unify cheats panels
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@@ -326,7 +326,6 @@
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<Compile Include="Widgets\Logic\ModBrowserLogic.cs" />
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<Compile Include="Widgets\Logic\ColorPickerLogic.cs" />
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<Compile Include="Widgets\Logic\ConnectionLogic.cs" />
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<Compile Include="Widgets\Logic\DeveloperModeLogic.cs" />
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<Compile Include="Widgets\Logic\DiplomacyLogic.cs" />
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<Compile Include="Widgets\Logic\DirectConnectLogic.cs" />
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<Compile Include="Widgets\Logic\DownloadPackagesLogic.cs" />
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@@ -361,6 +360,7 @@
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<Compile Include="InfiltrateForExploration.cs" />
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<Compile Include="InfiltrateForCash.cs" />
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<Compile Include="RenderShroudCircle.cs" />
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<Compile Include="Widgets\Logic\CheatsLogic.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -15,52 +15,48 @@ using OpenRA.Widgets;
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namespace OpenRA.Mods.RA.Widgets.Logic
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{
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public class DeveloperModeLogic
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public class CheatsLogic
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{
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[ObjectCreator.UseCtor]
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public DeveloperModeLogic(World world)
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public CheatsLogic(Widget widget, Action onExit, World world)
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{
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var devmodeBG = Ui.Root.GetWidget("INGAME_ROOT").GetWidget("DEVELOPERMODE_BG");
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var devModeButton = Ui.Root.GetWidget<ButtonWidget>("INGAME_DEVELOPERMODE_BUTTON");
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devModeButton.OnClick = () => devmodeBG.Visible ^= true;
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var devTrait = world.LocalPlayer.PlayerActor.Trait<DeveloperMode>();
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var shroudCheckbox = devmodeBG.GetWidget<CheckboxWidget>("CHECKBOX_SHROUD");
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var shroudCheckbox = widget.GetWidget<CheckboxWidget>("DISABLE_SHROUD");
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shroudCheckbox.IsChecked = () => devTrait.DisableShroud;
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shroudCheckbox.OnClick = () => Order(world, "DevShroud");
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var pathCheckbox = devmodeBG.GetWidget<CheckboxWidget>("CHECKBOX_PATHDEBUG");
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var pathCheckbox = widget.GetWidget<CheckboxWidget>("SHOW_UNIT_PATHS");
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pathCheckbox.IsChecked = () => devTrait.PathDebug;
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pathCheckbox.OnClick = () => Order(world, "DevPathDebug");
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var fastBuildCheckbox = devmodeBG.GetWidget<CheckboxWidget>("INSTANT_BUILD");
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widget.GetWidget<ButtonWidget>("GIVE_CASH").OnClick = () =>
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world.IssueOrder(new Order("DevGiveCash", world.LocalPlayer.PlayerActor, false));
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var fastBuildCheckbox = widget.GetWidget<CheckboxWidget>("INSTANT_BUILD");
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fastBuildCheckbox.IsChecked = () => devTrait.FastBuild;
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fastBuildCheckbox.OnClick = () => Order(world, "DevFastBuild");
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var fastChargeCheckbox = devmodeBG.GetWidget<CheckboxWidget>("INSTANT_CHARGE");
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var fastChargeCheckbox = widget.GetWidget<CheckboxWidget>("INSTANT_CHARGE");
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fastChargeCheckbox.IsChecked = () => devTrait.FastCharge;
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fastChargeCheckbox.OnClick = () => Order(world, "DevFastCharge");
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var allTechCheckbox = devmodeBG.GetWidget<CheckboxWidget>("ENABLE_TECH");
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var allTechCheckbox = widget.GetWidget<CheckboxWidget>("ENABLE_TECH");
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allTechCheckbox.IsChecked = () => devTrait.AllTech;
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allTechCheckbox.OnClick = () => Order(world, "DevEnableTech");
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var powerCheckbox = devmodeBG.GetWidget<CheckboxWidget>("UNLIMITED_POWER");
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var powerCheckbox = widget.GetWidget<CheckboxWidget>("UNLIMITED_POWER");
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powerCheckbox.IsChecked = () => devTrait.UnlimitedPower;
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powerCheckbox.OnClick = () => Order(world, "DevUnlimitedPower");
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var buildAnywhereCheckbox = devmodeBG.GetWidget<CheckboxWidget>("BUILD_ANYWHERE");
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var buildAnywhereCheckbox = widget.GetWidget<CheckboxWidget>("BUILD_ANYWHERE");
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buildAnywhereCheckbox.IsChecked = () => devTrait.BuildAnywhere;
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buildAnywhereCheckbox.OnClick = () => Order(world, "DevBuildAnywhere");
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devmodeBG.GetWidget<ButtonWidget>("GIVE_CASH").OnClick = () =>
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world.IssueOrder(new Order("DevGiveCash", world.LocalPlayer.PlayerActor, false));
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devmodeBG.GetWidget<ButtonWidget>("GIVE_EXPLORATION").OnClick = () =>
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widget.GetWidget<ButtonWidget>("GIVE_EXPLORATION").OnClick = () =>
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world.IssueOrder(new Order("DevGiveExploration", world.LocalPlayer.PlayerActor, false));
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devModeButton.IsVisible = () => { return world.LobbyInfo.GlobalSettings.AllowCheats; };
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widget.GetWidget<ButtonWidget>("CLOSE").OnClick = () => { Ui.CloseWindow(); onExit(); };
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}
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public void Order(World world, string order)
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@@ -30,6 +30,13 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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r.GetWidget<ButtonWidget>("INGAME_OPTIONS_BUTTON").OnClick = () =>
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optionsBG.Visible = !optionsBG.Visible;
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var cheatsButton = gameRoot.GetWidget<ButtonWidget>("CHEATS_BUTTON");
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cheatsButton.OnClick = () =>
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{
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Game.OpenWindow("CHEATS_PANEL", new WidgetArgs() {{"onExit", () => {} }});
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};
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cheatsButton.IsVisible = () => world.LocalPlayer != null && world.LobbyInfo.GlobalSettings.AllowCheats;
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optionsBG.GetWidget<ButtonWidget>("DISCONNECT").OnClick = () => LeaveGame(optionsBG);
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