diff --git a/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj b/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj
index d14b5d242f..f89d465c1b 100644
--- a/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj
+++ b/OpenRA.Mods.RA/OpenRA.Mods.RA.csproj
@@ -223,7 +223,7 @@
-
+
diff --git a/OpenRA.Mods.RA/Orders/PowerDownOrderGenerator.cs b/OpenRA.Mods.RA/Orders/GlobalButtonOrderGenerator.cs
similarity index 96%
rename from OpenRA.Mods.RA/Orders/PowerDownOrderGenerator.cs
rename to OpenRA.Mods.RA/Orders/GlobalButtonOrderGenerator.cs
index b601c899e9..4ae4f941e2 100755
--- a/OpenRA.Mods.RA/Orders/PowerDownOrderGenerator.cs
+++ b/OpenRA.Mods.RA/Orders/GlobalButtonOrderGenerator.cs
@@ -61,7 +61,7 @@ namespace OpenRA.Mods.RA.Orders
public string GetCursor(World world, CPos xy, MouseInput mi)
{
mi.Button = MouseButton.Left;
- return cursor + (OrderInner(world, mi).Any() ? "" : "-blocked");
+ return cursor + (OrderInner(world, mi).Any() ? "" : "-blocked");
}
}
diff --git a/OpenRA.Mods.RA/Sellable.cs b/OpenRA.Mods.RA/Sellable.cs
index d52c7dc40e..85d6ed94ea 100644
--- a/OpenRA.Mods.RA/Sellable.cs
+++ b/OpenRA.Mods.RA/Sellable.cs
@@ -9,6 +9,7 @@
#endregion
using System.Linq;
+using OpenRA.Mods.Common;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Render;
@@ -18,7 +19,7 @@ namespace OpenRA.Mods.RA
{
[Desc("Actor can be sold")]
- public class SellableInfo : ITraitInfo
+ public class SellableInfo : UpgradableTraitInfo, ITraitInfo
{
public readonly int RefundPercent = 50;
public readonly string[] SellSounds = { };
@@ -26,11 +27,10 @@ namespace OpenRA.Mods.RA
public object Create(ActorInitializer init) { return new Sellable(this); }
}
- public class Sellable : IResolveOrder
+ public class Sellable : UpgradableTrait, IResolveOrder
{
- readonly SellableInfo info;
-
- public Sellable(SellableInfo info) { this.info = info; }
+ public Sellable(SellableInfo info)
+ : base(info) { }
public void ResolveOrder(Actor self, Order order)
{
@@ -40,13 +40,16 @@ namespace OpenRA.Mods.RA
public void Sell(Actor self)
{
+ if (IsTraitDisabled)
+ return;
+
var building = self.TraitOrDefault();
if (building != null && !building.Lock())
return;
self.CancelActivity();
- foreach (var s in info.SellSounds)
+ foreach (var s in Info.SellSounds)
Sound.PlayToPlayer(self.Owner, s, self.CenterPosition);
foreach (var ns in self.TraitsImplementing())