Rename Lua UserInterface.Translate to .GetFluentMessage.
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@@ -92,7 +92,7 @@ PlaceCharges = function()
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ChargePlaced[generatorID] = true
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Actor.Create("flare", true, { Owner = Greece, Location = Generators[generatorID].Location + CVec.New(0,-1) })
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Media.PlaySpeechNotification(Greece, "ExplosiveChargePlaced")
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Media.DisplayMessage(UserInterface.Translate("explosive-charge-placed"), UserInterface.Translate("engineer"))
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Media.DisplayMessage(UserInterface.GetFluentMessage("explosive-charge-placed"), UserInterface.GetFluentMessage("engineer"))
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end
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end)
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end
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@@ -104,7 +104,7 @@ FlameTowerTriggers = function()
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if actor.Type == "e6" then
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Trigger.RemoveProximityTrigger(id)
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if not FlameTowers[flameID].IsDead then
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Media.DisplayMessage(UserInterface.Translate("flame-turret-deactivated"), UserInterface.Translate("console"))
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Media.DisplayMessage(UserInterface.GetFluentMessage("flame-turret-deactivated"), UserInterface.GetFluentMessage("console"))
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FlameTowers[flameID].Kill()
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Media.PlaySoundNotification(Greece, "AngryBleep")
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end
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@@ -123,7 +123,7 @@ FlameTowerTriggers = function()
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if actor.Type == "e6" then
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Trigger.RemoveProximityTrigger(id)
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Media.DisplayMessage(UserInterface.Translate("flame-turret-deactivated"), UserInterface.Translate("console"))
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Media.DisplayMessage(UserInterface.GetFluentMessage("flame-turret-deactivated"), UserInterface.GetFluentMessage("console"))
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Utils.Do(DualTowerActors, function(actor)
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if not actor.IsDead then
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actor.Kill()
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@@ -150,7 +150,7 @@ CameraTriggers = function()
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heavyCamTriggered = true
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local heavyCam = Actor.Create("camera", true, { Owner = Greece, Location = HeavyTankCam.Location })
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Media.DisplayMessage(UserInterface.Translate("old-flametowers"), UserInterface.Translate("engineer"))
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Media.DisplayMessage(UserInterface.GetFluentMessage("old-flametowers"), UserInterface.GetFluentMessage("engineer"))
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Utils.Do(TankRifles, IdleHunt)
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Trigger.AfterDelay(DateTime.Minutes(1), function()
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heavyCam.Destroy()
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@@ -203,7 +203,7 @@ CameraTriggers = function()
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local doomCam = Actor.Create("camera", true, { Owner = Greece, Location = DoomRoomCam.Location })
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Media.PlaySoundNotification(Greece, "AlertBleep")
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Media.DisplayMessage(UserInterface.Translate("be-sneaky"), UserInterface.Translate("soldier"))
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Media.DisplayMessage(UserInterface.GetFluentMessage("be-sneaky"), UserInterface.GetFluentMessage("soldier"))
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Trigger.AfterDelay(DateTime.Minutes(1), function()
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doomCam.Destroy()
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end)
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