Merge pull request #12381 from pchote/upgrade-conditions
Upgrades overhaul part 1: EnabledCondition
This commit is contained in:
@@ -13,6 +13,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Support;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.AI
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@@ -193,7 +194,7 @@ namespace OpenRA.Mods.Common.AI
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bool HasSufficientPowerForActor(ActorInfo actorInfo)
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{
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return (actorInfo.TraitInfos<PowerInfo>().Where(i => i.UpgradeMinEnabledLevel < 1)
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return (actorInfo.TraitInfos<PowerInfo>().Where(i => i.EnabledByDefault)
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.Sum(p => p.Amount) + playerPower.ExcessPower) >= ai.Info.MinimumExcessPower;
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}
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@@ -203,12 +204,12 @@ namespace OpenRA.Mods.Common.AI
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// This gets used quite a bit, so let's cache it here
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var power = GetProducibleBuilding(ai.Info.BuildingCommonNames.Power, buildableThings,
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a => a.TraitInfos<PowerInfo>().Where(i => i.UpgradeMinEnabledLevel < 1).Sum(p => p.Amount));
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a => a.TraitInfos<PowerInfo>().Where(i => i.EnabledByDefault).Sum(p => p.Amount));
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// First priority is to get out of a low power situation
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if (playerPower.ExcessPower < ai.Info.MinimumExcessPower)
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{
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if (power != null && power.TraitInfos<PowerInfo>().Where(i => i.UpgradeMinEnabledLevel < 1).Sum(p => p.Amount) > 0)
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if (power != null && power.TraitInfos<PowerInfo>().Where(i => i.EnabledByDefault).Sum(p => p.Amount) > 0)
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{
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HackyAI.BotDebug("AI: {0} decided to build {1}: Priority override (low power)", queue.Actor.Owner, power.Name);
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return power;
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@@ -314,7 +315,7 @@ namespace OpenRA.Mods.Common.AI
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if (playerPower.ExcessPower < ai.Info.MinimumExcessPower || !HasSufficientPowerForActor(actor))
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{
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// Try building a power plant instead
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if (power != null && power.TraitInfos<PowerInfo>().Where(i => i.UpgradeMinEnabledLevel < 1).Sum(pi => pi.Amount) > 0)
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if (power != null && power.TraitInfos<PowerInfo>().Where(i => i.EnabledByDefault).Sum(pi => pi.Amount) > 0)
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{
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if (playerPower.PowerOutageRemainingTicks > 0)
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HackyAI.BotDebug("{0} decided to build {1}: Priority override (is low power)", queue.Actor.Owner, power.Name);
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@@ -1,166 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Lint
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{
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public class CheckUpgrades : ILintRulesPass
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{
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public void Run(Action<string> emitError, Action<string> emitWarning, Ruleset rules)
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{
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CheckUpgradesValidity(emitError, rules);
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CheckUpgradesUsage(emitError, emitWarning, rules);
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}
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static void CheckUpgradesValidity(Action<string> emitError, Ruleset rules)
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{
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var upgradesGranted = GetAllGrantedUpgrades(emitError, rules).ToHashSet();
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foreach (var actorInfo in rules.Actors)
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{
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if (actorInfo.Key.StartsWith("^"))
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continue;
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foreach (var trait in actorInfo.Value.TraitInfos<ITraitInfo>())
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{
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var fields = trait.GetType().GetFields();
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foreach (var field in fields.Where(x => x.HasAttribute<UpgradeUsedReferenceAttribute>()))
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{
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var values = LintExts.GetFieldValues(trait, field, emitError);
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foreach (var value in values)
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{
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if (!upgradesGranted.Contains(value))
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emitError("Actor type `{0}` uses upgrade `{1}` that is not granted by anything!".F(actorInfo.Key, value));
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if (actorInfo.Value.TraitInfoOrDefault<UpgradeManagerInfo>() == null)
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emitError("Actor type `{0}` uses upgrade `{1}`, but doesn't have the UpgradeManager trait.".F(actorInfo.Key, value));
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}
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}
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}
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}
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}
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static void CheckUpgradesUsage(Action<string> emitError, Action<string> emitWarning, Ruleset rules)
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{
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var upgradesUsed = GetAllUsedUpgrades(emitError, rules).ToHashSet();
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// Check all upgrades granted by traits.
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foreach (var actorInfo in rules.Actors)
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{
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if (actorInfo.Key.StartsWith("^"))
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continue;
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foreach (var trait in actorInfo.Value.TraitInfos<ITraitInfo>())
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{
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var fields = trait.GetType().GetFields();
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foreach (var field in fields.Where(x => x.HasAttribute<UpgradeGrantedReferenceAttribute>()))
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{
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var values = LintExts.GetFieldValues(trait, field, emitError);
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foreach (var value in values.Where(x => !upgradesUsed.Contains(x)))
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emitWarning("Actor type `{0}` grants upgrade `{1}` that is not used by anything!".F(actorInfo.Key, value));
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}
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}
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}
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// Check all upgrades granted by warheads.
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foreach (var weapon in rules.Weapons)
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{
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foreach (var warhead in weapon.Value.Warheads)
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{
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var fields = warhead.GetType().GetFields();
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foreach (var field in fields.Where(x => x.HasAttribute<UpgradeGrantedReferenceAttribute>()))
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{
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var values = LintExts.GetFieldValues(warhead, field, emitError);
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foreach (var value in values.Where(x => !upgradesUsed.Contains(x)))
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emitWarning("Weapon type `{0}` grants upgrade `{1}` that is not used by anything!".F(weapon.Key, value));
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}
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}
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}
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}
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static IEnumerable<string> GetAllGrantedUpgrades(Action<string> emitError, Ruleset rules)
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{
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// Get all upgrades granted by traits.
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foreach (var actorInfo in rules.Actors)
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{
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foreach (var trait in actorInfo.Value.TraitInfos<ITraitInfo>())
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{
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var fields = trait.GetType().GetFields();
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foreach (var field in fields.Where(x => x.HasAttribute<UpgradeGrantedReferenceAttribute>()))
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{
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var values = LintExts.GetFieldValues(trait, field, emitError);
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foreach (var value in values)
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yield return value;
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}
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}
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}
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// Get all upgrades granted by warheads.
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foreach (var weapon in rules.Weapons)
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{
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foreach (var warhead in weapon.Value.Warheads)
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{
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var fields = warhead.GetType().GetFields();
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foreach (var field in fields.Where(x => x.HasAttribute<UpgradeGrantedReferenceAttribute>()))
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{
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var values = LintExts.GetFieldValues(warhead, field, emitError);
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foreach (var value in values)
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yield return value;
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}
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}
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}
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// TODO: HACK because GainsExperience grants upgrades differently to most other sources.
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var gainsExperience = rules.Actors.SelectMany(x => x.Value.TraitInfos<GainsExperienceInfo>()
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.SelectMany(y => y.Upgrades.SelectMany(z => z.Value)));
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foreach (var upgrade in gainsExperience)
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yield return upgrade;
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// TODO: HACK because Pluggable grants upgrades differently to most other sources.
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var pluggable = rules.Actors.SelectMany(x => x.Value.TraitInfos<PluggableInfo>()
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.SelectMany(y => y.Upgrades.SelectMany(z => z.Value)));
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foreach (var upgrade in pluggable)
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yield return upgrade;
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}
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static IEnumerable<string> GetAllUsedUpgrades(Action<string> emitError, Ruleset rules)
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{
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foreach (var actorInfo in rules.Actors)
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{
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foreach (var trait in actorInfo.Value.TraitInfos<ITraitInfo>())
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{
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var fields = trait.GetType().GetFields();
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foreach (var field in fields.Where(x => x.HasAttribute<UpgradeUsedReferenceAttribute>()))
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{
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var values = LintExts.GetFieldValues(trait, field, emitError);
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foreach (var value in values)
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yield return value;
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}
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}
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}
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// TODO: HACK because GainsExperience and GainsStatUpgrades do not play by the rules...
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// We assume everything GainsExperience grants is used by GainsStatUpgrade
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var gainsExperience = rules.Actors.SelectMany(x => x.Value.TraitInfos<GainsExperienceInfo>()
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.SelectMany(y => y.Upgrades.SelectMany(z => z.Value)));
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foreach (var upgrade in gainsExperience)
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yield return upgrade;
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}
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}
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}
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@@ -11,7 +11,9 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using OpenRA.Support;
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namespace OpenRA.Mods.Common.Lint
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{
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@@ -26,8 +28,13 @@ namespace OpenRA.Mods.Common.Lint
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return (string[])fieldInfo.GetValue(ruleInfo);
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if (type == typeof(HashSet<string>))
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return (HashSet<string>)fieldInfo.GetValue(ruleInfo);
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if (type == typeof(BooleanExpression))
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{
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var expr = (BooleanExpression)fieldInfo.GetValue(ruleInfo);
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return expr != null ? expr.Variables : Enumerable.Empty<string>();
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}
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emitError("Bad type for reference on {0}.{1}. Supported types: string, string[], HashSet<string>"
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emitError("Bad type for reference on {0}.{1}. Supported types: string, string[], HashSet<string>, BooleanExpression"
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.F(ruleInfo.GetType().Name, fieldInfo.Name));
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return new string[] { };
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@@ -181,7 +181,6 @@
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<Compile Include="Lint\CheckDeathTypes.cs" />
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<Compile Include="Lint\CheckRangeLimit.cs" />
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<Compile Include="Lint\CheckVoiceReferences.cs" />
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<Compile Include="Lint\CheckUpgrades.cs" />
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<Compile Include="Lint\CheckTargetHealthRadius.cs" />
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<Compile Include="Lint\LintBuildablePrerequisites.cs" />
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<Compile Include="Lint\LintExts.cs" />
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@@ -357,7 +356,6 @@
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<Compile Include="Traits\Parachutable.cs" />
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<Compile Include="Traits\ParaDrop.cs" />
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<Compile Include="Traits\Passenger.cs" />
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<Compile Include="Traits\Multipliers\UpgradableMultiplierTrait.cs" />
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<Compile Include="Traits\Multipliers\DamageMultiplier.cs" />
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<Compile Include="Traits\Multipliers\FirepowerMultiplier.cs" />
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<Compile Include="Traits\Multipliers\InaccuracyMultiplier.cs" />
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@@ -443,7 +441,6 @@
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<Compile Include="Traits\Render\WithMuzzleOverlay.cs" />
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<Compile Include="Traits\Render\WithParachute.cs" />
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<Compile Include="Traits\Render\WithRangeCircle.cs" />
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<Compile Include="Traits\Render\WithRankDecoration.cs" />
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<Compile Include="Traits\Render\WithRearmAnimation.cs" />
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<Compile Include="Traits\Render\WithRepairAnimation.cs" />
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<Compile Include="Traits\Render\WithRepairOverlay.cs" />
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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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[Desc("Allows you to attach weapons to the unit (use @IdentifierSuffix for > 1)")]
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public class ArmamentInfo : UpgradableTraitInfo, IRulesetLoaded, Requires<AttackBaseInfo>
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public class ArmamentInfo : UpgradableTraitInfo, Requires<AttackBaseInfo>
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{
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public readonly string Name = "primary";
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@@ -79,7 +79,7 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new Armament(init.Self, this); }
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public void RulesetLoaded(Ruleset rules, ActorInfo ai)
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public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
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{
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WeaponInfo weaponInfo;
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@@ -91,10 +91,12 @@ namespace OpenRA.Mods.Common.Traits
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ModifiedRange = new WDist(Util.ApplyPercentageModifiers(
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WeaponInfo.Range.Length,
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ai.TraitInfos<IRangeModifierInfo>().Select(m => m.GetRangeModifierDefault())));
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base.RulesetLoaded(rules, ai);
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}
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}
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public class Armament : UpgradableTrait<ArmamentInfo>, INotifyCreated, ITick, IExplodeModifier
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public class Armament : UpgradableTrait<ArmamentInfo>, ITick, IExplodeModifier
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{
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public readonly WeaponInfo Weapon;
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public readonly Barrel[] Barrels;
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@@ -139,12 +141,14 @@ namespace OpenRA.Mods.Common.Traits
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return new WDist(Util.ApplyPercentageModifiers(Weapon.Range.Length, rangeModifiers));
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}
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protected virtual void Created(Actor self)
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protected override void Created(Actor self)
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{
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turret = self.TraitsImplementing<Turreted>().FirstOrDefault(t => t.Name == Info.Turret);
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ammoPool = self.TraitsImplementing<AmmoPool>().FirstOrDefault(la => la.Info.Name == Info.AmmoPoolName);
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coords = self.Trait<BodyOrientation>();
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rangeModifiers = self.TraitsImplementing<IRangeModifier>().ToArray().Select(m => m.GetRangeModifier());
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base.Created(self);
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}
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protected virtual void Tick(Actor self)
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@@ -168,12 +172,6 @@ namespace OpenRA.Mods.Common.Traits
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delayedActions.RemoveAll(a => a.First <= 0);
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}
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void INotifyCreated.Created(Actor self)
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{
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// Split into a protected method to allow subclassing
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Created(self);
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}
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void ITick.Tick(Actor self)
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{
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// Split into a protected method to allow subclassing
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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Traits
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[PaletteReference] public readonly string MuzzlePalette = "effect";
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public override object Create(ActorInitializer init) { return new AttackGarrisoned(init.Self, this); }
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public void RulesetLoaded(Ruleset rules, ActorInfo ai)
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public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
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{
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if (PortOffsets.Length == 0)
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throw new YamlException("PortOffsets must have at least one entry.");
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@@ -67,6 +67,8 @@ namespace OpenRA.Mods.Common.Traits
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Cone = PortCones[i],
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};
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}
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base.RulesetLoaded(rules, ai);
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}
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}
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@@ -20,7 +20,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This actor can transport Passenger actors.")]
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public class CargoInfo : ITraitInfo, Requires<IOccupySpaceInfo>, Requires<UpgradeManagerInfo>
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public class CargoInfo : ITraitInfo, Requires<IOccupySpaceInfo>
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{
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[Desc("The maximum sum of Passenger.Weight that this actor can support.")]
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public readonly int MaxWeight = 0;
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@@ -67,7 +67,6 @@ namespace OpenRA.Mods.Common.Traits
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{
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public readonly CargoInfo Info;
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readonly Actor self;
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readonly UpgradeManager upgradeManager;
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readonly Stack<Actor> cargo = new Stack<Actor>();
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readonly HashSet<Actor> reserves = new HashSet<Actor>();
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readonly Lazy<IFacing> facing;
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@@ -76,6 +75,7 @@ namespace OpenRA.Mods.Common.Traits
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int totalWeight = 0;
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int reservedWeight = 0;
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Aircraft aircraft;
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UpgradeManager upgradeManager;
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CPos currentCell;
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public IEnumerable<CPos> CurrentAdjacentCells { get; private set; }
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@@ -89,7 +89,6 @@ namespace OpenRA.Mods.Common.Traits
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Info = info;
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Unloading = false;
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checkTerrainType = info.UnloadTerrainTypes.Count > 0;
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upgradeManager = self.Trait<UpgradeManager>();
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if (init.Contains<RuntimeCargoInit>())
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{
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@@ -127,6 +126,7 @@ namespace OpenRA.Mods.Common.Traits
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void INotifyCreated.Created(Actor self)
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{
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aircraft = self.TraitOrDefault<Aircraft>();
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upgradeManager = self.Trait<UpgradeManager>();
|
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}
|
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static int GetWeight(Actor a) { return a.Info.TraitInfo<PassengerInfo>().Weight; }
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@@ -15,7 +15,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Can be carried by actors with the `Carryall` trait.")]
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public class CarryableInfo : ITraitInfo, Requires<UpgradeManagerInfo>
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public class CarryableInfo : ITraitInfo
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{
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[UpgradeGrantedReference]
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[Desc("The upgrades to grant to self while waiting or being carried.")]
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@@ -27,10 +27,10 @@ namespace OpenRA.Mods.Common.Traits
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public virtual object Create(ActorInitializer init) { return new Carryable(init.Self, this); }
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}
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public class Carryable
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public class Carryable : INotifyCreated
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{
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readonly CarryableInfo info;
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readonly UpgradeManager upgradeManager;
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UpgradeManager upgradeManager;
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public Actor Carrier { get; private set; }
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public bool Reserved { get { return state != State.Free; } }
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@@ -44,6 +44,10 @@ namespace OpenRA.Mods.Common.Traits
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public Carryable(Actor self, CarryableInfo info)
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{
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this.info = info;
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}
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void INotifyCreated.Created(Actor self)
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{
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upgradeManager = self.Trait<UpgradeManager>();
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}
|
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||||
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@@ -29,10 +29,10 @@ namespace OpenRA.Mods.Common.Traits
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public void AddedToWorld(Actor self)
|
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{
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if (!IsTraitDisabled)
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UpgradeEnabled(self);
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TraitEnabled(self);
|
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}
|
||||
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||||
protected override void UpgradeEnabled(Actor self)
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protected override void TraitEnabled(Actor self)
|
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{
|
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if (self.IsDead)
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return;
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||||
|
||||
@@ -13,19 +13,25 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Damage taken by this actor is multiplied based on upgrade level.",
|
||||
"Decrease to increase actor's apparent strength.",
|
||||
[Desc("Modifies the damage applied to this actor.",
|
||||
"Use 0 to make actor invulnerable.")]
|
||||
public class DamageMultiplierInfo : UpgradeMultiplierTraitInfo
|
||||
public class DamageMultiplierInfo : UpgradableTraitInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new DamageMultiplier(this, init.Self.Info.Name); }
|
||||
[FieldLoader.Require]
|
||||
[Desc("Percentage modifier to apply.")]
|
||||
public readonly int Modifier = 100;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new DamageMultiplier(this); }
|
||||
}
|
||||
|
||||
public class DamageMultiplier : UpgradeMultiplierTrait, IDamageModifier
|
||||
public class DamageMultiplier : UpgradableTrait<DamageMultiplierInfo>, IDamageModifier
|
||||
{
|
||||
public DamageMultiplier(DamageMultiplierInfo info, string actorType)
|
||||
: base(info, "DamageMultiplier", actorType) { }
|
||||
public DamageMultiplier(DamageMultiplierInfo info)
|
||||
: base(info) { }
|
||||
|
||||
int IDamageModifier.GetDamageModifier(Actor attacker, Damage damage) { return GetModifier(); }
|
||||
int IDamageModifier.GetDamageModifier(Actor attacker, Damage damage)
|
||||
{
|
||||
return IsTraitDisabled ? 100 : Info.Modifier;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,17 +11,21 @@
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("The firepower of this actor is multiplied based on upgrade level if specified.")]
|
||||
public class FirepowerMultiplierInfo : UpgradeMultiplierTraitInfo
|
||||
[Desc("Modifies the damage applied by this actor.")]
|
||||
public class FirepowerMultiplierInfo : UpgradableTraitInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new FirepowerMultiplier(this, init.Self.Info.Name); }
|
||||
[FieldLoader.Require]
|
||||
[Desc("Percentage modifier to apply.")]
|
||||
public readonly int Modifier = 100;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new FirepowerMultiplier(this); }
|
||||
}
|
||||
|
||||
public class FirepowerMultiplier : UpgradeMultiplierTrait, IFirepowerModifier
|
||||
public class FirepowerMultiplier : UpgradableTrait<FirepowerMultiplierInfo>, IFirepowerModifier
|
||||
{
|
||||
public FirepowerMultiplier(FirepowerMultiplierInfo info, string actorType)
|
||||
: base(info, "FirepowerMultiplier", actorType) { }
|
||||
public FirepowerMultiplier(FirepowerMultiplierInfo info)
|
||||
: base(info) { }
|
||||
|
||||
int IFirepowerModifier.GetFirepowerModifier() { return GetModifier(); }
|
||||
int IFirepowerModifier.GetFirepowerModifier() { return IsTraitDisabled ? 100 : Info.Modifier; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,17 +11,21 @@
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("The inaccuracy of this actor is multiplied based on upgrade level if specified.")]
|
||||
public class InaccuracyMultiplierInfo : UpgradeMultiplierTraitInfo
|
||||
[Desc("Modifies the inaccuracy of weapons fired by this actor.")]
|
||||
public class InaccuracyMultiplierInfo : UpgradableTraitInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new InaccuracyMultiplier(this, init.Self.Info.Name); }
|
||||
[FieldLoader.Require]
|
||||
[Desc("Percentage modifier to apply.")]
|
||||
public readonly int Modifier = 100;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new InaccuracyMultiplier(this); }
|
||||
}
|
||||
|
||||
public class InaccuracyMultiplier : UpgradeMultiplierTrait, IInaccuracyModifier
|
||||
public class InaccuracyMultiplier : UpgradableTrait<InaccuracyMultiplierInfo>, IInaccuracyModifier
|
||||
{
|
||||
public InaccuracyMultiplier(InaccuracyMultiplierInfo info, string actorType)
|
||||
: base(info, "InaccuracyMultiplier", actorType) { }
|
||||
public InaccuracyMultiplier(InaccuracyMultiplierInfo info)
|
||||
: base(info) { }
|
||||
|
||||
int IInaccuracyModifier.GetInaccuracyModifier() { return GetModifier(); }
|
||||
int IInaccuracyModifier.GetInaccuracyModifier() { return IsTraitDisabled ? 100 : Info.Modifier; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,22 +13,30 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("The power usage/output of this actor is multiplied based on upgrade level if specified.")]
|
||||
public class PowerMultiplierInfo : UpgradeMultiplierTraitInfo
|
||||
[Desc("Modifies the power usage/output of this actor.")]
|
||||
public class PowerMultiplierInfo : UpgradableTraitInfo
|
||||
{
|
||||
[FieldLoader.Require]
|
||||
[Desc("Percentage modifier to apply.")]
|
||||
public readonly int Modifier = 100;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new PowerMultiplier(init.Self, this); }
|
||||
}
|
||||
|
||||
public class PowerMultiplier : UpgradeMultiplierTrait, IPowerModifier, INotifyOwnerChanged
|
||||
public class PowerMultiplier : UpgradableTrait<PowerMultiplierInfo>, IPowerModifier, INotifyOwnerChanged
|
||||
{
|
||||
PowerManager power;
|
||||
|
||||
public PowerMultiplier(Actor self, PowerMultiplierInfo info)
|
||||
: base(info, "PowerMultiplier", self.Info.Name) { power = self.Owner.PlayerActor.Trait<PowerManager>(); }
|
||||
: base(info)
|
||||
{
|
||||
power = self.Owner.PlayerActor.Trait<PowerManager>();
|
||||
}
|
||||
|
||||
int IPowerModifier.GetPowerModifier() { return GetModifier(); }
|
||||
protected override void TraitEnabled(Actor self) { power.UpdateActor(self); }
|
||||
protected override void TraitDisabled(Actor self) { power.UpdateActor(self); }
|
||||
|
||||
protected override void Update(Actor self) { power.UpdateActor(self); }
|
||||
int IPowerModifier.GetPowerModifier() { return IsTraitDisabled ? 100 : Info.Modifier; }
|
||||
|
||||
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
|
||||
{
|
||||
|
||||
@@ -11,22 +11,21 @@
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Range of this actor is multiplied based on upgrade level.")]
|
||||
public class RangeMultiplierInfo : UpgradeMultiplierTraitInfo, IRangeModifierInfo
|
||||
[Desc("Modifies the range of weapons fired by this actor.")]
|
||||
public class RangeMultiplierInfo : UpgradableTraitInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new RangeMultiplier(this, init.Self.Info.Name); }
|
||||
[FieldLoader.Require]
|
||||
[Desc("Percentage modifier to apply.")]
|
||||
public readonly int Modifier = 100;
|
||||
|
||||
int IRangeModifierInfo.GetRangeModifierDefault()
|
||||
{
|
||||
return BaseLevel > 0 || UpgradeTypes.Length == 0 ? 100 : Modifier[0];
|
||||
}
|
||||
public override object Create(ActorInitializer init) { return new RangeMultiplier(this); }
|
||||
}
|
||||
|
||||
public class RangeMultiplier : UpgradeMultiplierTrait, IRangeModifier
|
||||
public class RangeMultiplier : UpgradableTrait<RangeMultiplierInfo>, IRangeModifierInfo
|
||||
{
|
||||
public RangeMultiplier(RangeMultiplierInfo info, string actorType)
|
||||
: base(info, "RangeMultiplier", actorType) { }
|
||||
public RangeMultiplier(RangeMultiplierInfo info)
|
||||
: base(info) { }
|
||||
|
||||
int IRangeModifier.GetRangeModifier() { return GetModifier(); }
|
||||
int IRangeModifierInfo.GetRangeModifierDefault() { return IsTraitDisabled ? 100 : Info.Modifier; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,17 +11,21 @@
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("The reloading time of this actor is multiplied based on upgrade level if specified.")]
|
||||
public class ReloadDelayMultiplierInfo : UpgradeMultiplierTraitInfo
|
||||
[Desc("Modifies the reload time of weapons fired by this actor.")]
|
||||
public class ReloadDelayMultiplierInfo : UpgradableTraitInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new ReloadDelayMultiplier(this, init.Self.Info.Name); }
|
||||
[FieldLoader.Require]
|
||||
[Desc("Percentage modifier to apply.")]
|
||||
public readonly int Modifier = 100;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new ReloadDelayMultiplier(this); }
|
||||
}
|
||||
|
||||
public class ReloadDelayMultiplier : UpgradeMultiplierTrait, IReloadModifier
|
||||
public class ReloadDelayMultiplier : UpgradableTrait<ReloadDelayMultiplierInfo>, IReloadModifier
|
||||
{
|
||||
public ReloadDelayMultiplier(ReloadDelayMultiplierInfo info, string actorType)
|
||||
: base(info, "ReloadDelayMultiplier", actorType) { }
|
||||
public ReloadDelayMultiplier(ReloadDelayMultiplierInfo info)
|
||||
: base(info) { }
|
||||
|
||||
int IReloadModifier.GetReloadModifier() { return GetModifier(); }
|
||||
int IReloadModifier.GetReloadModifier() { return IsTraitDisabled ? 100 : Info.Modifier; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,17 +11,21 @@
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("The speed of this actor is multiplied based on upgrade level if specified.")]
|
||||
public class SpeedMultiplierInfo : UpgradeMultiplierTraitInfo
|
||||
[Desc("Modifies the movement speed of this actor.")]
|
||||
public class SpeedMultiplierInfo : UpgradableTraitInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new SpeedMultiplier(this, init.Self.Info.Name); }
|
||||
[FieldLoader.Require]
|
||||
[Desc("Percentage modifier to apply.")]
|
||||
public readonly int Modifier = 100;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new SpeedMultiplier(this); }
|
||||
}
|
||||
|
||||
public class SpeedMultiplier : UpgradeMultiplierTrait, ISpeedModifier
|
||||
public class SpeedMultiplier : UpgradableTrait<SpeedMultiplierInfo>, ISpeedModifier
|
||||
{
|
||||
public SpeedMultiplier(SpeedMultiplierInfo info, string actorType)
|
||||
: base(info, "SpeedMultiplier", actorType) { }
|
||||
public SpeedMultiplier(SpeedMultiplierInfo info)
|
||||
: base(info) { }
|
||||
|
||||
int ISpeedModifier.GetSpeedModifier() { return GetModifier(); }
|
||||
int ISpeedModifier.GetSpeedModifier() { return IsTraitDisabled ? 100 : Info.Modifier; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,76 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
public abstract class UpgradeMultiplierTraitInfo : ITraitInfo
|
||||
{
|
||||
[UpgradeUsedReference]
|
||||
[Desc("Accepted upgrade types.")]
|
||||
public readonly string[] UpgradeTypes = { };
|
||||
|
||||
[Desc("The lowest upgrade level using the scale.")]
|
||||
public readonly int BaseLevel = 1;
|
||||
|
||||
[FieldLoader.Require]
|
||||
[Desc("Percentages to apply with the first being applied at the base level.",
|
||||
"Repeat last entry to accept time extensions.",
|
||||
"If no upgrade types are specified, then the first/only modifier is always applied.")]
|
||||
public readonly int[] Modifier = { };
|
||||
|
||||
public abstract object Create(ActorInitializer init);
|
||||
}
|
||||
|
||||
public abstract class UpgradeMultiplierTrait : IUpgradable, IDisabledTrait, ISync
|
||||
{
|
||||
readonly UpgradeMultiplierTraitInfo info;
|
||||
[Sync] int level = 0;
|
||||
[Sync] public bool IsTraitDisabled { get; private set; }
|
||||
public int AdjustedLevel { get { return level - info.BaseLevel; } }
|
||||
public IEnumerable<string> UpgradeTypes { get { return info.UpgradeTypes; } }
|
||||
|
||||
protected UpgradeMultiplierTrait(UpgradeMultiplierTraitInfo info, string modifierType, string actorType)
|
||||
{
|
||||
if (info.Modifier.Length == 0)
|
||||
throw new ArgumentException("No modifiers in " + modifierType + " for " + actorType);
|
||||
this.info = info;
|
||||
IsTraitDisabled = info.UpgradeTypes.Length > 0 && info.BaseLevel > 0;
|
||||
level = IsTraitDisabled ? 0 : info.BaseLevel;
|
||||
}
|
||||
|
||||
public bool AcceptsUpgradeLevel(Actor self, string type, int level)
|
||||
{
|
||||
return level < info.Modifier.Length + info.BaseLevel;
|
||||
}
|
||||
|
||||
// Override to receive notice of level change.
|
||||
protected virtual void Update(Actor self) { }
|
||||
|
||||
public void UpgradeLevelChanged(Actor self, string type, int oldLevel, int newLevel)
|
||||
{
|
||||
if (!UpgradeTypes.Contains(type))
|
||||
return;
|
||||
level = newLevel.Clamp(0, Math.Max(info.Modifier.Length + info.BaseLevel - 1, 0));
|
||||
IsTraitDisabled = level < info.BaseLevel;
|
||||
Update(self);
|
||||
}
|
||||
|
||||
public int GetModifier()
|
||||
{
|
||||
return IsTraitDisabled ? 100 : info.Modifier[level - info.BaseLevel];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -82,7 +82,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
power = newOwner.PlayerActor.Trait<PowerManager>();
|
||||
}
|
||||
|
||||
protected override void UpgradeDisabled(Actor self)
|
||||
protected override void TraitDisabled(Actor self)
|
||||
{
|
||||
if (!disabled || !Info.CancelWhenDisabled)
|
||||
return;
|
||||
|
||||
@@ -41,8 +41,8 @@ namespace OpenRA.Mods.Common.Traits
|
||||
powerModifiers = Exts.Lazy(() => self.TraitsImplementing<IPowerModifier>().ToArray());
|
||||
}
|
||||
|
||||
protected override void UpgradeEnabled(Actor self) { PlayerPower.UpdateActor(self); }
|
||||
protected override void UpgradeDisabled(Actor self) { PlayerPower.UpdateActor(self); }
|
||||
protected override void TraitEnabled(Actor self) { PlayerPower.UpdateActor(self); }
|
||||
protected override void TraitDisabled(Actor self) { PlayerPower.UpdateActor(self); }
|
||||
public void AddedToWorld(Actor self) { PlayerPower.UpdateActor(self); }
|
||||
public void RemovedFromWorld(Actor self) { PlayerPower.RemoveActor(self); }
|
||||
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
|
||||
|
||||
@@ -61,7 +61,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
public override object Create(ActorInitializer init) { return new LeavesTrails(init.Self, this); }
|
||||
}
|
||||
|
||||
public class LeavesTrails : UpgradableTrait<LeavesTrailsInfo>, ITick, INotifyCreated
|
||||
public class LeavesTrails : UpgradableTrait<LeavesTrailsInfo>, ITick
|
||||
{
|
||||
BodyOrientation body;
|
||||
IFacing facing;
|
||||
@@ -75,12 +75,14 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
}
|
||||
|
||||
WPos cachedPosition;
|
||||
public void Created(Actor self)
|
||||
protected override void Created(Actor self)
|
||||
{
|
||||
body = self.Trait<BodyOrientation>();
|
||||
facing = self.TraitOrDefault<IFacing>();
|
||||
cachedFacing = facing != null ? facing.Facing : 0;
|
||||
cachedPosition = self.CenterPosition;
|
||||
|
||||
base.Created(self);
|
||||
}
|
||||
|
||||
int ticks;
|
||||
@@ -132,7 +134,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpgradeEnabled(Actor self)
|
||||
protected override void TraitEnabled(Actor self)
|
||||
{
|
||||
cachedPosition = self.CenterPosition;
|
||||
}
|
||||
|
||||
@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
// Defer this lookup until we really need it to ensure we get the correct value.
|
||||
range = Exts.Lazy(() =>
|
||||
{
|
||||
var armaments = ai.TraitInfos<ArmamentInfo>().Where(a => a.UpgradeMinEnabledLevel == 0);
|
||||
var armaments = ai.TraitInfos<ArmamentInfo>().Where(a => a.EnabledByDefault);
|
||||
if (!armaments.Any())
|
||||
return FallbackRange;
|
||||
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
|
||||
public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
|
||||
{
|
||||
if (UpgradeMinEnabledLevel > 0)
|
||||
if (!EnabledByDefault)
|
||||
yield break;
|
||||
|
||||
if (Palette != null)
|
||||
|
||||
@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
}
|
||||
}
|
||||
|
||||
public class WithInfantryBody : UpgradableTrait<WithInfantryBodyInfo>, ITick, INotifyAttack, INotifyIdle, INotifyCreated
|
||||
public class WithInfantryBody : UpgradableTrait<WithInfantryBodyInfo>, ITick, INotifyAttack, INotifyIdle
|
||||
{
|
||||
readonly IMove move;
|
||||
protected readonly Animation DefaultAnimation;
|
||||
@@ -90,9 +90,11 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
}
|
||||
}
|
||||
|
||||
public void Created(Actor self)
|
||||
protected override void Created(Actor self)
|
||||
{
|
||||
rsm = self.TraitOrDefault<IRenderInfantrySequenceModifier>();
|
||||
|
||||
base.Created(self);
|
||||
}
|
||||
|
||||
protected virtual string NormalizeInfantrySequence(Actor self, string baseSequence)
|
||||
|
||||
@@ -59,7 +59,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
|
||||
public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
|
||||
{
|
||||
if (UpgradeMinEnabledLevel > 0)
|
||||
if (!EnabledByDefault)
|
||||
yield break;
|
||||
|
||||
if (image == null)
|
||||
@@ -128,7 +128,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
rs.Add(anim, info.Palette, info.IsPlayerPalette);
|
||||
}
|
||||
|
||||
protected override void UpgradeEnabled(Actor self)
|
||||
protected override void TraitEnabled(Actor self)
|
||||
{
|
||||
if (info.Image == null)
|
||||
return;
|
||||
@@ -136,7 +136,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
anim.Animation.PlayThen(info.OpeningSequence, () => anim.Animation.PlayRepeating(info.Sequence));
|
||||
}
|
||||
|
||||
protected override void UpgradeDisabled(Actor self)
|
||||
protected override void TraitDisabled(Actor self)
|
||||
{
|
||||
if (info.Image == null)
|
||||
return;
|
||||
|
||||
@@ -1,28 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits.Render
|
||||
{
|
||||
public class WithRankDecorationInfo : WithDecorationInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new WithRankDecoration(init.Self, this); }
|
||||
}
|
||||
|
||||
public class WithRankDecoration : WithDecoration
|
||||
{
|
||||
public WithRankDecoration(Actor self, WithRankDecorationInfo info) : base(self, info) { }
|
||||
|
||||
protected override void UpgradeLevelChanged(Actor self, int oldLevel, int newLevel)
|
||||
{
|
||||
Anim.PlayFetchIndex(Info.Sequence, () => newLevel - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
|
||||
public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
|
||||
{
|
||||
if (UpgradeMinEnabledLevel > 0)
|
||||
if (!EnabledByDefault)
|
||||
yield break;
|
||||
|
||||
var body = init.Actor.TraitInfo<BodyOrientationInfo>();
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
|
||||
public virtual IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
|
||||
{
|
||||
if (UpgradeMinEnabledLevel > 0)
|
||||
if (!EnabledByDefault)
|
||||
yield break;
|
||||
|
||||
var anim = new Animation(init.World, image);
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
|
||||
public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
|
||||
{
|
||||
if (UpgradeMinEnabledLevel > 0)
|
||||
if (!EnabledByDefault)
|
||||
yield break;
|
||||
|
||||
var body = init.Actor.TraitInfo<BodyOrientationInfo>();
|
||||
|
||||
@@ -20,7 +20,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits.Render
|
||||
{
|
||||
[Desc("Displays a text overlay relative to the selection box.")]
|
||||
public class WithTextDecorationInfo : UpgradableTraitInfo, IRulesetLoaded
|
||||
public class WithTextDecorationInfo : UpgradableTraitInfo
|
||||
{
|
||||
[FieldLoader.Require] [Translate] public readonly string Text = null;
|
||||
|
||||
@@ -47,10 +47,12 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
|
||||
public override object Create(ActorInitializer init) { return new WithTextDecoration(init.Self, this); }
|
||||
|
||||
void IRulesetLoaded<ActorInfo>.RulesetLoaded(Ruleset rules, ActorInfo info)
|
||||
public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
|
||||
{
|
||||
if (!Game.ModData.Manifest.Fonts.ContainsKey(Font))
|
||||
throw new YamlException("Font '{0}' is not listed in the mod.yaml's Fonts section".F(Font));
|
||||
|
||||
base.RulesetLoaded(rules, ai);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -37,7 +37,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
public IEnumerable<VoxelAnimation> RenderPreviewVoxels(
|
||||
ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, Func<WRot> orientation, int facings, PaletteReference p)
|
||||
{
|
||||
if (UpgradeMinEnabledLevel > 0)
|
||||
if (!EnabledByDefault)
|
||||
yield break;
|
||||
|
||||
var body = init.Actor.TraitInfo<BodyOrientationInfo>();
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
public IEnumerable<VoxelAnimation> RenderPreviewVoxels(
|
||||
ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, Func<WRot> orientation, int facings, PaletteReference p)
|
||||
{
|
||||
if (UpgradeMinEnabledLevel > 0)
|
||||
if (!EnabledByDefault)
|
||||
yield break;
|
||||
|
||||
var body = init.Actor.TraitInfo<BodyOrientationInfo>();
|
||||
|
||||
@@ -74,7 +74,11 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public WeaponInfo WeaponInfo { get; private set; }
|
||||
|
||||
public override object Create(ActorInitializer init) { return new NukePower(init.Self, this); }
|
||||
public void RulesetLoaded(Ruleset rules, ActorInfo ai) { WeaponInfo = rules.Weapons[MissileWeapon.ToLowerInvariant()]; }
|
||||
public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
|
||||
{
|
||||
WeaponInfo = rules.Weapons[MissileWeapon.ToLowerInvariant()];
|
||||
base.RulesetLoaded(rules, ai);
|
||||
}
|
||||
}
|
||||
|
||||
class NukePower : SupportPower
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public override object Create(ActorInitializer init) { return new Targetable(init.Self, this); }
|
||||
}
|
||||
|
||||
public class Targetable : UpgradableTrait<TargetableInfo>, ITargetable, INotifyCreated
|
||||
public class Targetable : UpgradableTrait<TargetableInfo>, ITargetable
|
||||
{
|
||||
protected static readonly string[] None = new string[] { };
|
||||
protected Cloak[] cloaks;
|
||||
@@ -35,9 +35,11 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public Targetable(Actor self, TargetableInfo info)
|
||||
: base(info) { }
|
||||
|
||||
void INotifyCreated.Created(Actor self)
|
||||
protected override void Created(Actor self)
|
||||
{
|
||||
cloaks = self.TraitsImplementing<Cloak>().ToArray();
|
||||
|
||||
base.Created(self);
|
||||
}
|
||||
|
||||
public virtual bool TargetableBy(Actor self, Actor viewer)
|
||||
|
||||
@@ -10,30 +10,32 @@
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Support;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
/// <summary>Use as base class for *Info to subclass of UpgradableTrait. (See UpgradableTrait.)</summary>
|
||||
public abstract class UpgradableTraitInfo : IUpgradableInfo
|
||||
public abstract class UpgradableTraitInfo : IConditionConsumerInfo, IRulesetLoaded
|
||||
{
|
||||
static readonly IReadOnlyDictionary<string, bool> NoConditions = new ReadOnlyDictionary<string, bool>(new Dictionary<string, bool>());
|
||||
|
||||
[UpgradeUsedReference]
|
||||
[Desc("The upgrade types which can enable or disable this trait.")]
|
||||
public readonly HashSet<string> UpgradeTypes = new HashSet<string>();
|
||||
|
||||
[Desc("The minimum upgrade level at which this trait is enabled.", "Defaults to 0 (enabled by default).")]
|
||||
public readonly int UpgradeMinEnabledLevel = 0;
|
||||
|
||||
[Desc("The maximum upgrade level at which the trait is enabled.",
|
||||
"Defaults to UpgradeMaxAcceptedLevel (enabled for all levels greater than UpgradeMinEnabledLevel).",
|
||||
"Set this to a value smaller than UpgradeMaxAcceptedLevel to disable the trait at higher levels.",
|
||||
"Use UpgradeMaxAcceptedLevel: 2 (1 more) to be able to extend upgrade time.")]
|
||||
public readonly int UpgradeMaxEnabledLevel = int.MaxValue;
|
||||
|
||||
[Desc("The maximum upgrade level that this trait will accept.")]
|
||||
public readonly int UpgradeMaxAcceptedLevel = 1;
|
||||
[Desc("Boolean expression defining the condition to enable this trait.")]
|
||||
public readonly BooleanExpression RequiresCondition = null;
|
||||
|
||||
public abstract object Create(ActorInitializer init);
|
||||
|
||||
// HACK: A shim for all the ActorPreview code that used to query UpgradeMinEnabledLevel directly
|
||||
// This can go away after we introduce an InitialUpgrades ActorInit and have the traits query the
|
||||
// condition directly
|
||||
public bool EnabledByDefault { get; private set; }
|
||||
|
||||
public virtual void RulesetLoaded(Ruleset rules, ActorInfo ai)
|
||||
{
|
||||
EnabledByDefault = RequiresCondition != null ? RequiresCondition.Evaluate(NoConditions) : true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -41,50 +43,59 @@ namespace OpenRA.Mods.Common.Traits
|
||||
/// Requires basing *Info on UpgradableTraitInfo and using base(info) constructor.
|
||||
/// Note that EnabledByUpgrade is not called at creation even if this starts as enabled.
|
||||
/// </summary>
|
||||
public abstract class UpgradableTrait<InfoType> : IUpgradable, IDisabledTrait, ISync where InfoType : UpgradableTraitInfo
|
||||
public abstract class UpgradableTrait<InfoType> : IConditionConsumer, IDisabledTrait, INotifyCreated, ISync where InfoType : UpgradableTraitInfo
|
||||
{
|
||||
public readonly InfoType Info;
|
||||
public IEnumerable<string> UpgradeTypes { get { return Info.UpgradeTypes; } }
|
||||
|
||||
IEnumerable<string> IConditionConsumer.Conditions
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Info.RequiresCondition != null)
|
||||
return Info.RequiresCondition.Variables;
|
||||
|
||||
return Enumerable.Empty<string>();
|
||||
}
|
||||
}
|
||||
|
||||
[Sync] public bool IsTraitDisabled { get; private set; }
|
||||
|
||||
public UpgradableTrait(InfoType info)
|
||||
{
|
||||
Info = info;
|
||||
IsTraitDisabled = info.UpgradeTypes != null && info.UpgradeTypes.Count > 0 && info.UpgradeMinEnabledLevel > 0;
|
||||
|
||||
// Conditional traits will be enabled (if appropriate) by the UpgradeManager
|
||||
// calling IConditionConsumer.ConditionsChanged at the end of INotifyCreated.
|
||||
IsTraitDisabled = Info.RequiresCondition != null;
|
||||
}
|
||||
|
||||
public bool AcceptsUpgradeLevel(Actor self, string type, int level)
|
||||
protected virtual void Created(Actor self)
|
||||
{
|
||||
return level > 0 && level <= Info.UpgradeMaxAcceptedLevel;
|
||||
if (Info.RequiresCondition == null)
|
||||
TraitEnabled(self);
|
||||
}
|
||||
|
||||
public void UpgradeLevelChanged(Actor self, string type, int oldLevel, int newLevel)
|
||||
{
|
||||
if (!Info.UpgradeTypes.Contains(type))
|
||||
return;
|
||||
void INotifyCreated.Created(Actor self) { Created(self); }
|
||||
|
||||
// Restrict the levels to the allowed range
|
||||
oldLevel = oldLevel.Clamp(0, Info.UpgradeMaxAcceptedLevel);
|
||||
newLevel = newLevel.Clamp(0, Info.UpgradeMaxAcceptedLevel);
|
||||
if (oldLevel == newLevel)
|
||||
void IConditionConsumer.ConditionsChanged(Actor self, IReadOnlyDictionary<string, bool> conditions)
|
||||
{
|
||||
if (Info.RequiresCondition == null)
|
||||
return;
|
||||
|
||||
var wasDisabled = IsTraitDisabled;
|
||||
IsTraitDisabled = newLevel < Info.UpgradeMinEnabledLevel || newLevel > Info.UpgradeMaxEnabledLevel;
|
||||
UpgradeLevelChanged(self, oldLevel, newLevel);
|
||||
IsTraitDisabled = !Info.RequiresCondition.Evaluate(conditions);
|
||||
|
||||
if (IsTraitDisabled != wasDisabled)
|
||||
{
|
||||
if (wasDisabled)
|
||||
UpgradeEnabled(self);
|
||||
TraitEnabled(self);
|
||||
else
|
||||
UpgradeDisabled(self);
|
||||
TraitDisabled(self);
|
||||
}
|
||||
}
|
||||
|
||||
// Subclasses can add upgrade support by querying IsTraitDisabled and/or overriding these methods.
|
||||
protected virtual void UpgradeLevelChanged(Actor self, int oldLevel, int newLevel) { }
|
||||
protected virtual void UpgradeEnabled(Actor self) { }
|
||||
protected virtual void UpgradeDisabled(Actor self) { }
|
||||
// Subclasses can add condition support by querying IsTraitDisabled and/or overriding these methods.
|
||||
protected virtual void TraitEnabled(Actor self) { }
|
||||
protected virtual void TraitDisabled(Actor self) { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,49 +12,44 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Attach this to a unit to enable dynamic upgrades by warheads, experience, crates, support powers, etc.")]
|
||||
public class UpgradeManagerInfo : TraitInfo<UpgradeManager>, IRulesetLoaded
|
||||
{
|
||||
public void RulesetLoaded(Ruleset rules, ActorInfo info)
|
||||
{
|
||||
if (!info.Name.StartsWith("^") && !info.TraitInfos<IUpgradableInfo>().Any())
|
||||
throw new YamlException(
|
||||
"There are no upgrades to be managed for actor '{0}'. You are either missing some upgradeable traits, or this UpgradeManager trait is not required.".F(
|
||||
info.Name));
|
||||
}
|
||||
}
|
||||
public class UpgradeManagerInfo : TraitInfo<UpgradeManager>, Requires<IConditionConsumerInfo> { }
|
||||
|
||||
public class UpgradeManager : INotifyCreated, ITick
|
||||
{
|
||||
class TimedUpgrade
|
||||
/// <summary>Value used to represent an invalid token.</summary>
|
||||
public static readonly int InvalidConditionToken = -1;
|
||||
|
||||
class TimedCondition
|
||||
{
|
||||
public class UpgradeSource
|
||||
public class ConditionSource
|
||||
{
|
||||
public readonly object Source;
|
||||
public int Remaining;
|
||||
|
||||
public UpgradeSource(int duration, object source)
|
||||
public ConditionSource(int duration, object source)
|
||||
{
|
||||
Remaining = duration;
|
||||
Source = source;
|
||||
}
|
||||
}
|
||||
|
||||
public readonly string Upgrade;
|
||||
public readonly string Condition;
|
||||
public readonly int Duration;
|
||||
public readonly HashSet<UpgradeSource> Sources;
|
||||
public readonly HashSet<ConditionSource> Sources;
|
||||
public int Remaining; // Equal to maximum of all Sources.Remaining
|
||||
|
||||
public TimedUpgrade(string upgrade, int duration, object source)
|
||||
public TimedCondition(string condition, int duration, object source)
|
||||
{
|
||||
Upgrade = upgrade;
|
||||
Condition = condition;
|
||||
Duration = duration;
|
||||
Remaining = duration;
|
||||
Sources = new HashSet<UpgradeSource> { new UpgradeSource(duration, source) };
|
||||
Sources = new HashSet<ConditionSource> { new ConditionSource(duration, source) };
|
||||
}
|
||||
|
||||
public void Tick()
|
||||
@@ -65,29 +60,124 @@ namespace OpenRA.Mods.Common.Traits
|
||||
}
|
||||
}
|
||||
|
||||
class UpgradeState
|
||||
class ConditionState
|
||||
{
|
||||
public readonly List<IUpgradable> Traits = new List<IUpgradable>();
|
||||
public readonly List<object> Sources = new List<object>();
|
||||
/// <summary>Traits that have registered to be notified when this condition changes.</summary>
|
||||
public readonly List<IConditionConsumer> Consumers = new List<IConditionConsumer>();
|
||||
|
||||
/// <summary>Unique integers identifying granted instances of the condition.</summary>
|
||||
public readonly HashSet<int> Tokens = new HashSet<int>();
|
||||
|
||||
/// <summary>External callbacks that are to be executed when a timed condition changes.</summary>
|
||||
public readonly List<Action<int, int>> Watchers = new List<Action<int, int>>();
|
||||
}
|
||||
|
||||
readonly List<TimedUpgrade> timedUpgrades = new List<TimedUpgrade>();
|
||||
readonly Dictionary<IUpgradable, int> levels = new Dictionary<IUpgradable, int>();
|
||||
Dictionary<string, UpgradeState> upgrades;
|
||||
readonly List<TimedCondition> timedConditions = new List<TimedCondition>();
|
||||
|
||||
Dictionary<string, ConditionState> state;
|
||||
|
||||
/// <summary>Each granted condition receives a unique token that is used when revoking.</summary>
|
||||
Dictionary<int, string> tokens = new Dictionary<int, string>();
|
||||
|
||||
int nextToken = 1;
|
||||
|
||||
/// <summary>Temporary shim between the old and new upgrade/condition grant and revoke methods.</summary>
|
||||
Dictionary<Pair<object, string>, int> objectTokenShim = new Dictionary<Pair<object, string>, int>();
|
||||
|
||||
/// <summary>Cache of condition -> enabled state for quick evaluation of boolean conditions.</summary>
|
||||
Dictionary<string, bool> conditionCache = new Dictionary<string, bool>();
|
||||
|
||||
/// <summary>Read-only version of conditionCache that is passed to IConditionConsumers.</summary>
|
||||
IReadOnlyDictionary<string, bool> readOnlyConditionCache;
|
||||
|
||||
void INotifyCreated.Created(Actor self)
|
||||
{
|
||||
upgrades = new Dictionary<string, UpgradeState>();
|
||||
foreach (var up in self.TraitsImplementing<IUpgradable>())
|
||||
foreach (var t in up.UpgradeTypes)
|
||||
upgrades.GetOrAdd(t).Traits.Add(up);
|
||||
state = new Dictionary<string, ConditionState>();
|
||||
readOnlyConditionCache = new ReadOnlyDictionary<string, bool>(conditionCache);
|
||||
|
||||
var allConsumers = new HashSet<IConditionConsumer>();
|
||||
foreach (var consumer in self.TraitsImplementing<IConditionConsumer>())
|
||||
{
|
||||
allConsumers.Add(consumer);
|
||||
foreach (var condition in consumer.Conditions)
|
||||
{
|
||||
state.GetOrAdd(condition).Consumers.Add(consumer);
|
||||
conditionCache[condition] = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Enable any conditions granted during trait setup
|
||||
foreach (var kv in tokens)
|
||||
{
|
||||
ConditionState conditionState;
|
||||
if (!state.TryGetValue(kv.Value, out conditionState))
|
||||
continue;
|
||||
|
||||
conditionState.Tokens.Add(kv.Key);
|
||||
conditionCache[kv.Value] = conditionState.Tokens.Count > 0;
|
||||
}
|
||||
|
||||
// Update all traits with their initial condition state
|
||||
foreach (var consumer in allConsumers)
|
||||
consumer.ConditionsChanged(self, readOnlyConditionCache);
|
||||
}
|
||||
|
||||
void CheckCanManageUpgrades()
|
||||
void UpdateConditionState(Actor self, string condition, int token, bool isRevoke)
|
||||
{
|
||||
if (upgrades == null)
|
||||
throw new InvalidOperationException("Upgrades cannot be managed until the actor has been fully created.");
|
||||
ConditionState conditionState;
|
||||
if (!state.TryGetValue(condition, out conditionState))
|
||||
return;
|
||||
|
||||
if (isRevoke)
|
||||
conditionState.Tokens.Remove(token);
|
||||
else
|
||||
conditionState.Tokens.Add(token);
|
||||
|
||||
conditionCache[condition] = conditionState.Tokens.Count > 0;
|
||||
|
||||
foreach (var t in conditionState.Consumers)
|
||||
t.ConditionsChanged(self, readOnlyConditionCache);
|
||||
}
|
||||
|
||||
/// <summary>Grants a specified condition.</summary>
|
||||
/// <returns>The token that is used to revoke this condition.</returns>
|
||||
public int GrantCondition(Actor self, string condition)
|
||||
{
|
||||
var token = nextToken++;
|
||||
tokens.Add(token, condition);
|
||||
|
||||
// Conditions may be granted before the state is initialized.
|
||||
// These conditions will be processed in INotifyCreated.Created.
|
||||
if (state != null)
|
||||
UpdateConditionState(self, condition, token, false);
|
||||
|
||||
return token;
|
||||
}
|
||||
|
||||
/// <summary>Revokes a previously granted condition.</summary>
|
||||
/// <returns>The invalid token ID</returns>
|
||||
/// <param name="token">The token ID returned by GrantCondition.</param>
|
||||
public int RevokeCondition(Actor self, int token)
|
||||
{
|
||||
string condition;
|
||||
if (!tokens.TryGetValue(token, out condition))
|
||||
throw new InvalidOperationException("Attempting to revoke condition with invalid token {0} for {1}.".F(token, self));
|
||||
|
||||
tokens.Remove(token);
|
||||
|
||||
// Conditions may be granted and revoked before the state is initialized.
|
||||
if (state != null)
|
||||
UpdateConditionState(self, condition, token, true);
|
||||
|
||||
return InvalidConditionToken;
|
||||
}
|
||||
|
||||
#region Shim methods for legacy upgrade granting code
|
||||
|
||||
void CheckCanManageConditions()
|
||||
{
|
||||
if (state == null)
|
||||
throw new InvalidOperationException("Conditions cannot be managed until the actor has been fully created.");
|
||||
}
|
||||
|
||||
/// <summary>Upgrade level increments are limited to dupesAllowed per source, i.e., if a single
|
||||
@@ -98,11 +188,11 @@ namespace OpenRA.Mods.Common.Traits
|
||||
/// remaining upgrade duration will be replaced by the new source.</summary>
|
||||
public void GrantTimedUpgrade(Actor self, string upgrade, int duration, object source = null, int dupesAllowed = 1)
|
||||
{
|
||||
var timed = timedUpgrades.FirstOrDefault(u => u.Upgrade == upgrade);
|
||||
var timed = timedConditions.FirstOrDefault(u => u.Condition == upgrade);
|
||||
if (timed == null)
|
||||
{
|
||||
timed = new TimedUpgrade(upgrade, duration, source);
|
||||
timedUpgrades.Add(timed);
|
||||
timed = new TimedCondition(upgrade, duration, source);
|
||||
timedConditions.Add(timed);
|
||||
GrantUpgrade(self, upgrade, timed);
|
||||
return;
|
||||
}
|
||||
@@ -110,7 +200,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
var srcs = timed.Sources.Where(s => s.Source == source);
|
||||
if (srcs.Count() < dupesAllowed)
|
||||
{
|
||||
timed.Sources.Add(new TimedUpgrade.UpgradeSource(duration, source));
|
||||
timed.Sources.Add(new TimedCondition.ConditionSource(duration, source));
|
||||
if (AcceptsUpgrade(self, upgrade))
|
||||
GrantUpgrade(self, upgrade, timed);
|
||||
else
|
||||
@@ -122,108 +212,69 @@ namespace OpenRA.Mods.Common.Traits
|
||||
timed.Remaining = Math.Max(duration, timed.Remaining);
|
||||
}
|
||||
|
||||
// Different upgradeable traits may define (a) different level ranges for the same upgrade type,
|
||||
// and (b) multiple upgrade types for the same trait. The unrestricted level for each trait is
|
||||
// tracked independently so that we can correctly revoke levels without adding the burden of
|
||||
// tracking both the overall (unclamped) and effective (clamped) levels on each individual trait.
|
||||
void NotifyUpgradeLevelChanged(IEnumerable<IUpgradable> traits, Actor self, string upgrade, int levelAdjust)
|
||||
{
|
||||
foreach (var up in traits)
|
||||
{
|
||||
var oldLevel = levels.GetOrAdd(up);
|
||||
var newLevel = levels[up] = oldLevel + levelAdjust;
|
||||
|
||||
// This will internally clamp the levels to its own restricted range
|
||||
up.UpgradeLevelChanged(self, upgrade, oldLevel, newLevel);
|
||||
}
|
||||
}
|
||||
|
||||
int GetOverallLevel(IUpgradable upgradable)
|
||||
{
|
||||
int level;
|
||||
return levels.TryGetValue(upgradable, out level) ? level : 0;
|
||||
}
|
||||
|
||||
public void GrantUpgrade(Actor self, string upgrade, object source)
|
||||
{
|
||||
CheckCanManageUpgrades();
|
||||
|
||||
UpgradeState s;
|
||||
if (!upgrades.TryGetValue(upgrade, out s))
|
||||
return;
|
||||
|
||||
// Track the upgrade source so that the upgrade can be removed without conflicts
|
||||
s.Sources.Add(source);
|
||||
|
||||
NotifyUpgradeLevelChanged(s.Traits, self, upgrade, 1);
|
||||
CheckCanManageConditions();
|
||||
objectTokenShim[Pair.New(source, upgrade)] = GrantCondition(self, upgrade);
|
||||
}
|
||||
|
||||
public void RevokeUpgrade(Actor self, string upgrade, object source)
|
||||
{
|
||||
CheckCanManageUpgrades();
|
||||
|
||||
UpgradeState s;
|
||||
if (!upgrades.TryGetValue(upgrade, out s))
|
||||
return;
|
||||
|
||||
if (!s.Sources.Remove(source))
|
||||
throw new InvalidOperationException("Object <{0}> revoked more levels of upgrade {1} than it granted for {2}.".F(source, upgrade, self));
|
||||
|
||||
NotifyUpgradeLevelChanged(s.Traits, self, upgrade, -1);
|
||||
CheckCanManageConditions();
|
||||
RevokeCondition(self, objectTokenShim[Pair.New(source, upgrade)]);
|
||||
}
|
||||
|
||||
/// <summary>Returns true if the actor uses the given upgrade. Does not check the actual level of the upgrade.</summary>
|
||||
public bool AcknowledgesUpgrade(Actor self, string upgrade)
|
||||
{
|
||||
CheckCanManageUpgrades();
|
||||
return upgrades.ContainsKey(upgrade);
|
||||
CheckCanManageConditions();
|
||||
return state.ContainsKey(upgrade);
|
||||
}
|
||||
|
||||
/// <summary>Returns true only if the actor can accept another level of the upgrade.</summary>
|
||||
public bool AcceptsUpgrade(Actor self, string upgrade)
|
||||
{
|
||||
CheckCanManageUpgrades();
|
||||
|
||||
UpgradeState s;
|
||||
if (!upgrades.TryGetValue(upgrade, out s))
|
||||
CheckCanManageConditions();
|
||||
bool enabled;
|
||||
if (!conditionCache.TryGetValue(upgrade, out enabled))
|
||||
return false;
|
||||
|
||||
return s.Traits.Any(up => up.AcceptsUpgradeLevel(self, upgrade, GetOverallLevel(up) + 1));
|
||||
return !enabled;
|
||||
}
|
||||
|
||||
public void RegisterWatcher(string upgrade, Action<int, int> action)
|
||||
{
|
||||
CheckCanManageUpgrades();
|
||||
CheckCanManageConditions();
|
||||
|
||||
UpgradeState s;
|
||||
if (!upgrades.TryGetValue(upgrade, out s))
|
||||
ConditionState s;
|
||||
if (!state.TryGetValue(upgrade, out s))
|
||||
return;
|
||||
|
||||
s.Watchers.Add(action);
|
||||
}
|
||||
|
||||
/// <summary>Watchers will be receiving notifications while the upgrade's level is nonzero.
|
||||
/// They will also be provided with the number of ticks before the level returns to zero,
|
||||
/// <summary>Watchers will be receiving notifications while the condition is enabled.
|
||||
/// They will also be provided with the number of ticks before the condition is disabled,
|
||||
/// as well as the duration in ticks of the timed upgrade (provided in the first call to
|
||||
/// GrantTimedUpgrade).</summary>
|
||||
public void Tick(Actor self)
|
||||
void ITick.Tick(Actor self)
|
||||
{
|
||||
CheckCanManageUpgrades();
|
||||
|
||||
foreach (var u in timedUpgrades)
|
||||
foreach (var u in timedConditions)
|
||||
{
|
||||
u.Tick();
|
||||
foreach (var source in u.Sources)
|
||||
if (source.Remaining <= 0)
|
||||
RevokeUpgrade(self, u.Upgrade, u);
|
||||
RevokeUpgrade(self, u.Condition, u);
|
||||
|
||||
u.Sources.RemoveWhere(source => source.Remaining <= 0);
|
||||
|
||||
foreach (var a in upgrades[u.Upgrade].Watchers)
|
||||
foreach (var a in state[u.Condition].Watchers)
|
||||
a(u.Duration, u.Remaining);
|
||||
}
|
||||
|
||||
timedUpgrades.RemoveAll(u => u.Remaining <= 0);
|
||||
timedConditions.RemoveAll(u => u.Remaining <= 0);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public override object Create(ActorInitializer init) { return new Wanders(init.Self, this); }
|
||||
}
|
||||
|
||||
public class Wanders : UpgradableTrait<WandersInfo>, INotifyCreated, INotifyIdle, INotifyBecomingIdle
|
||||
public class Wanders : UpgradableTrait<WandersInfo>, INotifyIdle, INotifyBecomingIdle
|
||||
{
|
||||
readonly Actor self;
|
||||
readonly WandersInfo info;
|
||||
@@ -50,9 +50,11 @@ namespace OpenRA.Mods.Common.Traits
|
||||
effectiveMoveRadius = info.WanderMoveRadius;
|
||||
}
|
||||
|
||||
void INotifyCreated.Created(Actor self)
|
||||
protected override void Created(Actor self)
|
||||
{
|
||||
move = self.Trait<IMove>() as IResolveOrder;
|
||||
|
||||
base.Created(self);
|
||||
}
|
||||
|
||||
public virtual void OnBecomingIdle(Actor self)
|
||||
|
||||
@@ -103,15 +103,14 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[RequireExplicitImplementation]
|
||||
public interface INotifyPassengerExited { void OnPassengerExited(Actor self, Actor passenger); }
|
||||
|
||||
public interface IUpgradable
|
||||
{
|
||||
IEnumerable<string> UpgradeTypes { get; }
|
||||
bool AcceptsUpgradeLevel(Actor self, string type, int level);
|
||||
void UpgradeLevelChanged(Actor self, string type, int oldLevel, int newLevel);
|
||||
}
|
||||
[RequireExplicitImplementation]
|
||||
public interface IConditionConsumerInfo : ITraitInfo { }
|
||||
|
||||
// Implement to construct before UpgradeManager
|
||||
public interface IUpgradableInfo : ITraitInfo { }
|
||||
public interface IConditionConsumer
|
||||
{
|
||||
IEnumerable<string> Conditions { get; }
|
||||
void ConditionsChanged(Actor self, IReadOnlyDictionary<string, bool> conditions);
|
||||
}
|
||||
|
||||
public interface INotifyHarvesterAction
|
||||
{
|
||||
|
||||
@@ -435,6 +435,48 @@ namespace OpenRA.Mods.Common.UtilityCommands
|
||||
}
|
||||
}
|
||||
|
||||
// Rename Replaced upgrade consumers with conditions
|
||||
if (engineVersion < 20161117)
|
||||
{
|
||||
var upgradeTypesNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "UpgradeTypes");
|
||||
if (upgradeTypesNode != null)
|
||||
{
|
||||
var upgradeMinEnabledLevel = 0;
|
||||
var upgradeMaxEnabledLevel = int.MaxValue;
|
||||
var upgradeMaxAcceptedLevel = 1;
|
||||
var upgradeTypes = FieldLoader.GetValue<string[]>("", upgradeTypesNode.Value.Value);
|
||||
var minEnabledNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "UpgradeMinEnabledLevel");
|
||||
if (minEnabledNode != null)
|
||||
upgradeMinEnabledLevel = FieldLoader.GetValue<int>("", minEnabledNode.Value.Value);
|
||||
|
||||
var maxEnabledNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "UpgradeMaxEnabledLevel");
|
||||
if (maxEnabledNode != null)
|
||||
upgradeMaxEnabledLevel = FieldLoader.GetValue<int>("", maxEnabledNode.Value.Value);
|
||||
|
||||
var maxAcceptedNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "UpgradeMaxAcceptedLevel");
|
||||
if (maxAcceptedNode != null)
|
||||
upgradeMaxAcceptedLevel = FieldLoader.GetValue<int>("", maxAcceptedNode.Value.Value);
|
||||
|
||||
var processed = false;
|
||||
if (upgradeTypes.Length == 1 && upgradeMinEnabledLevel == 0 && upgradeMaxEnabledLevel == 0 && upgradeMaxAcceptedLevel == 1)
|
||||
{
|
||||
node.Value.Nodes.Add(new MiniYamlNode("RequiresCondition", "!" + upgradeTypes.First()));
|
||||
processed = true;
|
||||
}
|
||||
else if (upgradeTypes.Length == 1 && upgradeMinEnabledLevel == 1 && upgradeMaxEnabledLevel == int.MaxValue && upgradeMaxAcceptedLevel == 1)
|
||||
{
|
||||
node.Value.Nodes.Add(new MiniYamlNode("RequiresCondition", upgradeTypes.First()));
|
||||
processed = true;
|
||||
}
|
||||
|
||||
if (processed)
|
||||
node.Value.Nodes.RemoveAll(n => n.Key == "UpgradeTypes" || n.Key == "UpgradeMinEnabledLevel" ||
|
||||
n.Key == "UpgradeMaxEnabledLevel" || n.Key == "UpgradeMaxAcceptedLevel");
|
||||
else
|
||||
Console.WriteLine("Unable to automatically migrate {0}:{1} UpgradeTypes to RequiresCondition. This must be corrected manually", parent.Key, node.Key);
|
||||
}
|
||||
}
|
||||
|
||||
UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
|
||||
}
|
||||
|
||||
|
||||
@@ -13,6 +13,7 @@ using System;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Support;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Widgets;
|
||||
|
||||
@@ -74,7 +75,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
var requiresString = prereqs.Any() ? requiresLabel.Text.F(prereqs.JoinWith(", ")) : "";
|
||||
requiresLabel.GetText = () => requiresString;
|
||||
|
||||
var power = actor.TraitInfos<PowerInfo>().Where(i => i.UpgradeMinEnabledLevel < 1).Sum(i => i.Amount);
|
||||
var power = actor.TraitInfos<PowerInfo>().Where(i => i.EnabledByDefault).Sum(i => i.Amount);
|
||||
var powerString = power.ToString();
|
||||
powerLabel.GetText = () => powerString;
|
||||
powerLabel.GetColor = () => ((pm.PowerProvided - pm.PowerDrained) >= -power || power > 0)
|
||||
|
||||
Reference in New Issue
Block a user