Rename Lua UserInterface.Translate to .GetFluentMessage.

This commit is contained in:
Paul Chote
2024-10-19 14:52:36 +01:00
committed by Gustas
parent 8b11b499ed
commit 8452f71481
94 changed files with 308 additions and 308 deletions

View File

@@ -185,7 +185,7 @@ FreeTanya = function()
if TanyaType == "e7.noautotarget" then
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.DisplayMessage(UserInterface.Translate("tanya-rules-of-engagement"), UserInterface.Translate("tanya"))
Media.DisplayMessage(UserInterface.GetFluentMessage("tanya-rules-of-engagement"), UserInterface.GetFluentMessage("tanya"))
end)
end
@@ -220,7 +220,7 @@ SendSpy = function()
end
Trigger.AfterDelay(DateTime.Seconds(3), function()
Media.DisplayMessage(UserInterface.Translate("disguise-spy"), UserInterface.Translate("spy"))
Media.DisplayMessage(UserInterface.GetFluentMessage("disguise-spy"), UserInterface.GetFluentMessage("spy"))
end)
end
@@ -264,7 +264,7 @@ InitTriggers = function()
end
if not Greece.IsObjectiveCompleted(InfiltrateWarfactoryObjective) then
Media.DisplayMessage(UserInterface.Translate("skip-heroics"), UserInterface.Translate("battlefield-control"))
Media.DisplayMessage(UserInterface.GetFluentMessage("skip-heroics"), UserInterface.GetFluentMessage("battlefield-control"))
Greece.MarkCompletedObjective(InfiltrateWarfactoryObjective)
end