),
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new AnimationWithOffset( turretAnim,
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() => Combat.GetTurretPosition( self, facing, turret ),
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null) { ZOffset = 70 });
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null));
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if (attackInfo.MuzzleFlash)
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{
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