Expose targetline colors to yaml.
All targetlines can now be set to a custom color in yaml or set to be invisible. All automated behaviours including scripted activities now have no visible target lines.
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@@ -24,8 +24,8 @@ namespace OpenRA.Mods.Cnc.Activities
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readonly INotifyInfiltration[] notifiers;
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Actor enterActor;
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public Infiltrate(Actor self, in Target target, Infiltrates infiltrates)
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: base(self, target, Color.Crimson)
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public Infiltrate(Actor self, in Target target, Infiltrates infiltrates, Color? targetLineColor)
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: base(self, target, targetLineColor)
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{
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this.infiltrates = infiltrates;
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notifiers = self.TraitsImplementing<INotifyInfiltration>().ToArray();
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@@ -26,6 +26,7 @@ namespace OpenRA.Mods.Cnc.Activities
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readonly Minelayer minelayer;
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readonly AmmoPool[] ammoPools;
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readonly IMove movement;
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readonly IMoveInfo moveInfo;
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readonly RearmableInfo rearmableInfo;
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List<CPos> minefield;
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@@ -37,6 +38,7 @@ namespace OpenRA.Mods.Cnc.Activities
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minelayer = self.Trait<Minelayer>();
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ammoPools = self.TraitsImplementing<AmmoPool>().ToArray();
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movement = self.Trait<IMove>();
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moveInfo = self.Info.TraitInfo<IMoveInfo>();
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rearmableInfo = self.Info.TraitInfoOrDefault<RearmableInfo>();
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this.minefield = minefield;
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}
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@@ -118,17 +120,17 @@ namespace OpenRA.Mods.Cnc.Activities
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public override IEnumerable<TargetLineNode> TargetLineNodes(Actor self)
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{
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if (returnToBase)
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yield return new TargetLineNode(Target.FromActor(rearmTarget), Color.Green);
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yield return new TargetLineNode(Target.FromActor(rearmTarget), moveInfo.GetTargetLineColor());
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if (minefield == null || minefield.Count == 0)
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yield break;
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var nextCell = NextValidCell(self);
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if (nextCell != null)
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yield return new TargetLineNode(Target.FromCell(self.World, nextCell.Value), Color.Crimson);
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yield return new TargetLineNode(Target.FromCell(self.World, nextCell.Value), minelayer.Info.TargetLineColor);
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foreach (var c in minefield)
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yield return new TargetLineNode(Target.FromCell(self.World, c), Color.Crimson, tile: minelayer.Tile);
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yield return new TargetLineNode(Target.FromCell(self.World, c), minelayer.Info.TargetLineColor, tile: minelayer.Tile);
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}
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static bool CanLayMine(Actor self, CPos p)
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