Don't zoom UI lines when pixel doubling.

This commit is contained in:
Paul Chote
2013-10-14 23:42:45 +13:00
parent 44dd801f16
commit 84bb78060f
5 changed files with 22 additions and 16 deletions

View File

@@ -158,8 +158,8 @@ namespace OpenRA.Graphics
var br = pos + new float2(bounds.Right, bounds.Bottom);
var tr = new float2(br.X, tl.Y);
var bl = new float2(tl.X, br.Y);
var u = new float2(4f, 0);
var v = new float2(0, 4f);
var u = new float2(4f / Viewport.Zoom, 0);
var v = new float2(0, 4f / Viewport.Zoom);
var wlr = Game.Renderer.WorldLineRenderer;
wlr.DrawLine(tl + u, tl, c, c);
@@ -204,8 +204,8 @@ namespace OpenRA.Graphics
public void DrawTargetMarker(Color c, float2 location)
{
var tl = new float2(-1, -1);
var br = new float2(1, 1);
var tl = new float2(-1 / Viewport.Zoom, -1 / Viewport.Zoom);
var br = new float2(1 / Viewport.Zoom, 1 / Viewport.Zoom);
var bl = new float2(tl.X, br.Y);
var tr = new float2(br.X, tl.Y);