From 8488223eeecb4c4a96083a4e4156084a7dbc9525 Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Fri, 13 Apr 2012 13:25:40 +1200 Subject: [PATCH] fix misspelling of Received --- OpenRA.Mods.RA/Crates/CloakCrateAction.cs | 2 +- OpenRA.Mods.RA/TargetableUnit.cs | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/OpenRA.Mods.RA/Crates/CloakCrateAction.cs b/OpenRA.Mods.RA/Crates/CloakCrateAction.cs index 56698d0948..53752dfc8c 100644 --- a/OpenRA.Mods.RA/Crates/CloakCrateAction.cs +++ b/OpenRA.Mods.RA/Crates/CloakCrateAction.cs @@ -53,7 +53,7 @@ namespace OpenRA.Mods.RA.Crates collector.AddTrait(cloak); if (collector.HasTrait>()) - collector.Trait>().RecievedCloak(collector); + collector.Trait>().ReceivedCloak(collector); w.Add(collector); }); diff --git a/OpenRA.Mods.RA/TargetableUnit.cs b/OpenRA.Mods.RA/TargetableUnit.cs index 77cf03c082..cb6cfb82a8 100755 --- a/OpenRA.Mods.RA/TargetableUnit.cs +++ b/OpenRA.Mods.RA/TargetableUnit.cs @@ -30,11 +30,11 @@ namespace OpenRA.Mods.RA public TargetableUnit( Actor self, Info info ) { this.info = info; - RecievedCloak(self); + ReceivedCloak(self); } - // Arbitrary units can recieve cloak via a crate during gameplay - public void RecievedCloak(Actor self) + // Arbitrary units can receive cloak via a crate during gameplay + public void ReceivedCloak(Actor self) { Cloak = self.TraitOrDefault(); }