Rename Lua UserInterface.Translate to .GetFluentMessage.
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@@ -60,7 +60,7 @@ MissionTriggers = function()
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Trigger.OnTimerExpired(function()
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DateTime.TimeLimit = 0
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Trigger.AfterDelay(1, function() UserInterface.SetMissionText(UserInterface.Translate("we-are-too-late"), USSR.Color) end)
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Trigger.AfterDelay(1, function() UserInterface.SetMissionText(UserInterface.GetFluentMessage("we-are-too-late"), USSR.Color) end)
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USSR.MarkCompletedObjective(HoldOut)
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end)
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@@ -99,7 +99,7 @@ LaunchMissiles = function()
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MissileSilo1.ActivateNukePower(CPos.New(127, 127))
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Trigger.AfterDelay(DateTime.Seconds(3), function()
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Media.DisplayMessage(UserInterface.Translate("incoming-transmission-capitalized"), UserInterface.Translate("landcom-16-capitalized"))
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Media.DisplayMessage(UserInterface.GetFluentMessage("incoming-transmission-capitalized"), UserInterface.GetFluentMessage("landcom-16-capitalized"))
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Media.PlaySpeechNotification(Greece, "AbombLaunchDetected")
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MissileSilo2.ActivateNukePower(CPos.New(127, 127))
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end)
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@@ -120,7 +120,7 @@ LaunchMissiles = function()
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-- Completing immediately indicates that the FMV is not available
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-- Fall back to a text message
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if fmvStart == DateTime.GameTime then
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Media.DisplayMessage(UserInterface.Translate("deactivate-four-missiles"), UserInterface.Translate("landcom-16-capitalized"))
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Media.DisplayMessage(UserInterface.GetFluentMessage("deactivate-four-missiles"), UserInterface.GetFluentMessage("landcom-16-capitalized"))
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end
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end)
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end)
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