From 840ade5b783dbd676b2bfb20ae256627621b864f Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sat, 27 Nov 2010 13:18:06 +1300 Subject: [PATCH] Remove LineBuild preview (no preview is better than broken preview). --- OpenRA.Mods.RA/Orders/PlaceBuildingOrderGenerator.cs | 5 ----- 1 file changed, 5 deletions(-) diff --git a/OpenRA.Mods.RA/Orders/PlaceBuildingOrderGenerator.cs b/OpenRA.Mods.RA/Orders/PlaceBuildingOrderGenerator.cs index 8e1a14d337..6dbbf68077 100755 --- a/OpenRA.Mods.RA/Orders/PlaceBuildingOrderGenerator.cs +++ b/OpenRA.Mods.RA/Orders/PlaceBuildingOrderGenerator.cs @@ -68,7 +68,6 @@ namespace OpenRA.Mods.RA.Orders public void RenderAfterWorld( WorldRenderer wr, World world ) {} public void RenderBeforeWorld( WorldRenderer wr, World world ) { - var position = Game.viewport.ViewToWorld(Viewport.LastMousePos).ToInt2(); var topLeft = position - FootprintUtils.AdjustForBuildingSize( BuildingInfo ); @@ -78,11 +77,7 @@ namespace OpenRA.Mods.RA.Orders if (Rules.Info[Building].Traits.Contains()) { foreach( var t in BuildingUtils.GetLineBuildCells( world, topLeft, Building, BuildingInfo ) ) - { cells.Add( t, BuildingInfo.IsCloseEnoughToBase( world, world.LocalPlayer, Building, t ) ); - foreach (var r in Preview) - r.Sprite.DrawAt(wr,Game.CellSize*t + r.Pos, r.Palette ?? world.LocalPlayer.Palette); - } } else {