unstatic SpriteLoader
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.RA.Buildings
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public BibLayer(Actor self, BibLayerInfo info)
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{
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this.info = info;
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bibSprites = info.BibTypes.Select(x => SpriteLoader.LoadAllSprites(x)).ToArray();
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bibSprites = info.BibTypes.Select(x => Game.modData.SpriteLoader.LoadAllSprites(x)).ToArray();
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self.World.ActorAdded +=
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a => { if (a.HasTrait<Bib>()) DoBib(a,true); };
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