Convert speed modifiers to integer percentages.
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@@ -416,6 +416,18 @@ namespace OpenRA.Utility
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if (depth == 2 && node.Key == "ArmorModifier" && parentKey == "GainsStatUpgrades")
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ConvertFloatArrayToPercentArray(ref node.Value.Value);
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if (depth == 2 && node.Key == "FullyLoadedSpeed" && parentKey == "Harvester")
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ConvertFloatArrayToPercentArray(ref node.Value.Value);
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if (depth == 2 && node.Key == "PanicSpeedModifier" && parentKey == "ScaredyCat")
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ConvertFloatArrayToPercentArray(ref node.Value.Value);
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if (depth == 2 && node.Key == "ProneSpeed" && parentKey == "TakeCover")
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ConvertFloatArrayToPercentArray(ref node.Value.Value);
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if (depth == 2 && node.Key == "SpeedModifier" && parentKey == "GainsStatUpgrades")
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ConvertFloatArrayToPercentArray(ref node.Value.Value);
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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