Adjust to a 4 space standard
This commit is contained in:
@@ -10,7 +10,7 @@ options-difficulty =
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## player
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bot-campaign-ai =
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.name = Campaign Player AI
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.name = Campaign Player AI
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## campaign-rules.yaml
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actor-crate-name = Crate
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@@ -36,8 +36,8 @@ actor-givefix-name = Weapons Factory or Helipad
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actor-demitri-name = Dr. Demitri
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actor-5tnk =
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.name = Super Tank
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.generic-name = Super Tank
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.name = Super Tank
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.generic-name = Super Tank
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actor-5tnk-husk-name = Husk (Super Tank)
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@@ -58,18 +58,18 @@ actor-scientist-name = Scientist
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## soviet-soldier-volkov-n-chitzkoi
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actor-afac =
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.name = Alloy Facility
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.generic-name = Alloy Facility
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.name = Alloy Facility
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.generic-name = Alloy Facility
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actor-ccen =
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.name = Control Center
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.generic-name = Control Center
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.name = Control Center
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.generic-name = Control Center
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actor-hgun-name = Heavy Turret Prototype
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actor-zkoi =
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.name = Chitzkoi
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.generic-name = Cyborg Dog
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.name = Chitzkoi
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.generic-name = Cyborg Dog
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## situation-critical, soviet-soldier-volkov-n-chitzkoi
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actor-volk-name = Volkov
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@@ -7,20 +7,20 @@ button-observer-widgets-pause-tooltip = Pause
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button-observer-widgets-play-tooltip = Play
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button-observer-widgets-slow =
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.tooltip = Slow speed
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.label = 50%
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.tooltip = Slow speed
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.label = 50%
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button-observer-widgets-regular =
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.tooltip = Regular speed
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.label = 100%
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.tooltip = Regular speed
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.label = 100%
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button-observer-widgets-fast =
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.tooltip = Fast speed
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.label = 200%
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.tooltip = Fast speed
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.label = 200%
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button-observer-widgets-maximum =
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.tooltip = Maximum speed
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.label = MAX
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.tooltip = Maximum speed
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.label = MAX
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label-basic-stats-player-header = Player
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label-basic-stats-cash-header = Cash
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@@ -61,12 +61,13 @@ button-top-buttons-options-tooltip = Options
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## ingame-player.yaml
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supportpowers-support-powers-palette =
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.ready = READY
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.hold = ON HOLD
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.ready = READY
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.hold = ON HOLD
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button-command-bar-attack-move =
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.tooltip = Attack Move
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.tooltipdesc = Selected units will move to the desired location
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.tooltip = Attack Move
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.tooltipdesc =
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Selected units will move to the desired location
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and attack any enemies they encounter en route.
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Hold <(Ctrl)> while targeting to order an Assault Move
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@@ -75,8 +76,9 @@ button-command-bar-attack-move =
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Left-click icon then right-click on target location.
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button-command-bar-force-move =
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.tooltip = Force Move
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.tooltipdesc = Selected units will move to the desired location
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.tooltip = Force Move
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.tooltipdesc =
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Selected units will move to the desired location
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- Default activity for the target is suppressed
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- Vehicles will attempt to crush enemies at the target location
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- Helicopters will land at the target location
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@@ -86,8 +88,9 @@ button-command-bar-force-move =
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Hold <(Alt)> to activate temporarily while commanding units.
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button-command-bar-force-attack =
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.tooltip = Force Attack
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.tooltipdesc = Selected units will attack the targeted unit or location
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.tooltip = Force Attack
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.tooltipdesc =
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Selected units will attack the targeted unit or location
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- Default activity for the target is suppressed
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- Allows targeting of own or ally forces
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- Long-range artillery units will always target the
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@@ -97,14 +100,16 @@ button-command-bar-force-attack =
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Hold <(Ctrl)> to activate temporarily while commanding units.
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button-command-bar-guard =
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.tooltip = Guard
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.tooltipdesc = Selected units will follow the targeted unit.
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.tooltip = Guard
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.tooltipdesc =
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Selected units will follow the targeted unit.
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Left-click icon then right-click on target unit.
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button-command-bar-deploy =
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.tooltip = Deploy
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.tooltipdesc = Selected units will perform their default deploy activity
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.tooltip = Deploy
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.tooltipdesc =
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Selected units will perform their default deploy activity
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- MCVs will unpack into a Construction Yard
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- Construction Yards will re-pack into a MCV
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- Transports will unload their passengers
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@@ -115,22 +120,25 @@ button-command-bar-deploy =
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Acts immediately on selected units.
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button-command-bar-scatter =
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.tooltip = Scatter
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.tooltipdesc = Selected units will stop their current activity
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.tooltip = Scatter
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.tooltipdesc =
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Selected units will stop their current activity
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and move to a nearby location.
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Acts immediately on selected units.
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button-command-bar-stop =
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.tooltip = Stop
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.tooltipdesc = Selected units will stop their current activity.
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.tooltip = Stop
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.tooltipdesc =
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Selected units will stop their current activity.
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Selected buildings will reset their rally point.
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Acts immediately on selected targets.
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button-command-bar-queue-orders =
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.tooltip = Waypoint Mode
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.tooltipdesc = Use Waypoint Mode to give multiple linking commands
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.tooltip = Waypoint Mode
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.tooltipdesc =
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Use Waypoint Mode to give multiple linking commands
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to the selected units. Units will execute the commands
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immediately upon receiving them.
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@@ -138,26 +146,30 @@ button-command-bar-queue-orders =
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Hold <(Shift)> to activate temporarily while commanding units.
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button-stance-bar-attackanything =
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.tooltip = Attack Anything Stance
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.tooltipdesc = Set the selected units to Attack Anything stance:
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.tooltip = Attack Anything Stance
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.tooltipdesc =
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Set the selected units to Attack Anything stance:
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- Units will attack enemy units and structures on sight
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- Units will pursue attackers across the battlefield
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button-stance-bar-defend =
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.tooltip = Defend Stance
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.tooltipdesc = Set the selected units to Defend stance:
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.tooltip = Defend Stance
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.tooltipdesc =
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Set the selected units to Defend stance:
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- Units will attack enemy units on sight
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- Units will not move or pursue enemies
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button-stance-bar-returnfire =
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.tooltip = Return Fire Stance
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.tooltipdesc = Set the selected units to Return Fire stance:
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.tooltip = Return Fire Stance
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.tooltipdesc =
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Set the selected units to Return Fire stance:
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- Units will retaliate against enemies that attack them
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- Units will not move or pursue enemies
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button-stance-bar-holdfire =
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.tooltip = Hold Fire Stance
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.tooltipdesc = Set the selected units to Hold Fire stance:
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.tooltip = Hold Fire Stance
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.tooltipdesc =
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Set the selected units to Hold Fire stance:
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- Units will not fire upon enemies
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- Units will not move or pursue enemies
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@@ -167,8 +179,8 @@ button-top-buttons-power-tooltip = Power Down
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button-top-buttons-repair-tooltip = Repair
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productionpalette-sidebar-production-palette =
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.ready = READY
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.hold = ON HOLD
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.ready = READY
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.hold = ON HOLD
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button-production-types-building-tooltip = Buildings
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button-production-types-defense-tooltip = Defense
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@@ -289,7 +289,7 @@ free-tanya-keep-alive = Free Tanya and keep her alive.
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kill-soviet-officers-scientists = Kill all Soviet officers and scientists.
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steal-soviet-mammoth-tank = Steal a Soviet Mammoth Tank.
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no-casualties = Ensure no soldier or civilian
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under your command is lost.
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under your command is lost.
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## sarin-gas-3-controlled-burn
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capture-sarin-plants-intact = Capture all Sarin processing plants intact.
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@@ -369,7 +369,7 @@ truck-stopped-near-allied-base = Commander, the truck has stopped at a nearby Al
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Radio intercepts indicate the truck has orders to flee if any Soviet units approach.
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destroy-stolen-convoy-truck = Destroy the stolen convoy truck
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- don't let it escape.
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- don't let it escape.
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defend-forward-command-center = Defend our forward Command Center.
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## soviet-10
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@@ -90,35 +90,35 @@ faction-randomsoviet =
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actor-badr-name = Badger
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actor-mig =
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.name = MiG Attack Plane
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.description =
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.name = MiG Attack Plane
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.description =
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Fast Ground-Attack Plane.
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Strong vs. Buildings and Vehicles.
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Weak vs. Infantry and Aircraft.
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actor-yak =
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.name = Yak Attack Plane
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.description =
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.name = Yak Attack Plane
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.description =
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Attack Plane with dual machine guns.
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Strong vs. Infantry and Light armor.
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Weak vs. Tanks and Aircraft.
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actor-tran =
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.name = Chinook
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.description =
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.name = Chinook
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.description =
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Fast infantry transport helicopter.
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Unarmed
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actor-heli =
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.name = Longbow
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.description =
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.name = Longbow
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.description =
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Helicopter gunship with multi-purpose missiles.
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Strong vs. Buildings, Vehicles and Aircraft.
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Weak vs. Infantry.
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actor-hind =
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.name = Hind
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.description =
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.name = Hind
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.description =
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Helicopter gunship with dual chain guns.
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Strong vs. Infantry and Light armor.
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Weak vs. Tanks and Aircraft.
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@@ -126,8 +126,8 @@ actor-hind =
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actor-u2-name = Spy Plane
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actor-mh60 =
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.name = Black Hawk
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.description =
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.name = Black Hawk
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.description =
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Helicopter gunship with dual chain guns.
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Strong vs. Infantry and Light armor.
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Weak vs. Tanks and Aircraft.
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@@ -177,8 +177,8 @@ meta-ammobox-name = Ammo Box
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meta-civfield-name = Field
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meta-civhaystackorigloo =
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.winter-name = Igloo
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.summer-name = Haystack
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.winter-name = Igloo
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.summer-name = Haystack
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meta-tree-name = Tree
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meta-treehusk-name = Tree (Burnt)
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@@ -190,75 +190,75 @@ meta-bridge-name = Bridge
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meta-rock-name = Rock
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meta-crate =
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.name = Crate
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.generic-name = Crate
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.name = Crate
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.generic-name = Crate
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meta-mine-name = Mine
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## fakes.yaml
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actor-fpwr =
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.name = Fake Power Plant
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.generic-name = Power Plant
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.description = Looks like a Power Plant.
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.name = Fake Power Plant
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.generic-name = Power Plant
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.description = Looks like a Power Plant.
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actor-tenf =
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.name = Fake Allied Barracks
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.generic-name = Allied Barracks
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.description = Looks like an Allied Barracks.
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.name = Fake Allied Barracks
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.generic-name = Allied Barracks
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.description = Looks like an Allied Barracks.
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actor-syrf =
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.name = Fake Naval Yard
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.generic-name = Naval Yard
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.description = Looks like a Naval Yard.
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.name = Fake Naval Yard
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.generic-name = Naval Yard
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.description = Looks like a Naval Yard.
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actor-spef =
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.name = Fake Sub Pen
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.generic-name = Sub Pen
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.description = Looks like a Sub Pen.
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.name = Fake Sub Pen
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.generic-name = Sub Pen
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.description = Looks like a Sub Pen.
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actor-weaf =
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.name = Fake War Factory
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.generic-name = War Factory
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.description = Looks like a War Factory.
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.name = Fake War Factory
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.generic-name = War Factory
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.description = Looks like a War Factory.
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actor-domf =
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.name = Fake Radar Dome
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.generic-name = Radar Dome
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.description = Looks like a Radar Dome.
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.name = Fake Radar Dome
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.generic-name = Radar Dome
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.description = Looks like a Radar Dome.
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actor-fixf =
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.name = Fake Service Depot
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.generic-name = Service Depot
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.description = Looks like a Service Depot.
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.name = Fake Service Depot
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.generic-name = Service Depot
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.description = Looks like a Service Depot.
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actor-fapw =
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.name = Fake Advanced Power Plant
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.generic-name = Advanced Power Plant
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.description = Looks like an Advanced Power Plant.
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.name = Fake Advanced Power Plant
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.generic-name = Advanced Power Plant
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.description = Looks like an Advanced Power Plant.
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actor-atef =
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.name = Fake Allied Tech Center
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.generic-name = Allied Tech Center
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.description = Looks like an Allied Tech Center.
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.name = Fake Allied Tech Center
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.generic-name = Allied Tech Center
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.description = Looks like an Allied Tech Center.
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actor-pdof =
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.name = Fake Chronosphere
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.generic-name = Chronosphere
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.description =
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.name = Fake Chronosphere
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.generic-name = Chronosphere
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.description =
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Looks like a Chronosphere.
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Maximum of one can be built.
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actor-mslf =
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.name = Fake Missile Silo
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.generic-name = Missile Silo
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.description =
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.name = Fake Missile Silo
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.generic-name = Missile Silo
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.description =
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Looks like a Missile Silo.
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Maximum of one can be built.
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actor-facf =
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.name = Fake Construction Yard
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.generic-name = Construction Yard
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.description = Looks like a Construction Yard.
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.name = Fake Construction Yard
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.generic-name = Construction Yard
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.description = Looks like a Construction Yard.
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## husks.yaml
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actor-2tnk-husk-name = Husk (Medium Tank)
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@@ -283,53 +283,53 @@ actor-mh60-husk-name = Black Hawk
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notification-building-infiltrated = Building infiltrated.
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actor-dog =
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.name = Attack Dog
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.generic-name = Dog
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.description =
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.name = Attack Dog
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.generic-name = Dog
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.description =
|
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Anti-infantry unit.
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Can detect spies.
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Strong vs. Infantry.
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Weak vs. Vehicles and Aircraft.
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actor-e1 =
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.name = Rifle Infantry
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.description =
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.name = Rifle Infantry
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.description =
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General-purpose infantry.
|
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Strong vs. Infantry.
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Weak vs. Vehicles and Aircraft.
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actor-e2 =
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.name = Grenadier
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.description =
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.name = Grenadier
|
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.description =
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Infantry with grenades.
|
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Strong vs. Buildings and Infantry.
|
||||
Weak vs. Vehicles and Aircraft.
|
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actor-e3 =
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.name = Rocket Soldier
|
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.description =
|
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.name = Rocket Soldier
|
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.description =
|
||||
Anti-tank/Anti-aircraft infantry.
|
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Strong vs. Vehicles and Aircraft.
|
||||
Weak vs. Infantry.
|
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|
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actor-e4 =
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.name = Flame Infantry
|
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.description =
|
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.name = Flame Infantry
|
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.description =
|
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Advanced anti-structure unit.
|
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Strong vs. Infantry and Buildings.
|
||||
Weak vs. Vehicles and Aircraft.
|
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|
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actor-e6 =
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.name = Engineer
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.description =
|
||||
.name = Engineer
|
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.description =
|
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Infiltrates and captures
|
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enemy structures.
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Unarmed.
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actor-spy =
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.disguisetooltip-name = Spy
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||||
.disguisetooltip-generic-name = Soldier
|
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.description =
|
||||
.disguisetooltip-name = Spy
|
||||
.disguisetooltip-generic-name = Soldier
|
||||
.description =
|
||||
Infiltrates enemy structures for intel or
|
||||
sabotage. Exact effect depends on the
|
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building infiltrated.
|
||||
@@ -342,8 +342,8 @@ actor-spy =
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actor-spy-england-disguisetooltip-name = British Spy
|
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|
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actor-e7 =
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||||
.name = Tanya
|
||||
.description =
|
||||
.name = Tanya
|
||||
.description =
|
||||
Elite commando infantry, with dual pistols
|
||||
and C4.
|
||||
Maximum of one can be built.
|
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@@ -352,14 +352,14 @@ actor-e7 =
|
||||
Special Ability: Destroys buildings with C4.
|
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|
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actor-medi =
|
||||
.name = Medic
|
||||
.description =
|
||||
.name = Medic
|
||||
.description =
|
||||
Heals nearby infantry.
|
||||
Unarmed.
|
||||
|
||||
actor-mech =
|
||||
.name = Mechanic
|
||||
.description =
|
||||
.name = Mechanic
|
||||
.description =
|
||||
Repairs nearby vehicles and restores husks to
|
||||
working condition by capturing them.
|
||||
Unarmed.
|
||||
@@ -370,28 +370,28 @@ actor-chan-name = Scientist
|
||||
actor-gnrl-name = General
|
||||
|
||||
actor-thf =
|
||||
.name = Thief
|
||||
.description =
|
||||
.name = Thief
|
||||
.description =
|
||||
Steals enemy credits.
|
||||
Hijacks enemy vehicles.
|
||||
Unarmed.
|
||||
|
||||
actor-shok =
|
||||
.name = Shock Trooper
|
||||
.description =
|
||||
.name = Shock Trooper
|
||||
.description =
|
||||
Elite infantry with portable Tesla coils.
|
||||
Strong vs. Infantry and Vehicles.
|
||||
Weak vs. Aircraft.
|
||||
|
||||
actor-zombie =
|
||||
.name = Zombie
|
||||
.description =
|
||||
.name = Zombie
|
||||
.description =
|
||||
Slow-moving undead that attack in close combat.
|
||||
|
||||
actor-ant =
|
||||
.name = Giant Ant
|
||||
.generic-name = Ant
|
||||
.description =
|
||||
.name = Giant Ant
|
||||
.generic-name = Ant
|
||||
.description =
|
||||
Irradiated insect that grew to an abnormally large size.
|
||||
|
||||
actor-fireant-name = Fire Ant
|
||||
@@ -422,8 +422,8 @@ actor-ctflag-name = Flag
|
||||
|
||||
## ships.yaml
|
||||
actor-ss =
|
||||
.name = Submarine
|
||||
.description =
|
||||
.name = Submarine
|
||||
.description =
|
||||
Submerged anti-ship unit with torpedoes.
|
||||
Can detect other submarines.
|
||||
Strong vs. Naval units.
|
||||
@@ -431,8 +431,8 @@ actor-ss =
|
||||
Special Ability: Submerge.
|
||||
|
||||
actor-msub =
|
||||
.name = Missile Submarine
|
||||
.description =
|
||||
.name = Missile Submarine
|
||||
.description =
|
||||
Submerged anti-ground siege unit with anti-air
|
||||
capabilities.
|
||||
Can detect other submarines.
|
||||
@@ -441,30 +441,30 @@ actor-msub =
|
||||
Special Ability: Submerge.
|
||||
|
||||
actor-dd =
|
||||
.name = Destroyer
|
||||
.description =
|
||||
.name = Destroyer
|
||||
.description =
|
||||
Fast multi-role ship.
|
||||
Can detect submarines.
|
||||
Strong vs. Naval units, Vehicles and Aircraft.
|
||||
Weak vs. Infantry.
|
||||
|
||||
actor-ca =
|
||||
.name = Cruiser
|
||||
.description =
|
||||
.name = Cruiser
|
||||
.description =
|
||||
Very slow long-range ship.
|
||||
Strong vs. Buildings and Ground units.
|
||||
Weak vs. Naval units and Aircraft.
|
||||
|
||||
actor-lst =
|
||||
.name = Transport
|
||||
.description =
|
||||
.name = Transport
|
||||
.description =
|
||||
General-purpose naval transport.
|
||||
Carries infantry and tanks.
|
||||
Unarmed.
|
||||
|
||||
actor-pt =
|
||||
.name = Gunboat
|
||||
.description =
|
||||
.name = Gunboat
|
||||
.description =
|
||||
Light scout and support ship.
|
||||
Can detect submarines.
|
||||
Strong vs. Naval units.
|
||||
@@ -492,64 +492,64 @@ notification-credits-stolen = Credits stolen.
|
||||
notification-spy-plane-ready = Spy plane ready.
|
||||
|
||||
actor-mslo =
|
||||
.name = Missile Silo
|
||||
.description =
|
||||
.name = Missile Silo
|
||||
.description =
|
||||
Provides an atomic bomb.
|
||||
Requires power to operate.
|
||||
Maximum of one can be built.
|
||||
Special Ability: Atom Bomb.
|
||||
.nukepower-name = Atom Bomb
|
||||
.nukepower-description = Launches a devastating atomic bomb
|
||||
.nukepower-name = Atom Bomb
|
||||
.nukepower-description = Launches a devastating atomic bomb
|
||||
at the target location.
|
||||
|
||||
actor-gap =
|
||||
.name = Gap Generator
|
||||
.description =
|
||||
.name = Gap Generator
|
||||
.description =
|
||||
Obscures the enemy's view with shroud.
|
||||
Requires power to operate.
|
||||
|
||||
actor-spen =
|
||||
.name = Sub Pen
|
||||
.description =
|
||||
.name = Sub Pen
|
||||
.description =
|
||||
Produces and repairs submarines
|
||||
and transports.
|
||||
|
||||
actor-syrd =
|
||||
.name = Naval Yard
|
||||
.description =
|
||||
.name = Naval Yard
|
||||
.description =
|
||||
Produces and repairs ships and
|
||||
transports.
|
||||
|
||||
actor-iron =
|
||||
.name = Iron Curtain
|
||||
.description =
|
||||
.name = Iron Curtain
|
||||
.description =
|
||||
Grants a group of units temporary
|
||||
invulnerability.
|
||||
Requires power to operate.
|
||||
Maximum of one can be built.
|
||||
Special Ability: Invulnerability.
|
||||
.grantexternalconditionpower-ironcurtain-name = Invulnerability
|
||||
.grantexternalconditionpower-ironcurtain-description = Grants invulnerability to a group of units
|
||||
.grantexternalconditionpower-ironcurtain-name = Invulnerability
|
||||
.grantexternalconditionpower-ironcurtain-description = Grants invulnerability to a group of units
|
||||
for 20 seconds.
|
||||
|
||||
actor-pdox =
|
||||
.name = Chronosphere
|
||||
.description =
|
||||
.name = Chronosphere
|
||||
.description =
|
||||
Teleports a group of units across
|
||||
the map for a short time.
|
||||
Requires power to operate.
|
||||
Maximum of one can be built.
|
||||
Special Ability: Chronoshift
|
||||
.chronoshiftpower-chronoshift-name = Chronoshift
|
||||
.chronoshiftpower-chronoshift-description = Teleports a group of units across
|
||||
.chronoshiftpower-chronoshift-name = Chronoshift
|
||||
.chronoshiftpower-chronoshift-description = Teleports a group of units across
|
||||
the map for 20 seconds.
|
||||
.chronoshiftpower-advancedchronoshift-name = Advanced Chronoshift
|
||||
.chronoshiftpower-advancedchronoshift-description = Teleports a large group of units across
|
||||
.chronoshiftpower-advancedchronoshift-name = Advanced Chronoshift
|
||||
.chronoshiftpower-advancedchronoshift-description = Teleports a large group of units across
|
||||
the map for 20 seconds.
|
||||
|
||||
actor-tsla =
|
||||
.name = Tesla Coil
|
||||
.description =
|
||||
.name = Tesla Coil
|
||||
.description =
|
||||
Advanced base defense.
|
||||
Requires power to operate.
|
||||
Can detect cloaked units.
|
||||
@@ -557,23 +557,23 @@ actor-tsla =
|
||||
Weak vs. Aircraft.
|
||||
|
||||
actor-agun =
|
||||
.name = AA Gun
|
||||
.description =
|
||||
.name = AA Gun
|
||||
.description =
|
||||
Anti-Air base defense.
|
||||
Requires power to operate.
|
||||
Strong vs. Aircraft.
|
||||
Weak vs. Ground units.
|
||||
|
||||
actor-dome =
|
||||
.name = Radar Dome
|
||||
.description =
|
||||
.name = Radar Dome
|
||||
.description =
|
||||
Provides an overview of
|
||||
the battlefield.
|
||||
Requires power to operate.
|
||||
|
||||
actor-pbox =
|
||||
.name = Pillbox
|
||||
.description =
|
||||
.name = Pillbox
|
||||
.description =
|
||||
Static defense with a fireport for
|
||||
a garrisoned soldier.
|
||||
Can detect cloaked units.
|
||||
@@ -581,8 +581,8 @@ actor-pbox =
|
||||
Weak vs. Tanks and Aircraft.
|
||||
|
||||
actor-hbox =
|
||||
.name = Camo Pillbox
|
||||
.description =
|
||||
.name = Camo Pillbox
|
||||
.description =
|
||||
Camouflaged static defense with a fireport
|
||||
for a garrisoned soldier.
|
||||
Can detect cloaked units.
|
||||
@@ -590,79 +590,79 @@ actor-hbox =
|
||||
Weak vs. Tanks and Aircraft.
|
||||
|
||||
actor-gun =
|
||||
.name = Turret
|
||||
.description =
|
||||
.name = Turret
|
||||
.description =
|
||||
Anti-Armor base defense.
|
||||
Can detect cloaked units.
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
|
||||
actor-ftur =
|
||||
.name = Flame Tower
|
||||
.description =
|
||||
.name = Flame Tower
|
||||
.description =
|
||||
Anti-Infantry base defense.
|
||||
Can detect cloaked units.
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
|
||||
actor-sam =
|
||||
.name = SAM Site
|
||||
.description =
|
||||
.name = SAM Site
|
||||
.description =
|
||||
Anti-Air base defense.
|
||||
Requires power to operate.
|
||||
Strong vs. Aircraft.
|
||||
Weak vs. Ground units.
|
||||
|
||||
actor-atek =
|
||||
.name = Allied Tech Center
|
||||
.description =
|
||||
.name = Allied Tech Center
|
||||
.description =
|
||||
Provides advanced Allied technology.
|
||||
Special Ability: GPS Satellite.
|
||||
.gpspower-name = GPS Satellite
|
||||
.gpspower-description =
|
||||
.gpspower-name = GPS Satellite
|
||||
.gpspower-description =
|
||||
Reveals map terrain and provides tactical information.
|
||||
Requires power and active radar.
|
||||
|
||||
actor-weap =
|
||||
.name = War Factory
|
||||
.description =
|
||||
.name = War Factory
|
||||
.description =
|
||||
Produces vehicles.
|
||||
|
||||
actor-fact =
|
||||
.name = Construction Yard
|
||||
.description =
|
||||
.name = Construction Yard
|
||||
.description =
|
||||
Produces structures.
|
||||
|
||||
actor-proc =
|
||||
.name = Ore Refinery
|
||||
.description =
|
||||
.name = Ore Refinery
|
||||
.description =
|
||||
Refines Ore and Gems into
|
||||
credits.
|
||||
|
||||
actor-silo =
|
||||
.name = Silo
|
||||
.description =
|
||||
.name = Silo
|
||||
.description =
|
||||
Stores excess refined
|
||||
Ore and Gems.
|
||||
|
||||
actor-hpad =
|
||||
.name = Helipad
|
||||
.description =
|
||||
.name = Helipad
|
||||
.description =
|
||||
Produces and reloads helicopters.
|
||||
|
||||
actor-afld =
|
||||
.name = Airfield
|
||||
.description =
|
||||
.name = Airfield
|
||||
.description =
|
||||
Produces and reloads aircraft.
|
||||
Special Ability: Spy Plane.
|
||||
Special Ability: Paratroopers.
|
||||
.airstrikepower-spyplane-name = Spy Plane
|
||||
.airstrikepower-spyplane-description = Reveals an area of the map.
|
||||
.paratrooperspower-paratroopers-name = Paratroopers
|
||||
.paratrooperspower-paratroopers-description = A Badger drops a squad of infantry
|
||||
.airstrikepower-spyplane-name = Spy Plane
|
||||
.airstrikepower-spyplane-description = Reveals an area of the map.
|
||||
.paratrooperspower-paratroopers-name = Paratroopers
|
||||
.paratrooperspower-paratroopers-description = A Badger drops a squad of infantry
|
||||
at the selected location.
|
||||
.airstrikepower-parabombs-name = Parabombs
|
||||
.airstrikepower-parabombs-description = A Badger drops parachuted bombs
|
||||
.airstrikepower-parabombs-name = Parabombs
|
||||
.airstrikepower-parabombs-description = A Badger drops parachuted bombs
|
||||
at the selected location.
|
||||
|
||||
actor-afld-ukraine-description =
|
||||
@@ -672,57 +672,57 @@ actor-afld-ukraine-description =
|
||||
Special Ability: Parabombs
|
||||
|
||||
actor-powr =
|
||||
.name = Power Plant
|
||||
.description =
|
||||
.name = Power Plant
|
||||
.description =
|
||||
Provides power for other
|
||||
structures.
|
||||
|
||||
actor-apwr =
|
||||
.name = Advanced Power Plant
|
||||
.description =
|
||||
.name = Advanced Power Plant
|
||||
.description =
|
||||
Provides double the power of a standard
|
||||
Power Plant.
|
||||
|
||||
actor-stek =
|
||||
.name = Soviet Tech Center
|
||||
.description =
|
||||
.name = Soviet Tech Center
|
||||
.description =
|
||||
Provides advanced Soviet technology.
|
||||
|
||||
actor-barr =
|
||||
.name = Soviet Barracks
|
||||
.description =
|
||||
.name = Soviet Barracks
|
||||
.description =
|
||||
Trains infantry units.
|
||||
|
||||
actor-kenn =
|
||||
.name = Kennel
|
||||
.description =
|
||||
.name = Kennel
|
||||
.description =
|
||||
Trains Attack Dogs.
|
||||
|
||||
actor-tent =
|
||||
.name = Allied Barracks
|
||||
.description =
|
||||
.name = Allied Barracks
|
||||
.description =
|
||||
Trains infantry.
|
||||
|
||||
actor-fix =
|
||||
.name = Service Depot
|
||||
.description =
|
||||
.name = Service Depot
|
||||
.description =
|
||||
Repairs vehicles for credits.
|
||||
|
||||
actor-sbag =
|
||||
.name = Sandbag Wall
|
||||
.description =
|
||||
.name = Sandbag Wall
|
||||
.description =
|
||||
Stops infantry and light vehicles.
|
||||
Can be crushed by tanks.
|
||||
|
||||
actor-fenc =
|
||||
.name = Wire Fence
|
||||
.description =
|
||||
.name = Wire Fence
|
||||
.description =
|
||||
Stops infantry and light vehicles.
|
||||
Can be crushed by tanks.
|
||||
|
||||
actor-brik =
|
||||
.name = Concrete Wall
|
||||
.description =
|
||||
.name = Concrete Wall
|
||||
.description =
|
||||
Stops units and blocks enemy fire.
|
||||
|
||||
actor-cycl-name = Chain-Link Barrier
|
||||
@@ -734,133 +734,133 @@ actor-anypower-name = Any Power Generation
|
||||
|
||||
## vehicles.yaml
|
||||
actor-v2rl =
|
||||
.name = V2 Rocket Launcher
|
||||
.description =
|
||||
.name = V2 Rocket Launcher
|
||||
.description =
|
||||
Long-range rocket artillery.
|
||||
Strong vs. Infantry and Buildings.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
||||
actor-1tnk =
|
||||
.name = Light Tank
|
||||
.generic-name = Tank
|
||||
.description =
|
||||
.name = Light Tank
|
||||
.generic-name = Tank
|
||||
.description =
|
||||
Fast tank; good for scouting.
|
||||
Strong vs. Light armor.
|
||||
Weak vs. Infantry, Tanks and Aircraft.
|
||||
|
||||
actor-2tnk =
|
||||
.name = Medium Tank
|
||||
.generic-name = Tank
|
||||
.description =
|
||||
.name = Medium Tank
|
||||
.generic-name = Tank
|
||||
.description =
|
||||
Allied Main Battle Tank.
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
|
||||
actor-3tnk =
|
||||
.name = Heavy Tank
|
||||
.generic-name = Tank
|
||||
.description =
|
||||
.name = Heavy Tank
|
||||
.generic-name = Tank
|
||||
.description =
|
||||
Soviet Main Battle Tank with dual cannons.
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
|
||||
actor-4tnk =
|
||||
.name = Mammoth Tank
|
||||
.generic-name = Tank
|
||||
.description =
|
||||
.name = Mammoth Tank
|
||||
.generic-name = Tank
|
||||
.description =
|
||||
Large, slow tank with anti-air capabilities.
|
||||
Can crush concrete walls.
|
||||
Strong vs. Vehicles, Infantry and Aircraft.
|
||||
Weak vs. Nothing.
|
||||
|
||||
actor-arty =
|
||||
.name = Artillery
|
||||
.description =
|
||||
.name = Artillery
|
||||
.description =
|
||||
Long-range artillery.
|
||||
Strong vs. Infantry and Buildings.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
||||
actor-harv =
|
||||
.name = Ore Truck
|
||||
.generic-name = Harvester
|
||||
.description =
|
||||
.name = Ore Truck
|
||||
.generic-name = Harvester
|
||||
.description =
|
||||
Collects Ore and Gems for
|
||||
processing.
|
||||
Unarmed.
|
||||
|
||||
actor-mcv =
|
||||
.name = Mobile Construction Vehicle
|
||||
.description =
|
||||
.name = Mobile Construction Vehicle
|
||||
.description =
|
||||
Deploys into a Construction Yard.
|
||||
Unarmed.
|
||||
|
||||
actor-jeep =
|
||||
.name = Ranger
|
||||
.description =
|
||||
.name = Ranger
|
||||
.description =
|
||||
Fast scout and anti-infantry vehicle.
|
||||
Can carry just one infantry unit.
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
||||
actor-apc =
|
||||
.name = Armored Personnel Carrier
|
||||
.description =
|
||||
.name = Armored Personnel Carrier
|
||||
.description =
|
||||
Tough infantry transport.
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
|
||||
actor-mnly =
|
||||
.name = Minelayer
|
||||
.description =
|
||||
.name = Minelayer
|
||||
.description =
|
||||
Lays mines to destroy
|
||||
unwary enemy units.
|
||||
Can detect mines.
|
||||
Unarmed.
|
||||
|
||||
actor-truk =
|
||||
.name = Supply Truck
|
||||
.description =
|
||||
.name = Supply Truck
|
||||
.description =
|
||||
Transports cash to other players.
|
||||
Unarmed.
|
||||
|
||||
actor-mgg =
|
||||
.name = Mobile Gap Generator
|
||||
.description =
|
||||
.name = Mobile Gap Generator
|
||||
.description =
|
||||
Regenerates shroud to obscure nearby areas.
|
||||
Unarmed.
|
||||
|
||||
actor-mrj =
|
||||
.name = Mobile Radar Jammer
|
||||
.description =
|
||||
.name = Mobile Radar Jammer
|
||||
.description =
|
||||
Jams nearby enemy Radar Domes
|
||||
and deflects incoming missiles.
|
||||
Unarmed.
|
||||
|
||||
actor-ttnk =
|
||||
.name = Tesla Tank
|
||||
.generic-name = Tank
|
||||
.description =
|
||||
.name = Tesla Tank
|
||||
.generic-name = Tank
|
||||
.description =
|
||||
Tank with mounted Tesla coil.
|
||||
Strong vs. Infantry, Vehicles and Buildings.
|
||||
Weak vs. Aircraft.
|
||||
|
||||
actor-ftrk =
|
||||
.name = Mobile Flak
|
||||
.description =
|
||||
.name = Mobile Flak
|
||||
.description =
|
||||
Mobile unit with a Flak cannon.
|
||||
Strong vs. Infantry, Light armor and Aircraft.
|
||||
Weak vs. Tanks.
|
||||
|
||||
actor-dtrk =
|
||||
.name = Demolition Truck
|
||||
.description =
|
||||
.name = Demolition Truck
|
||||
.description =
|
||||
Truck carrying armed nuclear explosives,
|
||||
with very weak armor.
|
||||
|
||||
actor-ctnk =
|
||||
.name = Chrono Tank
|
||||
.generic-name = Tank
|
||||
.description =
|
||||
.name = Chrono Tank
|
||||
.generic-name = Tank
|
||||
.description =
|
||||
Armed with anti-ground missiles.
|
||||
Teleports to any area within range.
|
||||
Strong vs. Vehicles and Buildings.
|
||||
@@ -868,17 +868,17 @@ actor-ctnk =
|
||||
Special ability: Can teleport.
|
||||
|
||||
actor-qtnk =
|
||||
.name = MAD Tank
|
||||
.generic-name = Tank
|
||||
.description =
|
||||
.name = MAD Tank
|
||||
.generic-name = Tank
|
||||
.description =
|
||||
Deals seismic damage to nearby vehicles
|
||||
and structures.
|
||||
Strong vs. Vehicles and Buildings.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
|
||||
actor-stnk =
|
||||
.name = Phase Transport
|
||||
.description =
|
||||
.name = Phase Transport
|
||||
.description =
|
||||
Light armored infantry transport which can
|
||||
cloak. Armed with anti-ground missiles.
|
||||
Strong vs. Light armor.
|
||||
@@ -886,58 +886,58 @@ actor-stnk =
|
||||
|
||||
## Civilian Tech
|
||||
actor-hosp =
|
||||
.name = Hospital
|
||||
.captured-desc = Provides infantry with self-healing.
|
||||
.capturable-desc = Capture to enable self-healing for infantry.
|
||||
.name = Hospital
|
||||
.captured-desc = Provides infantry with self-healing.
|
||||
.capturable-desc = Capture to enable self-healing for infantry.
|
||||
|
||||
actor-fcom =
|
||||
.name = Forward Command
|
||||
.captured-desc = Provides buildable area.
|
||||
.capturable-desc = Capture to give buildable area.
|
||||
.name = Forward Command
|
||||
.captured-desc = Provides buildable area.
|
||||
.capturable-desc = Capture to give buildable area.
|
||||
|
||||
actor-miss =
|
||||
.name = Communications Center
|
||||
.captured-desc = Provides range of vision.
|
||||
.capturable-desc = Capture to give visual range.
|
||||
.name = Communications Center
|
||||
.captured-desc = Provides range of vision.
|
||||
.capturable-desc = Capture to give visual range.
|
||||
|
||||
actor-bio =
|
||||
.name = Biological Lab
|
||||
.captured-desc = Provides prerequisite for Bio-Lab units.
|
||||
.capturable-desc = Capture to produce Bio-Lab units.
|
||||
.name = Biological Lab
|
||||
.captured-desc = Provides prerequisite for Bio-Lab units.
|
||||
.capturable-desc = Capture to produce Bio-Lab units.
|
||||
|
||||
actor-oilb =
|
||||
.name = Oil Derrick
|
||||
.captured-desc = Provides additional funds.
|
||||
.capturable-desc = Capture to receive additional funds.
|
||||
.name = Oil Derrick
|
||||
.captured-desc = Provides additional funds.
|
||||
.capturable-desc = Capture to receive additional funds.
|
||||
|
||||
## misc.yaml
|
||||
actor-powerproxy-parabombs =
|
||||
.name = Parabombs (Single Use)
|
||||
.description =
|
||||
.name = Parabombs (Single Use)
|
||||
.description =
|
||||
A Badger drops parachuted bombs
|
||||
over a selected location.
|
||||
|
||||
actor-powerproxy-sonarpulse =
|
||||
.name = Sonar Pulse
|
||||
.description =
|
||||
.name = Sonar Pulse
|
||||
.description =
|
||||
Reveals all submarines in the vicinity for a
|
||||
short time.
|
||||
|
||||
actor-powerproxy-paratroopers =
|
||||
.name = Paratroopers
|
||||
.description =
|
||||
.name = Paratroopers
|
||||
.description =
|
||||
A Badger drops a squad of infantry
|
||||
anywhere on the map.
|
||||
|
||||
## ai.yaml
|
||||
bot-rush-ai =
|
||||
.name = Rush AI
|
||||
.name = Rush AI
|
||||
|
||||
bot-normal-ai =
|
||||
.name = Normal AI
|
||||
.name = Normal AI
|
||||
|
||||
bot-turtle-ai =
|
||||
.name = Turtle AI
|
||||
.name = Turtle AI
|
||||
|
||||
bot-naval-ai =
|
||||
.name = Naval AI
|
||||
.name = Naval AI
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
## rules.yaml
|
||||
notification-ironcurtain =
|
||||
.charging = Iron curtain charging.
|
||||
.ready = Iron curtain ready.
|
||||
.charging = Iron curtain charging.
|
||||
.ready = Iron curtain ready.
|
||||
|
||||
actor-mnlyr-name = Bomber
|
||||
|
||||
actor-minvv =
|
||||
.description = Bomb which explodes after 8 seconds
|
||||
.name = Bomb
|
||||
.description = Bomb which explodes after 8 seconds
|
||||
.name = Bomb
|
||||
|
||||
## rules.yaml
|
||||
actor-player =
|
||||
.chronoshiftpower-name = Chronoshift
|
||||
.chronoshiftpower-description = Teleport a group of vehicles across
|
||||
.chronoshiftpower-name = Chronoshift
|
||||
.chronoshiftpower-description = Teleport a group of vehicles across
|
||||
the map.
|
||||
.grantexternalconditionpower-ironcurtain-name = Invulnerability
|
||||
.grantexternalconditionpower-ironcurtain-description = Makes a unit invulnerable
|
||||
.grantexternalconditionpower-ironcurtain-name = Invulnerability
|
||||
.grantexternalconditionpower-ironcurtain-description = Makes a unit invulnerable
|
||||
for 3 seconds.
|
||||
|
||||
@@ -13,8 +13,8 @@ options-difficulty =
|
||||
actor-mobiletent-name = Mobile Tent
|
||||
|
||||
actor-sniper =
|
||||
.name = Sniper
|
||||
.description = Elite sniper infantry unit.
|
||||
.name = Sniper
|
||||
.description = Elite sniper infantry unit.
|
||||
Can detect cloaked units.
|
||||
Strong vs Infantry
|
||||
Weak vs Vehicles, Aircraft
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
## rules.yaml
|
||||
actor-powerproxy-spyplane =
|
||||
.airstrikepower-name = Spy Plane (Single Use)
|
||||
.airstrikepower-description = Reveals an area of the map and uncovers cloaked enemy units.
|
||||
.airstrikepower-name = Spy Plane (Single Use)
|
||||
.airstrikepower-description = Reveals an area of the map and uncovers cloaked enemy units.
|
||||
|
||||
Reference in New Issue
Block a user