Rename Lua UserInterface.Translate to .GetFluentMessage.

This commit is contained in:
Paul Chote
2024-10-19 14:52:36 +01:00
committed by Gustas
parent 8b11b499ed
commit 8452f71481
94 changed files with 308 additions and 308 deletions

View File

@@ -25,7 +25,7 @@ SendInsertionHelicopter = function()
local tanya = passengers[1]
Trigger.OnKilled(tanya, TanyaKilledInAction)
Trigger.AfterDelay(DateTime.Seconds(4), function()
Media.DisplayMessage(UserInterface.Translate("tanya-rules-of-engagement"), UserInterface.Translate("tanya"))
Media.DisplayMessage(UserInterface.GetFluentMessage("tanya-rules-of-engagement"), UserInterface.GetFluentMessage("tanya"))
end)
end

View File

@@ -175,7 +175,7 @@ FinishTimer = function()
end
Trigger.AfterDelay(DateTime.Seconds(i), function()
UserInterface.SetMissionText(UserInterface.Translate("convoy-arrived"), c)
UserInterface.SetMissionText(UserInterface.GetFluentMessage("convoy-arrived"), c)
end)
end
Trigger.AfterDelay(DateTime.Seconds(6), function() UserInterface.SetMissionText("") end)

View File

@@ -51,7 +51,7 @@ SendAlliedUnits = function()
if TanyaType == "e7.noautotarget" then
Trigger.AfterDelay(DateTime.Seconds(2), function()
Media.DisplayMessage(UserInterface.Translate("tanya-rules-of-engagement"), UserInterface.Translate("tanya"))
Media.DisplayMessage(UserInterface.GetFluentMessage("tanya-rules-of-engagement"), UserInterface.GetFluentMessage("tanya"))
end)
end
Artillery.Stance = "HoldFire"

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@@ -64,7 +64,7 @@ SetupAlliedUnits = function()
if TanyaType == "e7.noautotarget" then
Trigger.AfterDelay(DateTime.Seconds(2), function()
Media.DisplayMessage(UserInterface.Translate("tanya-rules-of-engagement"), UserInterface.Translate("tanya"))
Media.DisplayMessage(UserInterface.GetFluentMessage("tanya-rules-of-engagement"), UserInterface.GetFluentMessage("tanya"))
end)
end

View File

@@ -185,7 +185,7 @@ FreeTanya = function()
if TanyaType == "e7.noautotarget" then
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.DisplayMessage(UserInterface.Translate("tanya-rules-of-engagement"), UserInterface.Translate("tanya"))
Media.DisplayMessage(UserInterface.GetFluentMessage("tanya-rules-of-engagement"), UserInterface.GetFluentMessage("tanya"))
end)
end
@@ -220,7 +220,7 @@ SendSpy = function()
end
Trigger.AfterDelay(DateTime.Seconds(3), function()
Media.DisplayMessage(UserInterface.Translate("disguise-spy"), UserInterface.Translate("spy"))
Media.DisplayMessage(UserInterface.GetFluentMessage("disguise-spy"), UserInterface.GetFluentMessage("spy"))
end)
end
@@ -264,7 +264,7 @@ InitTriggers = function()
end
if not Greece.IsObjectiveCompleted(InfiltrateWarfactoryObjective) then
Media.DisplayMessage(UserInterface.Translate("skip-heroics"), UserInterface.Translate("battlefield-control"))
Media.DisplayMessage(UserInterface.GetFluentMessage("skip-heroics"), UserInterface.GetFluentMessage("battlefield-control"))
Greece.MarkCompletedObjective(InfiltrateWarfactoryObjective)
end

View File

@@ -50,7 +50,7 @@ SendSpy = function()
Trigger.OnKilled(Spy, function() USSR.MarkCompletedObjective(USSRObj) end)
Trigger.AfterDelay(DateTime.Seconds(3), function()
Media.DisplayMessage(UserInterface.Translate("disguise-spy"), UserInterface.Translate("spy"))
Media.DisplayMessage(UserInterface.GetFluentMessage("disguise-spy"), UserInterface.GetFluentMessage("spy"))
if SpecialCameras then
SpyCameraA = Actor.Create("camera", true, { Owner = Greece, Location = SpyCamera1.Location })
SpyCameraB = Actor.Create("camera", true, { Owner = Greece, Location = SpyCamera2.Location })
@@ -239,7 +239,7 @@ FreeTanya = function()
if TanyaType == "e7.noautotarget" then
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.DisplayMessage(UserInterface.Translate("tanya-rules-of-engagement"), UserInterface.Translate("tanya"))
Media.DisplayMessage(UserInterface.GetFluentMessage("tanya-rules-of-engagement"), UserInterface.GetFluentMessage("tanya"))
end)
end
@@ -318,7 +318,7 @@ InitTriggers = function()
end
if not Greece.IsObjectiveCompleted(InfWarfactory) then
Media.DisplayMessage(UserInterface.Translate("skip-heroics"), UserInterface.Translate("battlefield-control"))
Media.DisplayMessage(UserInterface.GetFluentMessage("skip-heroics"), UserInterface.GetFluentMessage("battlefield-control"))
Greece.MarkCompletedObjective(InfWarfactory)
end

View File

@@ -72,7 +72,7 @@ SendSpy = function()
end
Trigger.AfterDelay(DateTime.Seconds(3), function()
Media.DisplayMessage(UserInterface.Translate("disguise-spy"), UserInterface.Translate("spy"))
Media.DisplayMessage(UserInterface.GetFluentMessage("disguise-spy"), UserInterface.GetFluentMessage("spy"))
end)
end
@@ -184,7 +184,7 @@ FreeTanya = function()
if TanyaType == "e7.noautotarget" then
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.DisplayMessage(UserInterface.Translate("tanya-rules-of-engagement"), UserInterface.Translate("tanya"))
Media.DisplayMessage(UserInterface.GetFluentMessage("tanya-rules-of-engagement"), UserInterface.GetFluentMessage("tanya"))
end)
end
@@ -238,7 +238,7 @@ InitTriggers = function()
end
if not Greece.IsObjectiveCompleted(InfWarfactory) then
Media.DisplayMessage(UserInterface.Translate("skip-heroics"), UserInterface.Translate("battlefield-control"))
Media.DisplayMessage(UserInterface.GetFluentMessage("skip-heroics"), UserInterface.GetFluentMessage("battlefield-control"))
Greece.MarkCompletedObjective(InfWarfactory)
end

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@@ -129,7 +129,7 @@ CaptureRadarDome = function()
end
end)
Media.DisplayMessage(UserInterface.Translate("soviet-tech-centers-discovered"))
Media.DisplayMessage(UserInterface.GetFluentMessage("soviet-tech-centers-discovered"))
if Difficulty == "easy" then
Actor.Create("Camera", true, { Owner = Greece, Location = Weapcam.Location })
@@ -169,7 +169,7 @@ InfiltrateTechCenter = function()
Trigger.OnCapture(a, function()
if not infiltrated then
Media.PlaySoundNotification(Greece, "AlertBleep")
Media.DisplayMessage(UserInterface.Translate("do-not-capture-tech-centers"))
Media.DisplayMessage(UserInterface.GetFluentMessage("do-not-capture-tech-centers"))
end
end)
end)

View File

@@ -136,7 +136,7 @@ CaptureRadarDome = function()
end
end)
Media.DisplayMessage(UserInterface.Translate("soviet-tech-centers-discovered"))
Media.DisplayMessage(UserInterface.GetFluentMessage("soviet-tech-centers-discovered"))
if Difficulty == "easy" then
Actor.Create("Camera", true, { Owner = Greece, Location = Weapcam.Location })
@@ -157,7 +157,7 @@ InfiltrateTechCenter = function()
Trigger.OnCapture(a, function()
if not Infiltrated then
Media.DisplayMessage(UserInterface.Translate("do-not-capture-tech-centers"))
Media.DisplayMessage(UserInterface.GetFluentMessage("do-not-capture-tech-centers"))
end
end)
end)

View File

@@ -114,7 +114,7 @@ StartTimerFunction = function()
end
end
EnemyApproaching = UserInterface.Translate("enemy-approaching")
EnemyApproaching = UserInterface.GetFluentMessage("enemy-approaching")
FinishTimer = function()
for i = 0, 5, 1 do
local c = TimerColor
@@ -166,7 +166,7 @@ Tick = function()
if StartTimer then
if Ticked > 0 then
if (Ticked % DateTime.Seconds(1)) == 0 then
Timer = UserInterface.Translate("soviet-armored-battalion-arrives-in", { ["time"] = Utils.FormatTime(Ticked) })
Timer = UserInterface.GetFluentMessage("soviet-armored-battalion-arrives-in", { ["time"] = Utils.FormatTime(Ticked) })
UserInterface.SetMissionText(Timer, TimerColor)
end
Ticked = Ticked - 1

View File

@@ -82,7 +82,7 @@ DefendChronosphereCompleted = function()
units[unit] = cells[i]
end
Chronosphere.Chronoshift(units)
UserInterface.SetMissionText(UserInterface.Translate("experiment-successful"), Greece.Color)
UserInterface.SetMissionText(UserInterface.GetFluentMessage("experiment-successful"), Greece.Color)
Trigger.AfterDelay(DateTime.Seconds(3), function()
Greece.MarkCompletedObjective(DefendChronosphere)
@@ -105,7 +105,7 @@ Tick = function()
if Ticked > 0 then
if (Ticked % DateTime.Seconds(1)) == 0 then
Timer = UserInterface.Translate("chronosphere-experiment-complete-in", { ["time"] = Utils.FormatTime(Ticked) })
Timer = UserInterface.GetFluentMessage("chronosphere-experiment-complete-in", { ["time"] = Utils.FormatTime(Ticked) })
UserInterface.SetMissionText(Timer, TimerColor)
end
Ticked = Ticked - 1

View File

@@ -82,7 +82,7 @@ DefendChronosphereCompleted = function()
units[unit] = cells[i]
end
Chronosphere.Chronoshift(units)
UserInterface.SetMissionText(UserInterface.Translate("experiment-successful"), Greece.Color)
UserInterface.SetMissionText(UserInterface.GetFluentMessage("experiment-successful"), Greece.Color)
Trigger.AfterDelay(DateTime.Seconds(3), function()
Greece.MarkCompletedObjective(DefendChronosphere)
@@ -105,7 +105,7 @@ Tick = function()
if Ticked > 0 then
if (Ticked % DateTime.Seconds(1)) == 0 then
Timer = UserInterface.Translate("chronosphere-experiment-complete-in", { ["time"] = Utils.FormatTime(Ticked) })
Timer = UserInterface.GetFluentMessage("chronosphere-experiment-complete-in", { ["time"] = Utils.FormatTime(Ticked) })
UserInterface.SetMissionText(Timer, TimerColor)
end
Ticked = Ticked - 1

View File

@@ -60,7 +60,7 @@ MissionTriggers = function()
Trigger.OnTimerExpired(function()
DateTime.TimeLimit = 0
Trigger.AfterDelay(1, function() UserInterface.SetMissionText(UserInterface.Translate("we-are-too-late"), USSR.Color) end)
Trigger.AfterDelay(1, function() UserInterface.SetMissionText(UserInterface.GetFluentMessage("we-are-too-late"), USSR.Color) end)
USSR.MarkCompletedObjective(HoldOut)
end)
@@ -99,7 +99,7 @@ LaunchMissiles = function()
MissileSilo1.ActivateNukePower(CPos.New(127, 127))
Trigger.AfterDelay(DateTime.Seconds(3), function()
Media.DisplayMessage(UserInterface.Translate("incoming-transmission-capitalized"), UserInterface.Translate("landcom-16-capitalized"))
Media.DisplayMessage(UserInterface.GetFluentMessage("incoming-transmission-capitalized"), UserInterface.GetFluentMessage("landcom-16-capitalized"))
Media.PlaySpeechNotification(Greece, "AbombLaunchDetected")
MissileSilo2.ActivateNukePower(CPos.New(127, 127))
end)
@@ -120,7 +120,7 @@ LaunchMissiles = function()
-- Completing immediately indicates that the FMV is not available
-- Fall back to a text message
if fmvStart == DateTime.GameTime then
Media.DisplayMessage(UserInterface.Translate("deactivate-four-missiles"), UserInterface.Translate("landcom-16-capitalized"))
Media.DisplayMessage(UserInterface.GetFluentMessage("deactivate-four-missiles"), UserInterface.GetFluentMessage("landcom-16-capitalized"))
end
end)
end)

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@@ -102,7 +102,7 @@ MiscTriggers = function()
Trigger.RemoveProximityTrigger(id)
if not FlameTower.IsDead then
Media.PlaySoundNotification(Greece, "AlertBleep")
Media.DisplayMessage(UserInterface.Translate("flame-turret-deactivated"), UserInterface.Translate("console"))
Media.DisplayMessage(UserInterface.GetFluentMessage("flame-turret-deactivated"), UserInterface.GetFluentMessage("console"))
FlameTower.Kill()
end
end
@@ -232,7 +232,7 @@ DeactivateMissiles = function()
Trigger.RemoveFootprintTrigger(id)
TopLeftTriggered = true
Media.PlaySpeechNotification(Greece, "ControlCenterDeactivated")
Media.DisplayMessage(UserInterface.Translate("nuclear-missile-deactivated"), UserInterface.Translate("console"))
Media.DisplayMessage(UserInterface.GetFluentMessage("nuclear-missile-deactivated"), UserInterface.GetFluentMessage("console"))
end
end)
@@ -241,7 +241,7 @@ DeactivateMissiles = function()
Trigger.RemoveFootprintTrigger(id)
BottomLeftTriggered = true
Media.PlaySpeechNotification(Greece, "ControlCenterDeactivated")
Media.DisplayMessage(UserInterface.Translate("nuclear-missile-deactivated"), UserInterface.Translate("console"))
Media.DisplayMessage(UserInterface.GetFluentMessage("nuclear-missile-deactivated"), UserInterface.GetFluentMessage("console"))
end
end)
@@ -250,7 +250,7 @@ DeactivateMissiles = function()
Trigger.RemoveFootprintTrigger(id)
TopRightTriggered = true
Media.PlaySpeechNotification(Greece, "ControlCenterDeactivated")
Media.DisplayMessage(UserInterface.Translate("nuclear-missile-deactivated"), UserInterface.Translate("console"))
Media.DisplayMessage(UserInterface.GetFluentMessage("nuclear-missile-deactivated"), UserInterface.GetFluentMessage("console"))
end
end)
@@ -259,7 +259,7 @@ DeactivateMissiles = function()
Trigger.RemoveFootprintTrigger(id)
MiddleRightTriggered = true
Media.PlaySpeechNotification(Greece, "ControlCenterDeactivated")
Media.DisplayMessage(UserInterface.Translate("nuclear-missile-deactivated"), UserInterface.Translate("console"))
Media.DisplayMessage(UserInterface.GetFluentMessage("nuclear-missile-deactivated"), UserInterface.GetFluentMessage("console"))
end
end)
end
@@ -278,12 +278,12 @@ Tick = function()
if Ticked > 0 then
if Ticked % DateTime.Seconds(1) == 0 then
local timer = UserInterface.Translate("reach-target-in", { ["time"] = Utils.FormatTime(Ticked) })
local timer = UserInterface.GetFluentMessage("reach-target-in", { ["time"] = Utils.FormatTime(Ticked) })
UserInterface.SetMissionText(timer, USSR.Color)
end
Ticked = Ticked - 1
elseif Ticked == 0 then
FinishedTimer = UserInterface.Translate("we-are-too-late")
FinishedTimer = UserInterface.GetFluentMessage("we-are-too-late")
UserInterface.SetMissionText(FinishedTimer, USSR.Color)
Greece.MarkFailedObjective(StopNukes)
end

View File

@@ -92,7 +92,7 @@ PlaceCharges = function()
ChargePlaced[generatorID] = true
Actor.Create("flare", true, { Owner = Greece, Location = Generators[generatorID].Location + CVec.New(0,-1) })
Media.PlaySpeechNotification(Greece, "ExplosiveChargePlaced")
Media.DisplayMessage(UserInterface.Translate("explosive-charge-placed"), UserInterface.Translate("engineer"))
Media.DisplayMessage(UserInterface.GetFluentMessage("explosive-charge-placed"), UserInterface.GetFluentMessage("engineer"))
end
end)
end
@@ -104,7 +104,7 @@ FlameTowerTriggers = function()
if actor.Type == "e6" then
Trigger.RemoveProximityTrigger(id)
if not FlameTowers[flameID].IsDead then
Media.DisplayMessage(UserInterface.Translate("flame-turret-deactivated"), UserInterface.Translate("console"))
Media.DisplayMessage(UserInterface.GetFluentMessage("flame-turret-deactivated"), UserInterface.GetFluentMessage("console"))
FlameTowers[flameID].Kill()
Media.PlaySoundNotification(Greece, "AngryBleep")
end
@@ -123,7 +123,7 @@ FlameTowerTriggers = function()
if actor.Type == "e6" then
Trigger.RemoveProximityTrigger(id)
Media.DisplayMessage(UserInterface.Translate("flame-turret-deactivated"), UserInterface.Translate("console"))
Media.DisplayMessage(UserInterface.GetFluentMessage("flame-turret-deactivated"), UserInterface.GetFluentMessage("console"))
Utils.Do(DualTowerActors, function(actor)
if not actor.IsDead then
actor.Kill()
@@ -150,7 +150,7 @@ CameraTriggers = function()
heavyCamTriggered = true
local heavyCam = Actor.Create("camera", true, { Owner = Greece, Location = HeavyTankCam.Location })
Media.DisplayMessage(UserInterface.Translate("old-flametowers"), UserInterface.Translate("engineer"))
Media.DisplayMessage(UserInterface.GetFluentMessage("old-flametowers"), UserInterface.GetFluentMessage("engineer"))
Utils.Do(TankRifles, IdleHunt)
Trigger.AfterDelay(DateTime.Minutes(1), function()
heavyCam.Destroy()
@@ -203,7 +203,7 @@ CameraTriggers = function()
local doomCam = Actor.Create("camera", true, { Owner = Greece, Location = DoomRoomCam.Location })
Media.PlaySoundNotification(Greece, "AlertBleep")
Media.DisplayMessage(UserInterface.Translate("be-sneaky"), UserInterface.Translate("soldier"))
Media.DisplayMessage(UserInterface.GetFluentMessage("be-sneaky"), UserInterface.GetFluentMessage("soldier"))
Trigger.AfterDelay(DateTime.Minutes(1), function()
doomCam.Destroy()
end)

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@@ -34,7 +34,7 @@ SendInsertionHelicopter = function()
Reinforcements.ReinforceWithTransport(Allies, InsertionHelicopterType, ChopperTeam, InsertionPath, { waypoint4.Location })
end
AlliedForcesHaveArrived = UserInterface.Translate("allied-forces-have-arrived")
AlliedForcesHaveArrived = UserInterface.GetFluentMessage("allied-forces-have-arrived")
FinishTimer = function()
for i = 0, 9, 1 do
local c = TimerColor
@@ -124,7 +124,7 @@ Tick = function()
Ticks = Ticks - 1;
if (Ticks % DateTime.Seconds(1)) == 0 then
Timer = UserInterface.Translate("reinforcements-arrive-in", { ["time"] = Utils.FormatTime(Ticks) })
Timer = UserInterface.GetFluentMessage("reinforcements-arrive-in", { ["time"] = Utils.FormatTime(Ticks) })
UserInterface.SetMissionText(Timer, TimerColor)
end
else

View File

@@ -189,7 +189,7 @@ Tick = function()
if Allies2.IsLocalPlayer and DateTime.GameTime <= ReinforcementsDelay then
if DateTime.GameTime % DateTime.Seconds(1) == 0 then
local time = Utils.FormatTime(ReinforcementsDelay - DateTime.GameTime)
local timer = UserInterface.Translate("allied-reinforcements-arrive-in", { ["time"] = time })
local timer = UserInterface.GetFluentMessage("allied-reinforcements-arrive-in", { ["time"] = time })
UserInterface.SetMissionText(timer)
end
else
@@ -295,7 +295,7 @@ SpawnTanya = function()
if Difficulty ~= "easy" and Allies1.IsLocalPlayer then
Trigger.AfterDelay(DateTime.Seconds(2), function()
Media.DisplayMessageToPlayer(Allies1, UserInterface.Translate("tanya-rules-of-engagement"), UserInterface.Translate("tanya"))
Media.DisplayMessageToPlayer(Allies1, UserInterface.GetFluentMessage("tanya-rules-of-engagement"), UserInterface.GetFluentMessage("tanya"))
end)
end
end
@@ -347,7 +347,7 @@ WorldLoaded = function()
DestroySamSitesObjective = AddPrimaryObjective(Allies1, "destroy-sam-sites")
HoldPositionObjective = AddPrimaryObjective(Allies2, "hold-position-protect-base")
local dontLoseMoreThan = UserInterface.Translate("do-not-lose-more-than", { ["units"] = DeathThreshold[Difficulty] })
local dontLoseMoreThan = UserInterface.GetFluentMessage("do-not-lose-more-than", { ["units"] = DeathThreshold[Difficulty] })
LimitLossesObjective = AddSecondaryObjective(Allies2, dontLoseMoreThan)
CutSovietPowerObjective = AddSecondaryObjective(Allies2, "take-out-the-soviet-power-grid")

View File

@@ -230,7 +230,7 @@ ManageSovietAircraft = function()
end
SetEvacuateMissionText = function()
local unitsEvacuated = UserInterface.Translate("units-evacuated",
local unitsEvacuated = UserInterface.GetFluentMessage("units-evacuated",
{ ["evacuated"] = UnitsEvacuated, ["threshold"] = UnitsEvacuatedThreshold[Difficulty] })
UserInterface.SetMissionText(unitsEvacuated, TextColor)
end
@@ -309,7 +309,7 @@ WorldLoaded = function()
SetEvacuateMissionText()
Utils.Do(Humans, function(player)
if player then
EvacuateUnits = AddPrimaryObjective(player, UserInterface.Translate("evacuate-units", { ["threshold"] = UnitsEvacuatedThreshold[Difficulty] }))
EvacuateUnits = AddPrimaryObjective(player, UserInterface.GetFluentMessage("evacuate-units", { ["threshold"] = UnitsEvacuatedThreshold[Difficulty] }))
DestroyAirbases = AddSecondaryObjective(player, "destroy-nearby-soviet-airbases")
EvacuateMgg = AddSecondaryObjective(player, "evacuate-at-least-one-gap-generator")
end
@@ -333,7 +333,7 @@ WorldLoaded = function()
if not Allies2 then
Allies1.Cash = 10000
Media.DisplayMessage(UserInterface.Translate("transferring-funds"), UserInterface.Translate("co-commander-missing"))
Media.DisplayMessage(UserInterface.GetFluentMessage("transferring-funds"), UserInterface.GetFluentMessage("co-commander-missing"))
end
SpawnAlliedUnit(MobileConstructionVehicle)

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@@ -79,7 +79,7 @@ MissionStart = function()
end)
end)
Trigger.AfterDelay(DateTime.Seconds(6), function()
Media.DisplayMessage(UserInterface.Translate("civilians-manual-targeting"), UserInterface.Translate("tanya"))
Media.DisplayMessage(UserInterface.GetFluentMessage("civilians-manual-targeting"), UserInterface.GetFluentMessage("tanya"))
end)
end
end)
@@ -184,7 +184,7 @@ FootprintTriggers = function()
foot5Triggered = true
Media.PlaySoundNotification(Allies, "AlertBleep")
Media.DisplayMessage(UserInterface.Translate("soviet-aircraft-armor-moving-in"), UserInterface.Translate("headquarters"))
Media.DisplayMessage(UserInterface.GetFluentMessage("soviet-aircraft-armor-moving-in"), UserInterface.GetFluentMessage("headquarters"))
Utils.Do(Trigger5Team, function(actor)
if not actor.IsDead then
actor.AttackMove(TacticalNuke1.Location)
@@ -205,7 +205,7 @@ FootprintTriggers = function()
Trigger.AfterDelay(DateTime.Seconds(20), function()
Media.PlaySoundNotification(Allies, "AlertBuzzer")
Media.DisplayMessage(UserInterface.Translate("extraction-point-compromised-evacuate-base"), UserInterface.Translate("headquarters"))
Media.DisplayMessage(UserInterface.GetFluentMessage("extraction-point-compromised-evacuate-base"), UserInterface.GetFluentMessage("headquarters"))
local defenders = Reinforcements.Reinforce(England, TentTeam, { Tent.Location, TentMove.Location }, 0)
Utils.Do(defenders, IdleHunt)
if Difficulty == "hard" then
@@ -230,7 +230,7 @@ FootprintTriggers = function()
end)
Trigger.AfterDelay(DateTime.Seconds(50), function()
Media.DisplayMessage(UserInterface.Translate("new-extraction-point-northwest"), UserInterface.Translate("headquarters"))
Media.DisplayMessage(UserInterface.GetFluentMessage("new-extraction-point-northwest"), UserInterface.GetFluentMessage("headquarters"))
end)
end
end)
@@ -362,7 +362,7 @@ FootprintTriggers = function()
foot12Triggered = true
Media.PlaySoundNotification(Allies, "AlertBleep")
Media.DisplayMessage(UserInterface.Translate("stalin-will-pay"), UserInterface.Translate("stavros"))
Media.DisplayMessage(UserInterface.GetFluentMessage("stalin-will-pay"), UserInterface.GetFluentMessage("stavros"))
end
end)
end

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@@ -178,7 +178,7 @@ VillageSetup = function()
end
SetCivilianEvacuatedText = function()
local civiliansEvacuated = UserInterface.Translate("civilians-evacuated",
local civiliansEvacuated = UserInterface.GetFluentMessage("civilians-evacuated",
{ ["evacuated"] = CiviliansEvacuated, ["threshold"] = CiviliansEvacuatedThreshold })
UserInterface.SetMissionText(civiliansEvacuated, TextColor)
end
@@ -215,7 +215,7 @@ EvacuateCivilians = function()
Trigger.OnAllKilled(enemyBase, function()
Media.PlaySoundNotification(Allies, "AlertBleep")
Media.DisplayMessage(UserInterface.Translate("chinook-assist-evacuation"), UserInterface.Translate("chinook-pilot"))
Media.DisplayMessage(UserInterface.GetFluentMessage("chinook-assist-evacuation"), UserInterface.GetFluentMessage("chinook-pilot"))
Reinforcements.Reinforce(Allies, { "tran" }, { ChinookEntry.Location, ChinookLZ.Location })
end)
end

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@@ -154,7 +154,7 @@ RepairBarracks = function(id)
end
SellWalls = function(id)
Media.DisplayMessage(UserInterface.Translate("lonestar-ai-sold-its-walls", { ["id"] = id }))
Media.DisplayMessage(UserInterface.GetFluentMessage("lonestar-ai-sold-its-walls", { ["id"] = id }))
local walls = AIPlayers[id].GetActorsByType("brik")
Utils.Do(walls, function(wall)

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@@ -167,7 +167,7 @@ SendWave = function()
end
Trigger.AfterDelay(DateTime.Minutes(1), SovietsRetreating)
Media.DisplayMessage(UserInterface.Translate("no-more-waves"))
Media.DisplayMessage(UserInterface.GetFluentMessage("no-more-waves"))
end
end)
end
@@ -220,7 +220,7 @@ WorldLoaded = function()
end
end
Media.DisplayMessage(UserInterface.Translate("defend-fort-lonestar"))
Media.DisplayMessage(UserInterface.GetFluentMessage("defend-fort-lonestar"))
SetupWallOwners()

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@@ -88,7 +88,7 @@ AlliedReinforcements = function()
Trigger.OnAllKilled(houseSquad, function()
if not AlliesHouse.IsDead then
Media.PlaySoundNotification(Greece, "AlertBleep")
Media.DisplayMessage(UserInterface.Translate("friendlies-coming-out"), UserInterface.Translate("medic"))
Media.DisplayMessage(UserInterface.GetFluentMessage("friendlies-coming-out"), UserInterface.GetFluentMessage("medic"))
Reinforcements.Reinforce(Greece, AlliedHouseSquad, { VillageSpawnAllies.Location, VillageRally.Location }, 0)
end
end)
@@ -183,7 +183,7 @@ AlliedReinforcements = function()
Trigger.AfterDelay(DateTime.Seconds(5), function()
Media.PlaySpeechNotification(Greece, "ReinforcementsArrived")
Media.DisplayMessage(UserInterface.Translate("get-scientists-evacuation-point"), UserInterface.Translate("landcom-16-capitalized"))
Media.DisplayMessage(UserInterface.GetFluentMessage("get-scientists-evacuation-point"), UserInterface.GetFluentMessage("landcom-16-capitalized"))
local northTeam = Reinforcements.ReinforceWithTransport(Greece, "lst.reinforcement", NorthWaterTeam, NorthWaterPath1, { NorthWaterPath1[1] })
end)
@@ -323,7 +323,7 @@ LoseTriggers = function()
Trigger.OnKilled(ForwardCommand, function()
if not ScientistsFreed then
Greece.MarkFailedObjective(RescueScientists)
Media.DisplayMessage(UserInterface.Translate("scientists-killed-in-command-center"), UserInterface.Translate("landcom-16-capitalized"))
Media.DisplayMessage(UserInterface.GetFluentMessage("scientists-killed-in-command-center"), UserInterface.GetFluentMessage("landcom-16-capitalized"))
end
end)
@@ -344,12 +344,12 @@ Tick = function()
if Ticked > 0 then
if (Ticked % DateTime.Seconds(1)) == 0 then
Timer = UserInterface.Translate("chronosphere-explodes-in", { ["time"] = Utils.FormatTime(Ticked) })
Timer = UserInterface.GetFluentMessage("chronosphere-explodes-in", { ["time"] = Utils.FormatTime(Ticked) })
UserInterface.SetMissionText(Timer, TimerColor)
end
Ticked = Ticked - 1
elseif Ticked == 0 then
UserInterface.SetMissionText(UserInterface.Translate("too-late"), USSR.Color)
UserInterface.SetMissionText(UserInterface.GetFluentMessage("too-late"), USSR.Color)
USSR.MarkCompletedObjective(SovietObj)
end
end

View File

@@ -268,13 +268,13 @@ SecureLabTimer = function()
if Ticked > 0 then
if (Ticked % DateTime.Seconds(1)) == 0 then
Timer = UserInterface.Translate("secure-lab-in", { ["time"] = Utils.FormatTime(Ticked) })
Timer = UserInterface.GetFluentMessage("secure-lab-in", { ["time"] = Utils.FormatTime(Ticked) })
UserInterface.SetMissionText(Timer, TimerColor)
end
Ticked = Ticked - 1
elseif Ticked <= 0 then
TimerColor = Soviets.Color
UserInterface.SetMissionText(UserInterface.Translate("soviet-research-lab-not-secured-in-time"), TimerColor)
UserInterface.SetMissionText(UserInterface.GetFluentMessage("soviet-research-lab-not-secured-in-time"), TimerColor)
SecureLabFailed()
end
end

View File

@@ -241,7 +241,7 @@ Tick = function()
end
if CachedVillagePercentage ~= VillagePercentage then
VillageDestroyed = UserInterface.Translate("percentage-village-destroyed", { ["percentage"] = VillagePercentage })
VillageDestroyed = UserInterface.GetFluentMessage("percentage-village-destroyed", { ["percentage"] = VillagePercentage })
UserInterface.SetMissionText(VillageDestroyed, CurrentColor)
CachedVillagePercentage = VillagePercentage
end

View File

@@ -177,7 +177,7 @@ SuperTankDomeInfiltrated = function()
Media.PlaySpeechNotification(Greece, "ControlCenterDeactivated")
Trigger.AfterDelay(DateTime.Seconds(4), function()
Media.DisplayMessage(UserInterface.Translate("super-tank-self-destruct-t-minus-3"))
Media.DisplayMessage(UserInterface.GetFluentMessage("super-tank-self-destruct-t-minus-3"))
Media.PlaySpeechNotification(Greece, "WarningThreeMinutesRemaining")
end)
end)
@@ -250,7 +250,7 @@ Tick = function()
if Ticked > 0 then
if (Ticked % DateTime.Seconds(1)) == 0 then
Timer = UserInterface.Translate("super-tank-self-destruct-in", { ["time"] = Utils.FormatTime(Ticked) })
Timer = UserInterface.GetFluentMessage("super-tank-self-destruct-in", { ["time"] = Utils.FormatTime(Ticked) })
UserInterface.SetMissionText(Timer, TimerColor)
end
Ticked = Ticked - 1
@@ -267,7 +267,7 @@ FinishTimer = function()
c = HSLColor.White
end
Trigger.AfterDelay(DateTime.Seconds(i), function() UserInterface.SetMissionText(UserInterface.Translate("super-tanks-destroyed"), c) end)
Trigger.AfterDelay(DateTime.Seconds(i), function() UserInterface.SetMissionText(UserInterface.GetFluentMessage("super-tanks-destroyed"), c) end)
end
Trigger.AfterDelay(DateTime.Seconds(10), function() UserInterface.SetMissionText("") end)
end
@@ -318,7 +318,7 @@ AddObjectives = function()
end)
Trigger.OnPlayerWon(Greece, function()
Media.DisplayMessage(UserInterface.Translate("demitri-extracted-super-tanks-destroyed"))
Media.DisplayMessage(UserInterface.GetFluentMessage("demitri-extracted-super-tanks-destroyed"))
USSR.MarkFailedObjective(USSRObj)
BadGuy.MarkFailedObjective(BadGuyObj)
Ukraine.MarkFailedObjective(UkraineObj)

View File

@@ -93,7 +93,7 @@ OnStartingEngineersKilled = function()
end
Media.PlaySoundNotification(USSR, "AlertBleep")
Media.DisplayMessage(UserInterface.Translate("all-engineers-killed"))
Media.DisplayMessage(UserInterface.GetFluentMessage("all-engineers-killed"))
Trigger.AfterDelay(DateTime.Seconds(1), AlliedWin)
end

View File

@@ -78,7 +78,7 @@ AnnounceTanyaRules = function(tanya)
Trigger.OnAddedToWorld(tanya, function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.DisplayMessage(UserInterface.Translate("tanya-rules-of-engagement"), tanya.TooltipName)
Media.DisplayMessage(UserInterface.GetFluentMessage("tanya-rules-of-engagement"), tanya.TooltipName)
Media.PlaySoundNotification(Greece, "AlertBleep")
end)
end)

View File

@@ -230,12 +230,12 @@ Tick = function()
return
end
local text = UserInterface.Translate("hostage-dies-in", { ["time"] = Utils.FormatTime(TimeRemaining) })
local text = UserInterface.GetFluentMessage("hostage-dies-in", { ["time"] = Utils.FormatTime(TimeRemaining) })
UserInterface.SetMissionText(text, TimerColor)
end
PrepareCountdown = function(interval)
local text = UserInterface.Translate("hostage-dies-in", { ["time"] = Utils.FormatTime(interval) })
local text = UserInterface.GetFluentMessage("hostage-dies-in", { ["time"] = Utils.FormatTime(interval) })
UserInterface.SetMissionText(text, TimerColor)
DateTime.TimeLimit = 1
@@ -379,7 +379,7 @@ PrepareForestEncounter = function()
end
Trigger.RemoveFootprintTrigger(id)
Media.DisplayMessage(UserInterface.Translate("guide-follow-me"), actor.TooltipName)
Media.DisplayMessage(UserInterface.GetFluentMessage("guide-follow-me"), actor.TooltipName)
end)
Trigger.OnEnteredFootprint({ ForestSouthwest.Location }, function(actor, id)
@@ -935,7 +935,7 @@ GuideToForest = function(guide)
guide.Move(GuideHouse.Location + CVec.New(0, 1))
guide.CallFunc(function()
Media.DisplayMessage(UserInterface.Translate("guide-thank-you"), guide.TooltipName)
Media.DisplayMessage(UserInterface.GetFluentMessage("guide-thank-you"), guide.TooltipName)
end)
guide.Move(SouthRiver.Location)
@@ -950,7 +950,7 @@ GuideToHideout = function(guide)
end
guide.CallFunc(function()
Media.DisplayMessage(UserInterface.Translate("guide-patrol-coming"), guide.TooltipName)
Media.DisplayMessage(UserInterface.GetFluentMessage("guide-patrol-coming"), guide.TooltipName)
end)
guide.Wait(DateTime.Seconds(2))
@@ -960,7 +960,7 @@ GuideToHideout = function(guide)
return
end
Media.DisplayMessage(UserInterface.Translate("guide-come-this-way"), guide.TooltipName)
Media.DisplayMessage(UserInterface.GetFluentMessage("guide-come-this-way"), guide.TooltipName)
guide.Move(ForestHideout.Location)
end)
end
@@ -973,7 +973,7 @@ GuideToVillage = function(guide, patrolKilled)
guide.Stop()
Media.PlaySoundNotification(Greece, "GuideOkay")
Media.DisplayMessage(UserInterface.Translate("guide-safe-to-move"), guide.TooltipName)
Media.DisplayMessage(UserInterface.GetFluentMessage("guide-safe-to-move"), guide.TooltipName)
if not patrolKilled then
guide.Wait(DateTime.Seconds(1))
end
@@ -1203,7 +1203,7 @@ end
OnAllHostagesKilled = function()
Media.PlaySoundNotification(Greece, "AlertBleep")
Media.DisplayMessage(UserInterface.Translate("all-hostages-killed"))
Media.DisplayMessage(UserInterface.GetFluentMessage("all-hostages-killed"))
MarkAlliedDefeat(EscortTheHostages or FreeTheHostages)
end
@@ -1228,7 +1228,7 @@ end
OnChurchKilled = function()
Media.PlaySoundNotification(Greece, "AlertBleep")
Media.DisplayMessage(UserInterface.Translate("church-destroyed"))
Media.DisplayMessage(UserInterface.GetFluentMessage("church-destroyed"))
MarkAlliedDefeat(EscortTheHostages, DateTime.Seconds(2))
end

View File

@@ -302,7 +302,7 @@ SpawnTemporaryCamera = function(location, duration)
end
FinishTimer = function()
local submarineEscapes = UserInterface.Translate("submarine-escapes")
local submarineEscapes = UserInterface.GetFluentMessage("submarine-escapes")
for i = 0, 5 do
local c = TimerColor
@@ -329,7 +329,7 @@ Tick = function()
if Ticked > 0 then
if (Ticked % DateTime.Seconds(1)) == 0 then
Timer = UserInterface.Translate("submarine-construction-complete-in", { ["time"] = Utils.FormatTime(Ticked) })
Timer = UserInterface.GetFluentMessage("submarine-construction-complete-in", { ["time"] = Utils.FormatTime(Ticked) })
UserInterface.SetMissionText(Timer, TimerColor)
end
Ticked = Ticked - 1

View File

@@ -102,7 +102,7 @@ MoveTruckEscapeRoute = function(truck, route)
if truck.IsDead then
return
else
Media.DisplayMessage(UserInterface.Translate("convoy-truck-escaping"))
Media.DisplayMessage(UserInterface.GetFluentMessage("convoy-truck-escaping"))
Media.PlaySoundNotification(Greece, "AlertBleep")
Utils.Do(route, function(waypoint)
truck.Move(waypoint.Location)

View File

@@ -73,7 +73,7 @@ ConsoleTriggers = function()
if actor.Owner == Greece then
Trigger.RemoveProximityTrigger(id)
if not FlameTower1.IsDead then
Media.DisplayMessage(UserInterface.Translate("flame-turret-deactivated"), UserInterface.Translate("console"))
Media.DisplayMessage(UserInterface.GetFluentMessage("flame-turret-deactivated"), UserInterface.GetFluentMessage("console"))
FlameTower1.Kill()
end
end
@@ -83,7 +83,7 @@ ConsoleTriggers = function()
if actor.Owner == Greece then
Trigger.RemoveProximityTrigger(id)
if not FlameTower2.IsDead then
Media.DisplayMessage(UserInterface.Translate("flame-turret-deactivated"), UserInterface.Translate("console"))
Media.DisplayMessage(UserInterface.GetFluentMessage("flame-turret-deactivated"), UserInterface.GetFluentMessage("console"))
FlameTower2.Kill()
end
end
@@ -93,7 +93,7 @@ ConsoleTriggers = function()
if actor.Owner == Greece then
Trigger.RemoveProximityTrigger(id)
if not FlameTower3.IsDead then
Media.DisplayMessage(UserInterface.Translate("flame-turret-deactivated"), UserInterface.Translate("console"))
Media.DisplayMessage(UserInterface.GetFluentMessage("flame-turret-deactivated"), UserInterface.GetFluentMessage("console"))
FlameTower3.Kill()
end
end
@@ -105,7 +105,7 @@ ConsoleTriggers = function()
Trigger.RemoveProximityTrigger(id)
gasActive = true
Media.DisplayMessage(UserInterface.Translate("sarin-dispenser-activated"), UserInterface.Translate("console"))
Media.DisplayMessage(UserInterface.GetFluentMessage("sarin-dispenser-activated"), UserInterface.GetFluentMessage("console"))
local KillCamera = Actor.Create("camera", true, { Owner = Greece, Location = Sarin2.Location })
local flare1 = Actor.Create("flare", true, { Owner = England, Location = Sarin1.Location })
local flare2 = Actor.Create("flare", true, { Owner = England, Location = Sarin2.Location })
@@ -133,7 +133,7 @@ ConsoleTriggers = function()
if actor.Owner == Greece then
Trigger.RemoveProximityTrigger(id)
if not BadCoil.IsDead then
Media.DisplayMessage(UserInterface.Translate("tesla-coil-deactivated"), UserInterface.Translate("console"))
Media.DisplayMessage(UserInterface.GetFluentMessage("tesla-coil-deactivated"), UserInterface.GetFluentMessage("console"))
BadCoil.Kill()
end
end
@@ -145,7 +145,7 @@ ConsoleTriggers = function()
Trigger.RemoveProximityTrigger(id)
teslaActive = true
Media.DisplayMessage(UserInterface.Translate("tesla-coil-activated"), UserInterface.Translate("console"))
Media.DisplayMessage(UserInterface.GetFluentMessage("tesla-coil-activated"), UserInterface.GetFluentMessage("console"))
local tesla1 = Actor.Create("tsla", true, { Owner = Turkey, Location = TurkeyCoil1.Location })
local tesla2 = Actor.Create("tsla", true, { Owner = Turkey, Location = TurkeyCoil2.Location })
Trigger.AfterDelay(DateTime.Seconds(10), function()
@@ -163,11 +163,11 @@ ConsoleTriggers = function()
if actor.Owner == Greece then
Trigger.RemoveProximityTrigger(id)
if not FlameTowerTanya1.IsDead then
Media.DisplayMessage(UserInterface.Translate("flame-turret-deactivated"), UserInterface.Translate("console"))
Media.DisplayMessage(UserInterface.GetFluentMessage("flame-turret-deactivated"), UserInterface.GetFluentMessage("console"))
FlameTowerTanya1.Kill()
end
if not FlameTowerTanya2.IsDead then
Media.DisplayMessage(UserInterface.Translate("flame-turret-deactivated"), UserInterface.Translate("console"))
Media.DisplayMessage(UserInterface.GetFluentMessage("flame-turret-deactivated"), UserInterface.GetFluentMessage("console"))
FlameTowerTanya2.Kill()
end
end
@@ -177,11 +177,11 @@ ConsoleTriggers = function()
if actor.Owner == Greece then
Trigger.RemoveProximityTrigger(id)
if not FlameTowerExit1.IsDead then
Media.DisplayMessage(UserInterface.Translate("flame-turret-deactivated"), UserInterface.Translate("console"))
Media.DisplayMessage(UserInterface.GetFluentMessage("flame-turret-deactivated"), UserInterface.GetFluentMessage("console"))
FlameTowerExit1.Kill()
end
if not FlameTowerExit3.IsDead then
Media.DisplayMessage(UserInterface.Translate("flame-turret-deactivated"), UserInterface.Translate("console"))
Media.DisplayMessage(UserInterface.GetFluentMessage("flame-turret-deactivated"), UserInterface.GetFluentMessage("console"))
FlameTowerExit3.Kill()
end
end
@@ -366,7 +366,7 @@ PrisonEscape = function()
alarmed = true
Trigger.RemoveFootprintTrigger(id)
Media.DisplayMessage(UserInterface.Translate("prisoners-escaping"), UserInterface.Translate("intercom"))
Media.DisplayMessage(UserInterface.GetFluentMessage("prisoners-escaping"), UserInterface.GetFluentMessage("intercom"))
Media.PlaySoundNotification(Greece, "AlertBuzzer")
Utils.Do(GuardDogs, IdleHunt)
end)
@@ -374,7 +374,7 @@ end
ScientistExecution = function()
Media.PlaySoundNotification(Greece, "AlertBleep")
Media.DisplayMessage(UserInterface.Translate("hurry-base-compromised"), UserInterface.Translate("soviet-officer"))
Media.DisplayMessage(UserInterface.GetFluentMessage("hurry-base-compromised"), UserInterface.GetFluentMessage("soviet-officer"))
Utils.Do(DemoTeam, function(actor)
actor.AttackMove(DemoDrive2.Location)
end)
@@ -387,13 +387,13 @@ ScientistExecution = function()
Trigger.AfterDelay(DateTime.Seconds(7), function()
if not Officer2.IsDead then
Media.DisplayMessage(UserInterface.Translate("prepare-to-fire"), UserInterface.Translate("soviet-officer"))
Media.DisplayMessage(UserInterface.GetFluentMessage("prepare-to-fire"), UserInterface.GetFluentMessage("soviet-officer"))
end
end)
Trigger.AfterDelay(DateTime.Seconds(15), function()
if not Officer2.IsDead then
Media.DisplayMessage(UserInterface.Translate("fire"), UserInterface.Translate("soviet-officer"))
Media.DisplayMessage(UserInterface.GetFluentMessage("fire"), UserInterface.GetFluentMessage("soviet-officer"))
end
Utils.Do(FiringSquad, function(actor)
@@ -405,11 +405,11 @@ ScientistExecution = function()
end
ScientistRescued = function()
Media.DisplayMessage(UserInterface.Translate("thanks-for-rescue"), UserInterface.Translate("scientist"))
Media.DisplayMessage(UserInterface.GetFluentMessage("thanks-for-rescue"), UserInterface.GetFluentMessage("scientist"))
Trigger.AfterDelay(DateTime.Seconds(5), function()
if not ScientistMan.IsDead and not DemoTruck.IsDead then
Media.DisplayMessage(UserInterface.Translate("move-nuclear-outside"), UserInterface.Translate("scientist"))
Media.DisplayMessage(UserInterface.GetFluentMessage("move-nuclear-outside"), UserInterface.GetFluentMessage("scientist"))
DemoTruck.GrantCondition("mission")
ScientistMan.EnterTransport(DemoTruck)
end
@@ -423,7 +423,7 @@ DemoTruckExit = function()
return
end
Media.DisplayMessage(UserInterface.Translate("exit-clear-hopefully"), UserInterface.Translate("scientist"))
Media.DisplayMessage(UserInterface.GetFluentMessage("exit-clear-hopefully"), UserInterface.GetFluentMessage("scientist"))
Utils.Do(DemoTruckPath, function(waypoint)
DemoTruck.Move(waypoint.Location)
end)

View File

@@ -204,7 +204,7 @@ BridgeTriggers = function()
end)
end
FirstTrucksEntering = UserInterface.Translate("first-trucks-entering")
FirstTrucksEntering = UserInterface.GetFluentMessage("first-trucks-entering")
FinishTimer = function()
for i = 0, 5 do
local c = TimerColor
@@ -222,7 +222,7 @@ ConvoysSent = false
Tick = function()
if Ticked > 0 then
if (Ticked % DateTime.Seconds(1)) == 0 then
Timer = UserInterface.Translate("first-trucks-arrive-in", { ["time"] = Utils.FormatTime(Ticked) })
Timer = UserInterface.GetFluentMessage("first-trucks-arrive-in", { ["time"] = Utils.FormatTime(Ticked) })
UserInterface.SetMissionText(Timer, TimerColor)
end
Ticked = Ticked - 1

View File

@@ -90,7 +90,7 @@ SetupTriggers = function()
end)
Trigger.OnInfiltrated(BioLab, function()
Media.DisplayMessage(UserInterface.Translate("plans-stolen-erase-data"), UserInterface.Translate("scientist"))
Media.DisplayMessage(UserInterface.GetFluentMessage("plans-stolen-erase-data"), UserInterface.GetFluentMessage("scientist"))
Trigger.AfterDelay(DateTime.Seconds(5), function()
USSR.MarkCompletedObjective(InfiltrateLab)
LabInfiltrated = true
@@ -137,7 +137,7 @@ SendInVolkov = function()
USSR.MarkFailedObjective(VolkovSurvive)
end)
Trigger.OnAddedToWorld(teamVolkov[1], function(a)
Media.DisplayMessage(UserInterface.Translate("software-update-failed-manual-targets"), UserInterface.Translate("volkov"))
Media.DisplayMessage(UserInterface.GetFluentMessage("software-update-failed-manual-targets"), UserInterface.GetFluentMessage("volkov"))
end)
Trigger.OnAddedToWorld(teamVolkov[2], function(b)
@@ -158,12 +158,12 @@ Tick = function()
if Ticked > 0 then
if (Ticked % DateTime.Seconds(1)) == 0 then
Timer = UserInterface.Translate("missiles-launch-in", { ["time"] = Utils.FormatTime(Ticked) })
Timer = UserInterface.GetFluentMessage("missiles-launch-in", { ["time"] = Utils.FormatTime(Ticked) })
UserInterface.SetMissionText(Timer, TimerColor)
end
Ticked = Ticked - 1
elseif Ticked == 0 then
UserInterface.SetMissionText(UserInterface.Translate("too-late"), USSR.Color)
UserInterface.SetMissionText(UserInterface.GetFluentMessage("too-late"), USSR.Color)
Turkey.MarkCompletedObjective(LaunchMissles)
end
end

View File

@@ -372,7 +372,7 @@ Tick = function()
end
if RemainingTime > 0 and TimerStarted then
if (RemainingTime % DateTime.Seconds(1)) == 0 then
Timer = UserInterface.Translate("time-remaining", { ["time"] = Utils.FormatTime(RemainingTime) })
Timer = UserInterface.GetFluentMessage("time-remaining", { ["time"] = Utils.FormatTime(RemainingTime) })
UserInterface.SetMissionText(Timer, USSR.Color)
end
RemainingTime = RemainingTime - 1

View File

@@ -82,7 +82,7 @@ Expand = function()
ExpansionCheck = true
Trigger.ClearAll(mcvGG)
Trigger.ClearAll(mcvtransport)
Media.DisplayMessage(UserInterface.Translate("allied-mcv-island"))
Media.DisplayMessage(UserInterface.GetFluentMessage("allied-mcv-island"))
Reinforcements.Reinforce(GoodGuy, { "dd", "dd" }, ShipArrivePath, 0, function(ddsquad)
ddsquad.AttackMove(NearExpPoint.Location) end)
@@ -219,10 +219,10 @@ WorldLoaded = function()
Beacon.New(USSR, MCVDeploy.CenterPosition)
if Difficulty == "easy" then
Actor.Create("camera", true, { Owner = USSR, Location = MCVDeploy.Location })
Media.DisplayMessage(UserInterface.Translate("allied-expansion-movement-detected"))
Media.DisplayMessage(UserInterface.GetFluentMessage("allied-expansion-movement-detected"))
else
Actor.Create("MCV.CAM", true, { Owner = USSR, Location = MCVDeploy.Location })
Media.DisplayMessage(UserInterface.Translate("coordinates-allied-expansion-discovered"))
Media.DisplayMessage(UserInterface.GetFluentMessage("coordinates-allied-expansion-discovered"))
end
if not ExpansionCheck then

View File

@@ -310,7 +310,7 @@ Tick = function()
if RemainingTime > 0 and TimerStarted then
if (RemainingTime % DateTime.Seconds(1)) == 0 then
Timer = UserInterface.Translate("time-until-meltdown", { ["time"] = Utils.FormatTime(RemainingTime) })
Timer = UserInterface.GetFluentMessage("time-until-meltdown", { ["time"] = Utils.FormatTime(RemainingTime) })
UserInterface.SetMissionText(Timer, USSR.Color)
end
RemainingTime = RemainingTime - 1

View File

@@ -24,7 +24,7 @@ MissionStart = function()
end)
Trigger.AfterDelay(DateTime.Seconds(45), function()
Media.DisplayMessage(UserInterface.Translate("truck-stopped-near-allied-base"))
Media.DisplayMessage(UserInterface.GetFluentMessage("truck-stopped-near-allied-base"))
end)
Trigger.OnKilled(StolenTruck, function()
@@ -40,7 +40,7 @@ end
Trigger.OnEnteredProximityTrigger(TruckAlarm.CenterPosition, WDist.FromCells(11), function(actor, triggerflee)
if actor.Owner == USSR and actor.Type ~= "badr" and actor.Type ~= "u2" and actor.Type ~= "camera.spyplane" then
Trigger.RemoveProximityTrigger(triggerflee)
Media.DisplayMessage(UserInterface.Translate("convoy-truck-escaping"))
Media.DisplayMessage(UserInterface.GetFluentMessage("convoy-truck-escaping"))
EscapeCamera = Actor.Create("camera", true, { Owner = USSR, Location = TruckAlarm.Location })
Media.PlaySoundNotification(USSR, "AlertBleep")
Utils.Do(TruckEscape, function(waypoint)

View File

@@ -237,7 +237,7 @@ end
RunForIt = function()
Running = true
Media.PlaySoundNotification(USSR, "AlertBleep")
Media.DisplayMessage(UserInterface.Translate("run-for-it"), UserInterface.Translate("convoy-commander"))
Media.DisplayMessage(UserInterface.GetFluentMessage("run-for-it"), UserInterface.GetFluentMessage("convoy-commander"))
Utils.Do(Trucks, function(truck)
if not truck.IsDead then
truck.Stop()
@@ -274,7 +274,7 @@ StartTimerFunction = function()
end)
end
WeAreSurrounded = UserInterface.Translate("we-are-surrounded")
WeAreSurrounded = UserInterface.GetFluentMessage("we-are-surrounded")
FinishTimer = function()
for i = 0, 5, 1 do
local c = TimerColor
@@ -291,7 +291,7 @@ Tick = function()
if StartTimer then
if Ticked > 0 then
if (Ticked % DateTime.Seconds(1)) == 0 then
Timer = UserInterface.Translate("corridor-closes-in", { ["time"] = Utils.FormatTime(Ticked) })
Timer = UserInterface.GetFluentMessage("corridor-closes-in", { ["time"] = Utils.FormatTime(Ticked) })
UserInterface.SetMissionText(Timer, TimerColor)
end
Ticked = Ticked - 1

View File

@@ -36,7 +36,7 @@ MissionTriggers = function()
Trigger.OnCapture(Chronosphere, function()
if not USSR.IsObjectiveCompleted(TakeDownRadar) then
Media.DisplayMessage(UserInterface.Translate("chrono-trap-triggered"), UserInterface.Translate("headquarters"))
Media.DisplayMessage(UserInterface.GetFluentMessage("chrono-trap-triggered"), UserInterface.GetFluentMessage("headquarters"))
Chronosphere.Kill()
else
USSR.MarkCompletedObjective(CaptureChronosphere)
@@ -52,7 +52,7 @@ MissionTriggers = function()
if actor.Owner == USSR and not chronoTriggered and not USSR.IsObjectiveCompleted(TakeDownRadar) then
Trigger.RemoveFootprintTrigger(id)
chronoTriggered = true
Media.DisplayMessage(UserInterface.Translate("chrono-trap-triggered"), UserInterface.Translate("headquarters"))
Media.DisplayMessage(UserInterface.GetFluentMessage("chrono-trap-triggered"), UserInterface.GetFluentMessage("headquarters"))
Chronosphere.Kill()
end
end)

View File

@@ -36,7 +36,7 @@ MissionTriggers = function()
Trigger.OnCapture(Chronosphere, function()
if not USSR.IsObjectiveCompleted(TakeDownRadar) then
Media.DisplayMessage(UserInterface.Translate("chrono-trap-triggered"), UserInterface.Translate("headquarters"))
Media.DisplayMessage(UserInterface.GetFluentMessage("chrono-trap-triggered"), UserInterface.GetFluentMessage("headquarters"))
Chronosphere.Kill()
else
USSR.MarkCompletedObjective(CaptureChronosphere)
@@ -51,7 +51,7 @@ MissionTriggers = function()
Trigger.OnEnteredFootprint(ChronoDemolitionTrigger, function(actor, id)
if actor.Owner == USSR and not chronoTriggered and not USSR.IsObjectiveCompleted(TakeDownRadar) then
Trigger.RemoveFootprintTrigger(id)
Media.DisplayMessage(UserInterface.Translate("chrono-trap-triggered"), UserInterface.Translate("headquarters"))
Media.DisplayMessage(UserInterface.GetFluentMessage("chrono-trap-triggered"), UserInterface.GetFluentMessage("headquarters"))
chronoTriggered = true
Chronosphere.Kill()
end

View File

@@ -76,7 +76,7 @@ WorldLoaded = function()
USSR.MarkCompletedObjective(DestroyControlCenter)
DestroyAlloyFacility = AddPrimaryObjective(USSR, "destroy-alloy-facility")
Media.PlaySpeechNotification(USSR, "FirstObjectiveMet")
Media.DisplayMessage(UserInterface.Translate("heavy-turret-control-destroyed"))
Media.DisplayMessage(UserInterface.GetFluentMessage("heavy-turret-control-destroyed"))
end)
Trigger.OnKilled(AlloyFacility, function()
@@ -352,7 +352,7 @@ end
ChitzkoiIsDead = function(a)
Trigger.OnKilled(a, function()
USSR.MarkFailedObjective(KeepChitzkoiAlive)
Media.DisplayMessage(UserInterface.Translate("rebuild-chitzkoi"))
Media.DisplayMessage(UserInterface.GetFluentMessage("rebuild-chitzkoi"))
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlaySpeechNotification(USSR, "ObjectiveNotMet")
end)

View File

@@ -161,7 +161,7 @@ Tick = function()
end
if (Ticked % DateTime.Seconds(1)) == 0 then
Timer = UserInterface.Translate("french-reinforcements-arrive-in", { ["time"] = Utils.FormatTime(Ticked) })
Timer = UserInterface.GetFluentMessage("french-reinforcements-arrive-in", { ["time"] = Utils.FormatTime(Ticked) })
UserInterface.SetMissionText(Timer, TimerColor)
end
Ticked = Ticked - 1
@@ -172,7 +172,7 @@ Tick = function()
end
end
FrenchAlliesArrived = UserInterface.Translate("french-allies-arrived")
FrenchAlliesArrived = UserInterface.GetFluentMessage("french-allies-arrived")
FinishTimer = function()
for i = 0, 9, 1 do
local c = TimerColor
@@ -305,12 +305,12 @@ AddObjectives = function()
SurviveObj = AddPrimaryObjective(Allies, "enforce-position-hold-until-reinforcements")
KillSams = AddSecondaryObjective(Allies, "destroy-two-sams-before-reinforcements")
Media.DisplayMessage(UserInterface.Translate("soviets-blocking-gps"))
Media.DisplayMessage(UserInterface.GetFluentMessage("soviets-blocking-gps"))
CaptureAirfields = AddSecondaryObjective(Allies, "capture-hold-soviet-airbase-northeast")
SovietObj = AddPrimaryObjective(Soviets, "")
Trigger.OnPlayerWon(Allies, function()
Media.DisplayMessage(UserInterface.Translate("french-survived-dismantled-soviet-presence"))
Media.DisplayMessage(UserInterface.GetFluentMessage("french-survived-dismantled-soviet-presence"))
end)
end

View File

@@ -112,7 +112,7 @@ Tick = function()
if Ticked > 0 then
if (Ticked % DateTime.Seconds(1)) == 0 then
Timer = UserInterface.Translate("soviet-reinforcements-arrive-in", { ["time"] = Utils.FormatTime(Ticked) })
Timer = UserInterface.GetFluentMessage("soviet-reinforcements-arrive-in", { ["time"] = Utils.FormatTime(Ticked) })
UserInterface.SetMissionText(Timer, TimerColor)
end
Ticked = Ticked - 1
@@ -214,14 +214,14 @@ FinalAttack = function()
Trigger.OnAllKilledOrCaptured(units, function()
if not DestroyObj then
Media.DisplayMessage(UserInterface.Translate("reinforced-position-initiate-counter-attack"), UserInterface.Translate("incoming-report"))
Media.DisplayMessage(UserInterface.GetFluentMessage("reinforced-position-initiate-counter-attack"), UserInterface.GetFluentMessage("incoming-report"))
DestroyObj = AddPrimaryObjective(Allies, "destroy-remaining-soviet-forces-area")
end
Allies.MarkCompletedObjective(SurviveObj)
end)
end
SovietReinforcementsArrived = UserInterface.Translate("soviet-reinforcements-arrived")
SovietReinforcementsArrived = UserInterface.GetFluentMessage("soviet-reinforcements-arrived")
FinishTimer = function()
for i = 0, 9, 1 do
local c = TimerColor
@@ -255,7 +255,7 @@ SetupBridges = function()
end
end
Media.DisplayMessage(UserInterface.Translate("repair-bridges-for-reinforcement"), UserInterface.Translate("incoming-report"))
Media.DisplayMessage(UserInterface.GetFluentMessage("repair-bridges-for-reinforcement"), UserInterface.GetFluentMessage("incoming-report"))
RepairBridges = AddSecondaryObjective(Allies, "repair-two-southern-bridges")
local bridgeA = Map.ActorsInCircle(BrokenBridge1.CenterPosition, WDist.FromCells(1), function(self) return self.Type == "bridge1" end)
@@ -297,7 +297,7 @@ AddObjectives = function()
end)
Trigger.OnPlayerWon(Allies, function()
Media.DisplayMessage(UserInterface.Translate("remaining-soviet-presence-destroyed"), UserInterface.Translate("incoming-report"))
Media.DisplayMessage(UserInterface.GetFluentMessage("remaining-soviet-presence-destroyed"), UserInterface.GetFluentMessage("incoming-report"))
end)
end
@@ -308,7 +308,7 @@ InitMission = function()
Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlaySpeechNotification(Allies, "MissionTimerInitialised") end)
Trigger.AfterDelay(TimerTicks, function()
Media.DisplayMessage(UserInterface.Translate("soviet-reinforcements-approaching"), UserInterface.Translate("incoming-report"))
Media.DisplayMessage(UserInterface.GetFluentMessage("soviet-reinforcements-approaching"), UserInterface.GetFluentMessage("incoming-report"))
Media.PlaySpeechNotification(Allies, "SovietReinforcementsArrived")
SpawnSovietVehicle(NewSovietEntryPoints, NewSovietRallyPoints)
FinalAttack()

View File

@@ -129,7 +129,7 @@ WorldLoaded = function()
Trigger.AfterDelay(DateTime.Seconds(2), function()
Actor.Create("powerproxy.spyplane", true, { Owner = USSR })
Actor.Create("powerproxy.parabombs", true, { Owner = USSR })
Media.DisplayMessage(UserInterface.Translate("air-support-t-minus-3"))
Media.DisplayMessage(UserInterface.GetFluentMessage("air-support-t-minus-3"))
end)
end)
@@ -226,7 +226,7 @@ WorldLoaded = function()
USSR.MarkCompletedObjective(PreventAlliedIncursions)
Media.PlaySpeechNotification(USSR, "ObjectiveMet")
Trigger.AfterDelay(DateTime.Seconds(2), function()
Media.DisplayMessage(UserInterface.Translate("allied-ground-reinforcements-stopped"))
Media.DisplayMessage(UserInterface.GetFluentMessage("allied-ground-reinforcements-stopped"))
end)
end)
end)