homing torps, bubble trail
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@@ -123,7 +123,8 @@ namespace OpenRA.Mods.RA.Effects
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public IEnumerable<Renderable> Render()
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{
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yield return new Renderable(anim.Image, Pos - 0.5f * anim.Image.size - new float2(0, Altitude), "effect", (int)Pos.Y);
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yield return new Renderable(anim.Image, Pos - 0.5f * anim.Image.size - new float2(0, Altitude),
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Args.weapon.Underwater ? "shadow" : "effect", (int)Pos.Y);
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}
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}
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}
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