Rename Lua UserInterface.Translate to .GetFluentMessage.
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@@ -18,9 +18,9 @@ end
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---@param description string key of the translation string
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---@return number id used to query for the objective later
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AddPrimaryObjective = function(player, description)
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local translation = UserInterface.Translate(description)
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Media.DisplayMessageToPlayer(player, translation, UserInterface.Translate("new-primary-objective"))
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return player.AddObjective(translation, UserInterface.Translate("primary"), true)
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local translation = UserInterface.GetFluentMessage(description)
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Media.DisplayMessageToPlayer(player, translation, UserInterface.GetFluentMessage("new-primary-objective"))
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return player.AddObjective(translation, UserInterface.GetFluentMessage("primary"), true)
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end
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---Adds a new optional objective, translates it and announces it via in-game chat message.
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@@ -28,7 +28,7 @@ end
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---@param description string key of the translation string
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---@return number id used to query for the objective later
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AddSecondaryObjective = function(player, description)
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local translation = UserInterface.Translate(description)
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Media.DisplayMessageToPlayer(player, translation, UserInterface.Translate("new-secondary-objective"))
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return player.AddObjective(translation, UserInterface.Translate("secondary"), false)
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local translation = UserInterface.GetFluentMessage(description)
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Media.DisplayMessageToPlayer(player, translation, UserInterface.GetFluentMessage("new-secondary-objective"))
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return player.AddObjective(translation, UserInterface.GetFluentMessage("secondary"), false)
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end
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