Rename Lua UserInterface.Translate to .GetFluentMessage.
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@@ -102,7 +102,7 @@ MiscTriggers = function()
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Trigger.RemoveProximityTrigger(id)
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if not FlameTower.IsDead then
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Media.PlaySoundNotification(Greece, "AlertBleep")
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Media.DisplayMessage(UserInterface.Translate("flame-turret-deactivated"), UserInterface.Translate("console"))
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Media.DisplayMessage(UserInterface.GetFluentMessage("flame-turret-deactivated"), UserInterface.GetFluentMessage("console"))
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FlameTower.Kill()
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end
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end
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@@ -232,7 +232,7 @@ DeactivateMissiles = function()
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Trigger.RemoveFootprintTrigger(id)
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TopLeftTriggered = true
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Media.PlaySpeechNotification(Greece, "ControlCenterDeactivated")
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Media.DisplayMessage(UserInterface.Translate("nuclear-missile-deactivated"), UserInterface.Translate("console"))
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Media.DisplayMessage(UserInterface.GetFluentMessage("nuclear-missile-deactivated"), UserInterface.GetFluentMessage("console"))
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end
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end)
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@@ -241,7 +241,7 @@ DeactivateMissiles = function()
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Trigger.RemoveFootprintTrigger(id)
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BottomLeftTriggered = true
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Media.PlaySpeechNotification(Greece, "ControlCenterDeactivated")
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Media.DisplayMessage(UserInterface.Translate("nuclear-missile-deactivated"), UserInterface.Translate("console"))
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Media.DisplayMessage(UserInterface.GetFluentMessage("nuclear-missile-deactivated"), UserInterface.GetFluentMessage("console"))
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end
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end)
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@@ -250,7 +250,7 @@ DeactivateMissiles = function()
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Trigger.RemoveFootprintTrigger(id)
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TopRightTriggered = true
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Media.PlaySpeechNotification(Greece, "ControlCenterDeactivated")
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Media.DisplayMessage(UserInterface.Translate("nuclear-missile-deactivated"), UserInterface.Translate("console"))
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Media.DisplayMessage(UserInterface.GetFluentMessage("nuclear-missile-deactivated"), UserInterface.GetFluentMessage("console"))
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end
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end)
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@@ -259,7 +259,7 @@ DeactivateMissiles = function()
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Trigger.RemoveFootprintTrigger(id)
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MiddleRightTriggered = true
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Media.PlaySpeechNotification(Greece, "ControlCenterDeactivated")
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Media.DisplayMessage(UserInterface.Translate("nuclear-missile-deactivated"), UserInterface.Translate("console"))
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Media.DisplayMessage(UserInterface.GetFluentMessage("nuclear-missile-deactivated"), UserInterface.GetFluentMessage("console"))
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end
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end)
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end
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@@ -278,12 +278,12 @@ Tick = function()
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if Ticked > 0 then
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if Ticked % DateTime.Seconds(1) == 0 then
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local timer = UserInterface.Translate("reach-target-in", { ["time"] = Utils.FormatTime(Ticked) })
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local timer = UserInterface.GetFluentMessage("reach-target-in", { ["time"] = Utils.FormatTime(Ticked) })
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UserInterface.SetMissionText(timer, USSR.Color)
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end
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Ticked = Ticked - 1
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elseif Ticked == 0 then
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FinishedTimer = UserInterface.Translate("we-are-too-late")
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FinishedTimer = UserInterface.GetFluentMessage("we-are-too-late")
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UserInterface.SetMissionText(FinishedTimer, USSR.Color)
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Greece.MarkFailedObjective(StopNukes)
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end
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