made PaletteFormat configurable

as suggested in issue #2219
This commit is contained in:
Matthias Mailänder
2012-06-19 21:36:10 +02:00
parent 26b75f406f
commit 84d623397b
8 changed files with 32 additions and 36 deletions

View File

@@ -60,7 +60,7 @@ namespace OpenRA.Utility
Console.WriteLine(" --png SHPFILE PALETTE [--transparent] Convert a SHP to a PNG containing all of its frames, optionally setting up transparency");
Console.WriteLine(" --extract MOD[,MOD]* FILES Extract files from mod packages");
Console.WriteLine(" --tmp-png MOD[,MOD]* THEATER FILES Extract terrain tiles to PNG");
Console.WriteLine(" --remap SRCMOD:PAL DESTMOD:PAL SRCSHP DESTSHP Remap SHPs to another palette");
Console.WriteLine(" --remap SRCREMAPINDEX:PAL DESTREMAPINDEX:PAL SRCSHP DESTSHP Remap SHPs to another palette");
Console.WriteLine(" --r8 R8FILE PALETTE START END FILENAME [--transparent] [--infrantry] [--vehicle] [--projectile] [--building] [--wall] [--tileset] Convert Dune 2000 DATA.R8 to PNGs choosing start- and endframe as well as type for correct offset to append multiple frames to one PNG named by filename optionally setting up transparency.");
Console.WriteLine(" --transpose SRCSHP DESTSHP START N M [START N M ...] Transpose the N*M block of frames starting at START.");
}