Don't zoom UI lines when pixel doubling.
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@@ -158,8 +158,8 @@ namespace OpenRA.Graphics
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var br = pos + new float2(bounds.Right, bounds.Bottom);
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var tr = new float2(br.X, tl.Y);
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var bl = new float2(tl.X, br.Y);
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var u = new float2(4f, 0);
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var v = new float2(0, 4f);
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var u = new float2(4f / Viewport.Zoom, 0);
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var v = new float2(0, 4f / Viewport.Zoom);
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var wlr = Game.Renderer.WorldLineRenderer;
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wlr.DrawLine(tl + u, tl, c, c);
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@@ -204,8 +204,8 @@ namespace OpenRA.Graphics
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public void DrawTargetMarker(Color c, float2 location)
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{
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var tl = new float2(-1, -1);
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var br = new float2(1, 1);
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var tl = new float2(-1 / Viewport.Zoom, -1 / Viewport.Zoom);
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var br = new float2(1 / Viewport.Zoom, 1 / Viewport.Zoom);
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var bl = new float2(tl.X, br.Y);
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var tr = new float2(br.X, tl.Y);
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