unstatic SpriteLoader
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@@ -60,7 +60,7 @@ namespace OpenRA.Widgets
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if (image != cachedImage || frame != cachedFrame)
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{
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sprite = SpriteLoader.LoadAllSprites(image)[frame];
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sprite = Game.modData.SpriteLoader.LoadAllSprites(image)[frame];
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cachedImage = image;
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cachedFrame = frame;
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}
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