Adjust to a 4 space standard

This commit is contained in:
Gustas
2025-02-18 21:17:17 +02:00
committed by Paul Chote
parent 70bb01a2c7
commit 85020bc2af
19 changed files with 1041 additions and 993 deletions

View File

@@ -10,7 +10,7 @@ options-difficulty =
## player
bot-campaign-ai =
.name = Campaign Player AI
.name = Campaign Player AI
## campaign-rules.yaml
actor-crate-name = Crate
@@ -36,8 +36,8 @@ actor-givefix-name = Weapons Factory or Helipad
actor-demitri-name = Dr. Demitri
actor-5tnk =
.name = Super Tank
.generic-name = Super Tank
.name = Super Tank
.generic-name = Super Tank
actor-5tnk-husk-name = Husk (Super Tank)
@@ -58,18 +58,18 @@ actor-scientist-name = Scientist
## soviet-soldier-volkov-n-chitzkoi
actor-afac =
.name = Alloy Facility
.generic-name = Alloy Facility
.name = Alloy Facility
.generic-name = Alloy Facility
actor-ccen =
.name = Control Center
.generic-name = Control Center
.name = Control Center
.generic-name = Control Center
actor-hgun-name = Heavy Turret Prototype
actor-zkoi =
.name = Chitzkoi
.generic-name = Cyborg Dog
.name = Chitzkoi
.generic-name = Cyborg Dog
## situation-critical, soviet-soldier-volkov-n-chitzkoi
actor-volk-name = Volkov

View File

@@ -7,20 +7,20 @@ button-observer-widgets-pause-tooltip = Pause
button-observer-widgets-play-tooltip = Play
button-observer-widgets-slow =
.tooltip = Slow speed
.label = 50%
.tooltip = Slow speed
.label = 50%
button-observer-widgets-regular =
.tooltip = Regular speed
.label = 100%
.tooltip = Regular speed
.label = 100%
button-observer-widgets-fast =
.tooltip = Fast speed
.label = 200%
.tooltip = Fast speed
.label = 200%
button-observer-widgets-maximum =
.tooltip = Maximum speed
.label = MAX
.tooltip = Maximum speed
.label = MAX
label-basic-stats-player-header = Player
label-basic-stats-cash-header = Cash
@@ -61,12 +61,13 @@ button-top-buttons-options-tooltip = Options
## ingame-player.yaml
supportpowers-support-powers-palette =
.ready = READY
.hold = ON HOLD
.ready = READY
.hold = ON HOLD
button-command-bar-attack-move =
.tooltip = Attack Move
.tooltipdesc = Selected units will move to the desired location
.tooltip = Attack Move
.tooltipdesc =
Selected units will move to the desired location
and attack any enemies they encounter en route.
Hold <(Ctrl)> while targeting to order an Assault Move
@@ -75,8 +76,9 @@ button-command-bar-attack-move =
Left-click icon then right-click on target location.
button-command-bar-force-move =
.tooltip = Force Move
.tooltipdesc = Selected units will move to the desired location
.tooltip = Force Move
.tooltipdesc =
Selected units will move to the desired location
- Default activity for the target is suppressed
- Vehicles will attempt to crush enemies at the target location
- Helicopters will land at the target location
@@ -86,8 +88,9 @@ button-command-bar-force-move =
Hold <(Alt)> to activate temporarily while commanding units.
button-command-bar-force-attack =
.tooltip = Force Attack
.tooltipdesc = Selected units will attack the targeted unit or location
.tooltip = Force Attack
.tooltipdesc =
Selected units will attack the targeted unit or location
- Default activity for the target is suppressed
- Allows targeting of own or ally forces
- Long-range artillery units will always target the
@@ -97,14 +100,16 @@ button-command-bar-force-attack =
Hold <(Ctrl)> to activate temporarily while commanding units.
button-command-bar-guard =
.tooltip = Guard
.tooltipdesc = Selected units will follow the targeted unit.
.tooltip = Guard
.tooltipdesc =
Selected units will follow the targeted unit.
Left-click icon then right-click on target unit.
button-command-bar-deploy =
.tooltip = Deploy
.tooltipdesc = Selected units will perform their default deploy activity
.tooltip = Deploy
.tooltipdesc =
Selected units will perform their default deploy activity
- MCVs will unpack into a Construction Yard
- Construction Yards will re-pack into a MCV
- Transports will unload their passengers
@@ -115,22 +120,25 @@ button-command-bar-deploy =
Acts immediately on selected units.
button-command-bar-scatter =
.tooltip = Scatter
.tooltipdesc = Selected units will stop their current activity
.tooltip = Scatter
.tooltipdesc =
Selected units will stop their current activity
and move to a nearby location.
Acts immediately on selected units.
button-command-bar-stop =
.tooltip = Stop
.tooltipdesc = Selected units will stop their current activity.
.tooltip = Stop
.tooltipdesc =
Selected units will stop their current activity.
Selected buildings will reset their rally point.
Acts immediately on selected targets.
button-command-bar-queue-orders =
.tooltip = Waypoint Mode
.tooltipdesc = Use Waypoint Mode to give multiple linking commands
.tooltip = Waypoint Mode
.tooltipdesc =
Use Waypoint Mode to give multiple linking commands
to the selected units. Units will execute the commands
immediately upon receiving them.
@@ -138,26 +146,30 @@ button-command-bar-queue-orders =
Hold <(Shift)> to activate temporarily while commanding units.
button-stance-bar-attackanything =
.tooltip = Attack Anything Stance
.tooltipdesc = Set the selected units to Attack Anything stance:
.tooltip = Attack Anything Stance
.tooltipdesc =
Set the selected units to Attack Anything stance:
- Units will attack enemy units and structures on sight
- Units will pursue attackers across the battlefield
button-stance-bar-defend =
.tooltip = Defend Stance
.tooltipdesc = Set the selected units to Defend stance:
.tooltip = Defend Stance
.tooltipdesc =
Set the selected units to Defend stance:
- Units will attack enemy units on sight
- Units will not move or pursue enemies
button-stance-bar-returnfire =
.tooltip = Return Fire Stance
.tooltipdesc = Set the selected units to Return Fire stance:
.tooltip = Return Fire Stance
.tooltipdesc =
Set the selected units to Return Fire stance:
- Units will retaliate against enemies that attack them
- Units will not move or pursue enemies
button-stance-bar-holdfire =
.tooltip = Hold Fire Stance
.tooltipdesc = Set the selected units to Hold Fire stance:
.tooltip = Hold Fire Stance
.tooltipdesc =
Set the selected units to Hold Fire stance:
- Units will not fire upon enemies
- Units will not move or pursue enemies
@@ -167,8 +179,8 @@ button-top-buttons-power-tooltip = Power Down
button-top-buttons-repair-tooltip = Repair
productionpalette-sidebar-production-palette =
.ready = READY
.hold = ON HOLD
.ready = READY
.hold = ON HOLD
button-production-types-building-tooltip = Buildings
button-production-types-defense-tooltip = Defense

View File

@@ -289,7 +289,7 @@ free-tanya-keep-alive = Free Tanya and keep her alive.
kill-soviet-officers-scientists = Kill all Soviet officers and scientists.
steal-soviet-mammoth-tank = Steal a Soviet Mammoth Tank.
no-casualties = Ensure no soldier or civilian
under your command is lost.
under your command is lost.
## sarin-gas-3-controlled-burn
capture-sarin-plants-intact = Capture all Sarin processing plants intact.
@@ -369,7 +369,7 @@ truck-stopped-near-allied-base = Commander, the truck has stopped at a nearby Al
Radio intercepts indicate the truck has orders to flee if any Soviet units approach.
destroy-stolen-convoy-truck = Destroy the stolen convoy truck
- don't let it escape.
- don't let it escape.
defend-forward-command-center = Defend our forward Command Center.
## soviet-10

View File

@@ -90,35 +90,35 @@ faction-randomsoviet =
actor-badr-name = Badger
actor-mig =
.name = MiG Attack Plane
.description =
.name = MiG Attack Plane
.description =
Fast Ground-Attack Plane.
Strong vs. Buildings and Vehicles.
Weak vs. Infantry and Aircraft.
actor-yak =
.name = Yak Attack Plane
.description =
.name = Yak Attack Plane
.description =
Attack Plane with dual machine guns.
Strong vs. Infantry and Light armor.
Weak vs. Tanks and Aircraft.
actor-tran =
.name = Chinook
.description =
.name = Chinook
.description =
Fast infantry transport helicopter.
Unarmed
actor-heli =
.name = Longbow
.description =
.name = Longbow
.description =
Helicopter gunship with multi-purpose missiles.
Strong vs. Buildings, Vehicles and Aircraft.
Weak vs. Infantry.
actor-hind =
.name = Hind
.description =
.name = Hind
.description =
Helicopter gunship with dual chain guns.
Strong vs. Infantry and Light armor.
Weak vs. Tanks and Aircraft.
@@ -126,8 +126,8 @@ actor-hind =
actor-u2-name = Spy Plane
actor-mh60 =
.name = Black Hawk
.description =
.name = Black Hawk
.description =
Helicopter gunship with dual chain guns.
Strong vs. Infantry and Light armor.
Weak vs. Tanks and Aircraft.
@@ -177,8 +177,8 @@ meta-ammobox-name = Ammo Box
meta-civfield-name = Field
meta-civhaystackorigloo =
.winter-name = Igloo
.summer-name = Haystack
.winter-name = Igloo
.summer-name = Haystack
meta-tree-name = Tree
meta-treehusk-name = Tree (Burnt)
@@ -190,75 +190,75 @@ meta-bridge-name = Bridge
meta-rock-name = Rock
meta-crate =
.name = Crate
.generic-name = Crate
.name = Crate
.generic-name = Crate
meta-mine-name = Mine
## fakes.yaml
actor-fpwr =
.name = Fake Power Plant
.generic-name = Power Plant
.description = Looks like a Power Plant.
.name = Fake Power Plant
.generic-name = Power Plant
.description = Looks like a Power Plant.
actor-tenf =
.name = Fake Allied Barracks
.generic-name = Allied Barracks
.description = Looks like an Allied Barracks.
.name = Fake Allied Barracks
.generic-name = Allied Barracks
.description = Looks like an Allied Barracks.
actor-syrf =
.name = Fake Naval Yard
.generic-name = Naval Yard
.description = Looks like a Naval Yard.
.name = Fake Naval Yard
.generic-name = Naval Yard
.description = Looks like a Naval Yard.
actor-spef =
.name = Fake Sub Pen
.generic-name = Sub Pen
.description = Looks like a Sub Pen.
.name = Fake Sub Pen
.generic-name = Sub Pen
.description = Looks like a Sub Pen.
actor-weaf =
.name = Fake War Factory
.generic-name = War Factory
.description = Looks like a War Factory.
.name = Fake War Factory
.generic-name = War Factory
.description = Looks like a War Factory.
actor-domf =
.name = Fake Radar Dome
.generic-name = Radar Dome
.description = Looks like a Radar Dome.
.name = Fake Radar Dome
.generic-name = Radar Dome
.description = Looks like a Radar Dome.
actor-fixf =
.name = Fake Service Depot
.generic-name = Service Depot
.description = Looks like a Service Depot.
.name = Fake Service Depot
.generic-name = Service Depot
.description = Looks like a Service Depot.
actor-fapw =
.name = Fake Advanced Power Plant
.generic-name = Advanced Power Plant
.description = Looks like an Advanced Power Plant.
.name = Fake Advanced Power Plant
.generic-name = Advanced Power Plant
.description = Looks like an Advanced Power Plant.
actor-atef =
.name = Fake Allied Tech Center
.generic-name = Allied Tech Center
.description = Looks like an Allied Tech Center.
.name = Fake Allied Tech Center
.generic-name = Allied Tech Center
.description = Looks like an Allied Tech Center.
actor-pdof =
.name = Fake Chronosphere
.generic-name = Chronosphere
.description =
.name = Fake Chronosphere
.generic-name = Chronosphere
.description =
Looks like a Chronosphere.
Maximum of one can be built.
actor-mslf =
.name = Fake Missile Silo
.generic-name = Missile Silo
.description =
.name = Fake Missile Silo
.generic-name = Missile Silo
.description =
Looks like a Missile Silo.
Maximum of one can be built.
actor-facf =
.name = Fake Construction Yard
.generic-name = Construction Yard
.description = Looks like a Construction Yard.
.name = Fake Construction Yard
.generic-name = Construction Yard
.description = Looks like a Construction Yard.
## husks.yaml
actor-2tnk-husk-name = Husk (Medium Tank)
@@ -283,53 +283,53 @@ actor-mh60-husk-name = Black Hawk
notification-building-infiltrated = Building infiltrated.
actor-dog =
.name = Attack Dog
.generic-name = Dog
.description =
.name = Attack Dog
.generic-name = Dog
.description =
Anti-infantry unit.
Can detect spies.
Strong vs. Infantry.
Weak vs. Vehicles and Aircraft.
actor-e1 =
.name = Rifle Infantry
.description =
.name = Rifle Infantry
.description =
General-purpose infantry.
Strong vs. Infantry.
Weak vs. Vehicles and Aircraft.
actor-e2 =
.name = Grenadier
.description =
.name = Grenadier
.description =
Infantry with grenades.
Strong vs. Buildings and Infantry.
Weak vs. Vehicles and Aircraft.
actor-e3 =
.name = Rocket Soldier
.description =
.name = Rocket Soldier
.description =
Anti-tank/Anti-aircraft infantry.
Strong vs. Vehicles and Aircraft.
Weak vs. Infantry.
actor-e4 =
.name = Flame Infantry
.description =
.name = Flame Infantry
.description =
Advanced anti-structure unit.
Strong vs. Infantry and Buildings.
Weak vs. Vehicles and Aircraft.
actor-e6 =
.name = Engineer
.description =
.name = Engineer
.description =
Infiltrates and captures
enemy structures.
Unarmed.
actor-spy =
.disguisetooltip-name = Spy
.disguisetooltip-generic-name = Soldier
.description =
.disguisetooltip-name = Spy
.disguisetooltip-generic-name = Soldier
.description =
Infiltrates enemy structures for intel or
sabotage. Exact effect depends on the
building infiltrated.
@@ -342,8 +342,8 @@ actor-spy =
actor-spy-england-disguisetooltip-name = British Spy
actor-e7 =
.name = Tanya
.description =
.name = Tanya
.description =
Elite commando infantry, with dual pistols
and C4.
Maximum of one can be built.
@@ -352,14 +352,14 @@ actor-e7 =
Special Ability: Destroys buildings with C4.
actor-medi =
.name = Medic
.description =
.name = Medic
.description =
Heals nearby infantry.
Unarmed.
actor-mech =
.name = Mechanic
.description =
.name = Mechanic
.description =
Repairs nearby vehicles and restores husks to
working condition by capturing them.
Unarmed.
@@ -370,28 +370,28 @@ actor-chan-name = Scientist
actor-gnrl-name = General
actor-thf =
.name = Thief
.description =
.name = Thief
.description =
Steals enemy credits.
Hijacks enemy vehicles.
Unarmed.
actor-shok =
.name = Shock Trooper
.description =
.name = Shock Trooper
.description =
Elite infantry with portable Tesla coils.
Strong vs. Infantry and Vehicles.
Weak vs. Aircraft.
actor-zombie =
.name = Zombie
.description =
.name = Zombie
.description =
Slow-moving undead that attack in close combat.
actor-ant =
.name = Giant Ant
.generic-name = Ant
.description =
.name = Giant Ant
.generic-name = Ant
.description =
Irradiated insect that grew to an abnormally large size.
actor-fireant-name = Fire Ant
@@ -422,8 +422,8 @@ actor-ctflag-name = Flag
## ships.yaml
actor-ss =
.name = Submarine
.description =
.name = Submarine
.description =
Submerged anti-ship unit with torpedoes.
Can detect other submarines.
Strong vs. Naval units.
@@ -431,8 +431,8 @@ actor-ss =
Special Ability: Submerge.
actor-msub =
.name = Missile Submarine
.description =
.name = Missile Submarine
.description =
Submerged anti-ground siege unit with anti-air
capabilities.
Can detect other submarines.
@@ -441,30 +441,30 @@ actor-msub =
Special Ability: Submerge.
actor-dd =
.name = Destroyer
.description =
.name = Destroyer
.description =
Fast multi-role ship.
Can detect submarines.
Strong vs. Naval units, Vehicles and Aircraft.
Weak vs. Infantry.
actor-ca =
.name = Cruiser
.description =
.name = Cruiser
.description =
Very slow long-range ship.
Strong vs. Buildings and Ground units.
Weak vs. Naval units and Aircraft.
actor-lst =
.name = Transport
.description =
.name = Transport
.description =
General-purpose naval transport.
Carries infantry and tanks.
Unarmed.
actor-pt =
.name = Gunboat
.description =
.name = Gunboat
.description =
Light scout and support ship.
Can detect submarines.
Strong vs. Naval units.
@@ -492,64 +492,64 @@ notification-credits-stolen = Credits stolen.
notification-spy-plane-ready = Spy plane ready.
actor-mslo =
.name = Missile Silo
.description =
.name = Missile Silo
.description =
Provides an atomic bomb.
Requires power to operate.
Maximum of one can be built.
Special Ability: Atom Bomb.
.nukepower-name = Atom Bomb
.nukepower-description = Launches a devastating atomic bomb
.nukepower-name = Atom Bomb
.nukepower-description = Launches a devastating atomic bomb
at the target location.
actor-gap =
.name = Gap Generator
.description =
.name = Gap Generator
.description =
Obscures the enemy's view with shroud.
Requires power to operate.
actor-spen =
.name = Sub Pen
.description =
.name = Sub Pen
.description =
Produces and repairs submarines
and transports.
actor-syrd =
.name = Naval Yard
.description =
.name = Naval Yard
.description =
Produces and repairs ships and
transports.
actor-iron =
.name = Iron Curtain
.description =
.name = Iron Curtain
.description =
Grants a group of units temporary
invulnerability.
Requires power to operate.
Maximum of one can be built.
Special Ability: Invulnerability.
.grantexternalconditionpower-ironcurtain-name = Invulnerability
.grantexternalconditionpower-ironcurtain-description = Grants invulnerability to a group of units
.grantexternalconditionpower-ironcurtain-name = Invulnerability
.grantexternalconditionpower-ironcurtain-description = Grants invulnerability to a group of units
for 20 seconds.
actor-pdox =
.name = Chronosphere
.description =
.name = Chronosphere
.description =
Teleports a group of units across
the map for a short time.
Requires power to operate.
Maximum of one can be built.
Special Ability: Chronoshift
.chronoshiftpower-chronoshift-name = Chronoshift
.chronoshiftpower-chronoshift-description = Teleports a group of units across
.chronoshiftpower-chronoshift-name = Chronoshift
.chronoshiftpower-chronoshift-description = Teleports a group of units across
the map for 20 seconds.
.chronoshiftpower-advancedchronoshift-name = Advanced Chronoshift
.chronoshiftpower-advancedchronoshift-description = Teleports a large group of units across
.chronoshiftpower-advancedchronoshift-name = Advanced Chronoshift
.chronoshiftpower-advancedchronoshift-description = Teleports a large group of units across
the map for 20 seconds.
actor-tsla =
.name = Tesla Coil
.description =
.name = Tesla Coil
.description =
Advanced base defense.
Requires power to operate.
Can detect cloaked units.
@@ -557,23 +557,23 @@ actor-tsla =
Weak vs. Aircraft.
actor-agun =
.name = AA Gun
.description =
.name = AA Gun
.description =
Anti-Air base defense.
Requires power to operate.
Strong vs. Aircraft.
Weak vs. Ground units.
actor-dome =
.name = Radar Dome
.description =
.name = Radar Dome
.description =
Provides an overview of
the battlefield.
Requires power to operate.
actor-pbox =
.name = Pillbox
.description =
.name = Pillbox
.description =
Static defense with a fireport for
a garrisoned soldier.
Can detect cloaked units.
@@ -581,8 +581,8 @@ actor-pbox =
Weak vs. Tanks and Aircraft.
actor-hbox =
.name = Camo Pillbox
.description =
.name = Camo Pillbox
.description =
Camouflaged static defense with a fireport
for a garrisoned soldier.
Can detect cloaked units.
@@ -590,79 +590,79 @@ actor-hbox =
Weak vs. Tanks and Aircraft.
actor-gun =
.name = Turret
.description =
.name = Turret
.description =
Anti-Armor base defense.
Can detect cloaked units.
Strong vs. Vehicles.
Weak vs. Infantry and Aircraft.
actor-ftur =
.name = Flame Tower
.description =
.name = Flame Tower
.description =
Anti-Infantry base defense.
Can detect cloaked units.
Strong vs. Infantry and Light armor.
Weak vs. Tanks and Aircraft.
actor-sam =
.name = SAM Site
.description =
.name = SAM Site
.description =
Anti-Air base defense.
Requires power to operate.
Strong vs. Aircraft.
Weak vs. Ground units.
actor-atek =
.name = Allied Tech Center
.description =
.name = Allied Tech Center
.description =
Provides advanced Allied technology.
Special Ability: GPS Satellite.
.gpspower-name = GPS Satellite
.gpspower-description =
.gpspower-name = GPS Satellite
.gpspower-description =
Reveals map terrain and provides tactical information.
Requires power and active radar.
actor-weap =
.name = War Factory
.description =
.name = War Factory
.description =
Produces vehicles.
actor-fact =
.name = Construction Yard
.description =
.name = Construction Yard
.description =
Produces structures.
actor-proc =
.name = Ore Refinery
.description =
.name = Ore Refinery
.description =
Refines Ore and Gems into
credits.
actor-silo =
.name = Silo
.description =
.name = Silo
.description =
Stores excess refined
Ore and Gems.
actor-hpad =
.name = Helipad
.description =
.name = Helipad
.description =
Produces and reloads helicopters.
actor-afld =
.name = Airfield
.description =
.name = Airfield
.description =
Produces and reloads aircraft.
Special Ability: Spy Plane.
Special Ability: Paratroopers.
.airstrikepower-spyplane-name = Spy Plane
.airstrikepower-spyplane-description = Reveals an area of the map.
.paratrooperspower-paratroopers-name = Paratroopers
.paratrooperspower-paratroopers-description = A Badger drops a squad of infantry
.airstrikepower-spyplane-name = Spy Plane
.airstrikepower-spyplane-description = Reveals an area of the map.
.paratrooperspower-paratroopers-name = Paratroopers
.paratrooperspower-paratroopers-description = A Badger drops a squad of infantry
at the selected location.
.airstrikepower-parabombs-name = Parabombs
.airstrikepower-parabombs-description = A Badger drops parachuted bombs
.airstrikepower-parabombs-name = Parabombs
.airstrikepower-parabombs-description = A Badger drops parachuted bombs
at the selected location.
actor-afld-ukraine-description =
@@ -672,57 +672,57 @@ actor-afld-ukraine-description =
Special Ability: Parabombs
actor-powr =
.name = Power Plant
.description =
.name = Power Plant
.description =
Provides power for other
structures.
actor-apwr =
.name = Advanced Power Plant
.description =
.name = Advanced Power Plant
.description =
Provides double the power of a standard
Power Plant.
actor-stek =
.name = Soviet Tech Center
.description =
.name = Soviet Tech Center
.description =
Provides advanced Soviet technology.
actor-barr =
.name = Soviet Barracks
.description =
.name = Soviet Barracks
.description =
Trains infantry units.
actor-kenn =
.name = Kennel
.description =
.name = Kennel
.description =
Trains Attack Dogs.
actor-tent =
.name = Allied Barracks
.description =
.name = Allied Barracks
.description =
Trains infantry.
actor-fix =
.name = Service Depot
.description =
.name = Service Depot
.description =
Repairs vehicles for credits.
actor-sbag =
.name = Sandbag Wall
.description =
.name = Sandbag Wall
.description =
Stops infantry and light vehicles.
Can be crushed by tanks.
actor-fenc =
.name = Wire Fence
.description =
.name = Wire Fence
.description =
Stops infantry and light vehicles.
Can be crushed by tanks.
actor-brik =
.name = Concrete Wall
.description =
.name = Concrete Wall
.description =
Stops units and blocks enemy fire.
actor-cycl-name = Chain-Link Barrier
@@ -734,133 +734,133 @@ actor-anypower-name = Any Power Generation
## vehicles.yaml
actor-v2rl =
.name = V2 Rocket Launcher
.description =
.name = V2 Rocket Launcher
.description =
Long-range rocket artillery.
Strong vs. Infantry and Buildings.
Weak vs. Vehicles and Aircraft.
actor-1tnk =
.name = Light Tank
.generic-name = Tank
.description =
.name = Light Tank
.generic-name = Tank
.description =
Fast tank; good for scouting.
Strong vs. Light armor.
Weak vs. Infantry, Tanks and Aircraft.
actor-2tnk =
.name = Medium Tank
.generic-name = Tank
.description =
.name = Medium Tank
.generic-name = Tank
.description =
Allied Main Battle Tank.
Strong vs. Vehicles.
Weak vs. Infantry and Aircraft.
actor-3tnk =
.name = Heavy Tank
.generic-name = Tank
.description =
.name = Heavy Tank
.generic-name = Tank
.description =
Soviet Main Battle Tank with dual cannons.
Strong vs. Vehicles.
Weak vs. Infantry and Aircraft.
actor-4tnk =
.name = Mammoth Tank
.generic-name = Tank
.description =
.name = Mammoth Tank
.generic-name = Tank
.description =
Large, slow tank with anti-air capabilities.
Can crush concrete walls.
Strong vs. Vehicles, Infantry and Aircraft.
Weak vs. Nothing.
actor-arty =
.name = Artillery
.description =
.name = Artillery
.description =
Long-range artillery.
Strong vs. Infantry and Buildings.
Weak vs. Vehicles and Aircraft.
actor-harv =
.name = Ore Truck
.generic-name = Harvester
.description =
.name = Ore Truck
.generic-name = Harvester
.description =
Collects Ore and Gems for
processing.
Unarmed.
actor-mcv =
.name = Mobile Construction Vehicle
.description =
.name = Mobile Construction Vehicle
.description =
Deploys into a Construction Yard.
Unarmed.
actor-jeep =
.name = Ranger
.description =
.name = Ranger
.description =
Fast scout and anti-infantry vehicle.
Can carry just one infantry unit.
Strong vs. Infantry.
Weak vs. Vehicles and Aircraft.
actor-apc =
.name = Armored Personnel Carrier
.description =
.name = Armored Personnel Carrier
.description =
Tough infantry transport.
Strong vs. Infantry and Light armor.
Weak vs. Tanks and Aircraft.
actor-mnly =
.name = Minelayer
.description =
.name = Minelayer
.description =
Lays mines to destroy
unwary enemy units.
Can detect mines.
Unarmed.
actor-truk =
.name = Supply Truck
.description =
.name = Supply Truck
.description =
Transports cash to other players.
Unarmed.
actor-mgg =
.name = Mobile Gap Generator
.description =
.name = Mobile Gap Generator
.description =
Regenerates shroud to obscure nearby areas.
Unarmed.
actor-mrj =
.name = Mobile Radar Jammer
.description =
.name = Mobile Radar Jammer
.description =
Jams nearby enemy Radar Domes
and deflects incoming missiles.
Unarmed.
actor-ttnk =
.name = Tesla Tank
.generic-name = Tank
.description =
.name = Tesla Tank
.generic-name = Tank
.description =
Tank with mounted Tesla coil.
Strong vs. Infantry, Vehicles and Buildings.
Weak vs. Aircraft.
actor-ftrk =
.name = Mobile Flak
.description =
.name = Mobile Flak
.description =
Mobile unit with a Flak cannon.
Strong vs. Infantry, Light armor and Aircraft.
Weak vs. Tanks.
actor-dtrk =
.name = Demolition Truck
.description =
.name = Demolition Truck
.description =
Truck carrying armed nuclear explosives,
with very weak armor.
actor-ctnk =
.name = Chrono Tank
.generic-name = Tank
.description =
.name = Chrono Tank
.generic-name = Tank
.description =
Armed with anti-ground missiles.
Teleports to any area within range.
Strong vs. Vehicles and Buildings.
@@ -868,17 +868,17 @@ actor-ctnk =
Special ability: Can teleport.
actor-qtnk =
.name = MAD Tank
.generic-name = Tank
.description =
.name = MAD Tank
.generic-name = Tank
.description =
Deals seismic damage to nearby vehicles
and structures.
Strong vs. Vehicles and Buildings.
Weak vs. Infantry and Aircraft.
actor-stnk =
.name = Phase Transport
.description =
.name = Phase Transport
.description =
Light armored infantry transport which can
cloak. Armed with anti-ground missiles.
Strong vs. Light armor.
@@ -886,58 +886,58 @@ actor-stnk =
## Civilian Tech
actor-hosp =
.name = Hospital
.captured-desc = Provides infantry with self-healing.
.capturable-desc = Capture to enable self-healing for infantry.
.name = Hospital
.captured-desc = Provides infantry with self-healing.
.capturable-desc = Capture to enable self-healing for infantry.
actor-fcom =
.name = Forward Command
.captured-desc = Provides buildable area.
.capturable-desc = Capture to give buildable area.
.name = Forward Command
.captured-desc = Provides buildable area.
.capturable-desc = Capture to give buildable area.
actor-miss =
.name = Communications Center
.captured-desc = Provides range of vision.
.capturable-desc = Capture to give visual range.
.name = Communications Center
.captured-desc = Provides range of vision.
.capturable-desc = Capture to give visual range.
actor-bio =
.name = Biological Lab
.captured-desc = Provides prerequisite for Bio-Lab units.
.capturable-desc = Capture to produce Bio-Lab units.
.name = Biological Lab
.captured-desc = Provides prerequisite for Bio-Lab units.
.capturable-desc = Capture to produce Bio-Lab units.
actor-oilb =
.name = Oil Derrick
.captured-desc = Provides additional funds.
.capturable-desc = Capture to receive additional funds.
.name = Oil Derrick
.captured-desc = Provides additional funds.
.capturable-desc = Capture to receive additional funds.
## misc.yaml
actor-powerproxy-parabombs =
.name = Parabombs (Single Use)
.description =
.name = Parabombs (Single Use)
.description =
A Badger drops parachuted bombs
over a selected location.
actor-powerproxy-sonarpulse =
.name = Sonar Pulse
.description =
.name = Sonar Pulse
.description =
Reveals all submarines in the vicinity for a
short time.
actor-powerproxy-paratroopers =
.name = Paratroopers
.description =
.name = Paratroopers
.description =
A Badger drops a squad of infantry
anywhere on the map.
## ai.yaml
bot-rush-ai =
.name = Rush AI
.name = Rush AI
bot-normal-ai =
.name = Normal AI
.name = Normal AI
bot-turtle-ai =
.name = Turtle AI
.name = Turtle AI
bot-naval-ai =
.name = Naval AI
.name = Naval AI

View File

@@ -1,19 +1,19 @@
## rules.yaml
notification-ironcurtain =
.charging = Iron curtain charging.
.ready = Iron curtain ready.
.charging = Iron curtain charging.
.ready = Iron curtain ready.
actor-mnlyr-name = Bomber
actor-minvv =
.description = Bomb which explodes after 8 seconds
.name = Bomb
.description = Bomb which explodes after 8 seconds
.name = Bomb
## rules.yaml
actor-player =
.chronoshiftpower-name = Chronoshift
.chronoshiftpower-description = Teleport a group of vehicles across
.chronoshiftpower-name = Chronoshift
.chronoshiftpower-description = Teleport a group of vehicles across
the map.
.grantexternalconditionpower-ironcurtain-name = Invulnerability
.grantexternalconditionpower-ironcurtain-description = Makes a unit invulnerable
.grantexternalconditionpower-ironcurtain-name = Invulnerability
.grantexternalconditionpower-ironcurtain-description = Makes a unit invulnerable
for 3 seconds.

View File

@@ -13,8 +13,8 @@ options-difficulty =
actor-mobiletent-name = Mobile Tent
actor-sniper =
.name = Sniper
.description = Elite sniper infantry unit.
.name = Sniper
.description = Elite sniper infantry unit.
Can detect cloaked units.
Strong vs Infantry
Weak vs Vehicles, Aircraft

View File

@@ -1,4 +1,4 @@
## rules.yaml
actor-powerproxy-spyplane =
.airstrikepower-name = Spy Plane (Single Use)
.airstrikepower-description = Reveals an area of the map and uncovers cloaked enemy units.
.airstrikepower-name = Spy Plane (Single Use)
.airstrikepower-description = Reveals an area of the map and uncovers cloaked enemy units.