Rename Lua UserInterface.Translate to .GetFluentMessage.

This commit is contained in:
Paul Chote
2024-10-19 14:52:36 +01:00
committed by Gustas
parent 8b11b499ed
commit 8452f71481
94 changed files with 308 additions and 308 deletions

View File

@@ -139,7 +139,7 @@ InitAi = function()
if not GDIAdvComCenter.IsDead then
IonCannonOnline = true
Media.DisplayMessage(UserInterface.Translate("destroy-ion-cannon-advice"))
Media.DisplayMessage(UserInterface.GetFluentMessage("destroy-ion-cannon-advice"))
DestroyIonCannon = AddSecondaryObjective(Nod, "quickly-destroy-ion-cannon")
end
end)

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@@ -90,7 +90,7 @@ RunForHelp = function()
CivsRunning = true
local cam = Actor.Create("camera", true, { Owner = Nod, Location = CPos.New(53,44) })
Trigger.AfterDelay(125, cam.Destroy)
Media.DisplayMessage(UserInterface.Translate("civilians-running"), UserInterface.Translate("nod-soldier"))
Media.DisplayMessage(UserInterface.GetFluentMessage("civilians-running"), UserInterface.GetFluentMessage("nod-soldier"))
end
end
@@ -98,7 +98,7 @@ CivsBuildingsToDestroy = 0
CheckVillageDestruction = function()
CivsBuildingsToDestroy = CivsBuildingsToDestroy - 1
if CivsBuildingsToDestroy == 2 then
Media.DisplayMessage(UserInterface.Translate("village-destruction-warning"))
Media.DisplayMessage(UserInterface.GetFluentMessage("village-destruction-warning"))
elseif CivsBuildingsToDestroy == 0 then
Reinforcements.Reinforce(GDI, ReinforcementsMammoths, { CPos.New(2,9), CPos.New(3,9) }, 40, function(a)
a.AttackMove(waypoint11.Location)

View File

@@ -54,7 +54,7 @@ SendGDIReinforcements = function()
if GDIReinforcementsLeft > 0 then
GDIReinforcementsLeft = GDIReinforcementsLeft - 1
Trigger.AfterDelay(DateTime.Seconds(5), function()
Media.DisplayMessage(UserInterface.Translate("apcs-left", { ["apcs"] = GDIReinforcementsLeft }), UserInterface.Translate("battlefield-control"))
Media.DisplayMessage(UserInterface.GetFluentMessage("apcs-left", { ["apcs"] = GDIReinforcementsLeft }), UserInterface.GetFluentMessage("battlefield-control"))
SendGDIReinforcements()
end)
end
@@ -114,7 +114,7 @@ WorldLoaded = function()
InitObjectives(GDI)
GDIObjective = AddPrimaryObjective(GDI, "retrieve-rods")
local eliminateReinforcements = UserInterface.Translate("eliminate-reinforcements", { ["kills"] = KillsUntilReinforcements })
local eliminateReinforcements = UserInterface.GetFluentMessage("eliminate-reinforcements", { ["kills"] = KillsUntilReinforcements })
ReinforcementsObjective = AddSecondaryObjective(GDI, eliminateReinforcements)
BuildNod()

View File

@@ -51,7 +51,7 @@ SendGDIReinforcements = function()
if GDIReinforcementsLeft > 0 then
GDIReinforcementsLeft = GDIReinforcementsLeft - 1
Trigger.AfterDelay(DateTime.Seconds(5), function()
Media.DisplayMessage(UserInterface.Translate("apcs-left", { ["apcs"] = GDIReinforcementsLeft }), UserInterface.Translate("battlefield-control"))
Media.DisplayMessage(UserInterface.GetFluentMessage("apcs-left", { ["apcs"] = GDIReinforcementsLeft }), UserInterface.GetFluentMessage("battlefield-control"))
SendGDIReinforcements()
end)
end
@@ -105,7 +105,7 @@ WorldLoaded = function()
InitObjectives(GDI)
GDIObjective = AddPrimaryObjective(GDI, "retrieve-rods")
local eliminateReinforcements = UserInterface.Translate("eliminate-reinforcements", { ["kills"] = KillsUntilReinforcements })
local eliminateReinforcements = UserInterface.GetFluentMessage("eliminate-reinforcements", { ["kills"] = KillsUntilReinforcements })
ReinforcementsObjective = AddSecondaryObjective(GDI, eliminateReinforcements)
SetupWorld()

View File

@@ -117,7 +117,7 @@ WorldLoaded = function()
CiviliansKilledThreshold = CiviliansKilledThreshold[Difficulty]
local civilians = 14 - CiviliansKilledThreshold
local keepCiviliansAlive = UserInterface.Translate("keep-civilians-alive", { ["civilians"] = civilians })
local keepCiviliansAlive = UserInterface.GetFluentMessage("keep-civilians-alive", { ["civilians"] = civilians })
ProtectCivilians = AddPrimaryObjective(GDI, keepCiviliansAlive)
Utils.Do(Civilians, function(civilian)
Trigger.OnKilled(civilian, function()

View File

@@ -123,7 +123,7 @@ WorldLoaded = function()
if a.Type == "boat" then
a.Stop()
a.Destroy()
Media.DisplayMessage(UserInterface.Translate("convoy-passed-partly"))
Media.DisplayMessage(UserInterface.GetFluentMessage("convoy-passed-partly"))
Media.PlaySoundNotification(GDI, "Beepy6")
end
end)

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@@ -114,7 +114,7 @@ WorldLoaded = function()
InitObjectives(Nod)
local localBuildSAMs = UserInterface.Translate("build-sams", { ["sams"] = SamSiteGoal })
local localBuildSAMs = UserInterface.GetFluentMessage("build-sams", { ["sams"] = SamSiteGoal })
BuildSAMObjective = AddPrimaryObjective(Nod, localBuildSAMs)
DestroyGDI = AddPrimaryObjective(Nod, "destroy-gdi-base")
GDIObjective = AddPrimaryObjective(GDI, "")

View File

@@ -175,7 +175,7 @@ WorldLoaded = function()
FindBase = AddPrimaryObjective(Nod, "find-nod-base")
EliminateGDI = AddPrimaryObjective(Nod, "eliminate-gdi-forces")
local buildSAMs = UserInterface.Translate("build-sams", { ["sams"] = SamSiteGoal })
local buildSAMs = UserInterface.GetFluentMessage("build-sams", { ["sams"] = SamSiteGoal })
BuildSAMs = AddPrimaryObjective(Nod, buildSAMs)
GDIObjective = AddPrimaryObjective(GDI, "")

View File

@@ -172,7 +172,7 @@ WorldLoaded = function()
InitObjectives(Nod)
EliminateGDI = AddPrimaryObjective(Nod, "eliminate-gdi-forces")
local buildSAMs = UserInterface.Translate("build-sams", { ["sams"] = SamSiteGoal })
local buildSAMs = UserInterface.GetFluentMessage("build-sams", { ["sams"] = SamSiteGoal })
BuildSAMs = AddSecondaryObjective(Nod, buildSAMs)
end

View File

@@ -196,7 +196,7 @@ WorldLoaded = function()
LocateNodBase = AddPrimaryObjective(Nod, "locate-nod-base")
CaptureRefinery = AddPrimaryObjective(Nod, "capture-refinery")
EliminateGDI = AddPrimaryObjective(Nod, "eliminate-gdi-forces")
local buildSAMs = UserInterface.Translate("build-sams", { ["sams"] = SamSiteGoal })
local buildSAMs = UserInterface.GetFluentMessage("build-sams", { ["sams"] = SamSiteGoal })
BuildSAMs = AddSecondaryObjective(Nod, buildSAMs)
GDIObjective = AddPrimaryObjective(GDI, "")
end

View File

@@ -132,7 +132,7 @@ CompleteCaptureCommCenterObjective = function()
end)
end
Media.DisplayMessage(UserInterface.Translate("communications-center-captured-sams-located"))
Media.DisplayMessage(UserInterface.GetFluentMessage("communications-center-captured-sams-located"))
local activeSams = Nod.GetActorsByType("sam")
local miniCams = { }
if #activeSams > 0 then
@@ -260,7 +260,7 @@ WorldLoaded = function()
if AstkDelay > 0 then
SendNodAirstrike(true)
Trigger.AfterDelay(DateTime.Seconds(15), function()
Media.DisplayMessage(UserInterface.Translate("air-strikes-intel-report"))
Media.DisplayMessage(UserInterface.GetFluentMessage("air-strikes-intel-report"))
Trigger.AfterDelay(DateTime.Seconds(8), function()
CaptureCommCenter = AddSecondaryObjective(GDI, "capture-nod-communications-center")
if NodAstkHq.IsDead then