Don't zoom UI lines when pixel doubling.
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@@ -76,8 +76,8 @@ namespace OpenRA.Traits
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var value = extraBar.GetValue();
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if (value != 0)
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{
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xy.Y += 4;
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Xy.Y += 4;
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xy.Y += (int)(4 / wr.Viewport.Zoom);
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Xy.Y += (int)(4 / wr.Viewport.Zoom);
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DrawSelectionBar(wr, self, xy, Xy, extraBar.GetValue(), extraBar.GetColor());
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}
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}
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@@ -93,9 +93,9 @@ namespace OpenRA.Traits
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var c = Color.FromArgb(128, 30, 30, 30);
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var c2 = Color.FromArgb(128, 10, 10, 10);
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var p = new float2(0, -4);
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var q = new float2(0, -3);
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var r = new float2(0, -2);
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var p = new float2(0, -4 / wr.Viewport.Zoom);
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var q = new float2(0, -3 / wr.Viewport.Zoom);
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var r = new float2(0, -2 / wr.Viewport.Zoom);
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var barColor2 = Color.FromArgb(255, barColor.R / 2, barColor.G / 2, barColor.B / 2);
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@@ -119,9 +119,9 @@ namespace OpenRA.Traits
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var c = Color.FromArgb(128, 30, 30, 30);
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var c2 = Color.FromArgb(128, 10, 10, 10);
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var p = new float2(0, -4);
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var q = new float2(0, -3);
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var r = new float2(0, -2);
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var p = new float2(0, -4 / wr.Viewport.Zoom);
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var q = new float2(0, -3 / wr.Viewport.Zoom);
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var r = new float2(0, -2 / wr.Viewport.Zoom);
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var healthColor = (health.DamageState == DamageState.Critical) ? Color.Red :
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(health.DamageState == DamageState.Heavy) ? Color.Yellow : Color.LimeGreen;
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