Fix Crash when Mcv: UnitsCommonName is empty.
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committed by
Paul Chote
parent
15354f52c1
commit
841c873276
@@ -1186,7 +1186,7 @@ namespace OpenRA.Mods.Common.AI
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return;
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// No construction yards - Build a new MCV
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if (!HasAdequateFact() && !self.World.Actors.Any(a => a.Owner == Player &&
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if (Info.UnitsCommonNames.Mcv.Any() && !HasAdequateFact() && !self.World.Actors.Any(a => a.Owner == Player &&
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Info.UnitsCommonNames.Mcv.Contains(a.Info.Name)))
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BuildUnit("Vehicle", GetInfoByCommonName(Info.UnitsCommonNames.Mcv, Player).Name);
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