Rename Lua UserInterface.Translate to .GetFluentMessage.
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@@ -11,10 +11,10 @@ Difficulty = Map.LobbyOptionOrDefault("difficulty", "normal")
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InitObjectives = function(player)
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Trigger.OnObjectiveCompleted(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), UserInterface.Translate("objective-completed"))
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Media.DisplayMessage(p.GetObjectiveDescription(id), UserInterface.GetFluentMessage("objective-completed"))
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end)
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Trigger.OnObjectiveFailed(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), UserInterface.Translate("objective-failed"))
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Media.DisplayMessage(p.GetObjectiveDescription(id), UserInterface.GetFluentMessage("objective-failed"))
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end)
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Trigger.OnPlayerLost(player, function()
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@@ -29,7 +29,7 @@ InitObjectives = function(player)
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end)
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end
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Mentat = UserInterface.Translate("mentat")
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Mentat = UserInterface.GetFluentMessage("mentat")
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SendCarryallReinforcements = function(player, currentWave, totalWaves, delay, pathFunction, unitTypes, customCondition, customHuntFunction, announcementFunction)
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Trigger.AfterDelay(delay, function()
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