Adjust to a 4 space standard
This commit is contained in:
@@ -13,20 +13,20 @@ button-replay-player-pause-tooltip = Pause
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button-replay-player-play-tooltip = Play
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button-replay-player-slow =
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.tooltip = Slow speed
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.label = 50%
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.tooltip = Slow speed
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.label = 50%
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button-replay-player-regular =
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.tooltip = Regular speed
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.label = 100%
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.tooltip = Regular speed
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.label = 100%
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button-replay-player-fast =
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.tooltip = Fast speed
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.label = 200%
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.tooltip = Fast speed
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.label = 200%
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button-replay-player-maximum =
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.tooltip = Maximum speed
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.label = MAX
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.tooltip = Maximum speed
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.label = MAX
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label-basic-stats-player-header = Player
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label-basic-stats-cash-header = Cash
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@@ -65,12 +65,13 @@ label-mute-indicator = Audio Muted
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## ingame-player.yaml
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supportpowers-support-powers-palette =
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.ready = READY
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.hold = ON HOLD
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.ready = READY
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.hold = ON HOLD
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button-command-bar-attack-move =
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.tooltip = Attack Move
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.tooltipdesc = Selected units will move to the desired location
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.tooltip = Attack Move
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.tooltipdesc =
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Selected units will move to the desired location
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and attack any enemies they encounter en route.
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Hold <(Ctrl)> while targeting to order an Assault Move
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@@ -79,8 +80,9 @@ button-command-bar-attack-move =
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Left-click icon then right-click on target location.
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button-command-bar-force-move =
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.tooltip = Force Move
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.tooltipdesc = Selected units will move to the desired location
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.tooltip = Force Move
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.tooltipdesc =
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Selected units will move to the desired location
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- Default activity for the target is suppressed
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- Vehicles will attempt to crush enemies at the target location
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- Deployed units will undeploy and move to the target location
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@@ -90,8 +92,9 @@ button-command-bar-force-move =
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Hold <(Alt)> to activate temporarily while commanding units.
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button-command-bar-force-attack =
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.tooltip = Force Attack
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.tooltipdesc = Selected units will attack the targeted unit or location
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.tooltip = Force Attack
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.tooltipdesc =
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Selected units will attack the targeted unit or location
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- Default activity for the target is suppressed
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- Allows targeting of own or ally forces
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- Long-range artillery units will always target the
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@@ -101,14 +104,16 @@ button-command-bar-force-attack =
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Hold <(Ctrl)> to activate temporarily while commanding units.
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button-command-bar-guard =
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.tooltip = Guard
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.tooltipdesc = Selected units will follow the targeted unit.
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.tooltip = Guard
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.tooltipdesc =
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Selected units will follow the targeted unit.
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Left-click icon then right-click on target unit.
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button-command-bar-deploy =
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.tooltip = Deploy
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.tooltipdesc = Selected units will perform their default deploy activity
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.tooltip = Deploy
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.tooltipdesc =
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Selected units will perform their default deploy activity
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- MCVs will unpack into a Construction Yard
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- Construction Yards will re-pack into a MCV
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- Transports will unload their passengers
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@@ -119,22 +124,25 @@ button-command-bar-deploy =
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Acts immediately on selected units.
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button-command-bar-scatter =
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.tooltip = Scatter
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.tooltipdesc = Selected units will stop their current activity
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.tooltip = Scatter
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.tooltipdesc =
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Selected units will stop their current activity
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and move to a nearby location.
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Acts immediately on selected units.
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button-command-bar-stop =
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.tooltip = Stop
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.tooltipdesc = Selected units will stop their current activity.
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.tooltip = Stop
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.tooltipdesc =
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Selected units will stop their current activity.
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Selected buildings will reset their rally point.
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Acts immediately on selected targets.
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button-command-bar-queue-orders =
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.tooltip = Waypoint Mode
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.tooltipdesc = Use Waypoint Mode to give multiple linking commands
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.tooltip = Waypoint Mode
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.tooltipdesc =
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Use Waypoint Mode to give multiple linking commands
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to the selected units. Units will execute the commands
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immediately upon receiving them.
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@@ -142,26 +150,30 @@ button-command-bar-queue-orders =
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Hold <(Shift)> to activate temporarily while commanding units.
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button-stance-bar-attackanything =
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.tooltip = Attack Anything Stance
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.tooltipdesc = Set the selected units to Attack Anything stance:
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.tooltip = Attack Anything Stance
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.tooltipdesc =
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Set the selected units to Attack Anything stance:
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- Units will attack enemy units and structures on sight
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- Units will pursue attackers across the battlefield
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button-stance-bar-defend =
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.tooltip = Defend Stance
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.tooltipdesc = Set the selected units to Defend stance:
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.tooltip = Defend Stance
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.tooltipdesc =
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Set the selected units to Defend stance:
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- Units will attack enemy units on sight
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- Units will not move or pursue enemies
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button-stance-bar-returnfire =
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.tooltip = Return Fire Stance
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.tooltipdesc = Set the selected units to Return Fire stance:
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.tooltip = Return Fire Stance
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.tooltipdesc =
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Set the selected units to Return Fire stance:
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- Units will retaliate against enemies that attack them
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- Units will not move or pursue enemies
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button-stance-bar-holdfire =
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.tooltip = Hold Fire Stance
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.tooltipdesc = Set the selected units to Hold Fire stance:
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.tooltip = Hold Fire Stance
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.tooltipdesc =
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Set the selected units to Hold Fire stance:
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- Units will not fire upon enemies
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- Units will not move or pursue enemies
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@@ -172,8 +184,8 @@ button-top-buttons-power-tooltip = Power Down
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button-top-buttons-options-tooltip = Options
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productionpalette-sidebar-production-palette =
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.ready = READY
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.hold = ON HOLD
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.ready = READY
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.hold = ON HOLD
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button-production-types-building-tooltip = Buildings
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button-production-types-support-tooltip = Support
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@@ -80,16 +80,16 @@ actor-dpod2-name = Drop Pod
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actor-dshp-name = Dropship
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actor-orca =
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.name = Orca Fighter
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.description =
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.name = Orca Fighter
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.description =
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Fast assault gunship with
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dual missile launchers.
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Strong vs. Buildings and Vehicles.
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Weak vs. Infantry and Aircraft.
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actor-orcab =
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.name = Orca Bomber
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.description =
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.name = Orca Bomber
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.description =
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Heavy bomber.
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Strong vs. Buildings and Vehicles.
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Weak vs. Infantry and Aircraft.
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@@ -97,23 +97,23 @@ actor-orcab =
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actor-orcatran-name = Orca Transport
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actor-trnsport =
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.name = Carryall
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.description =
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.name = Carryall
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.description =
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VTOL aircraft capable of lifting
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and transporting vehicles.
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Unarmed.
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actor-scrin =
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.name = Banshee Fighter
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.description =
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.name = Banshee Fighter
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.description =
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Advanced fighter-bomber craft
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with twin plasma cannons.
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Strong vs. Buildings and Vehicles.
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Weak vs. Infantry and Aircraft.
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actor-apache =
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.name = Harpy
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.description =
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.name = Harpy
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.description =
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Anti-personnel support gunship
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with dual chain guns.
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Strong vs. Infantry, Light armor and Aircraft.
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@@ -235,8 +235,8 @@ actor-gaoldcc5-name = Old Advanced Power Plant
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actor-gaoldcc6-name = Old Silos
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actor-gasand =
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.name = Sandbags
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.description =
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.name = Sandbags
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.description =
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Stops infantry and light vehicles.
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Can be crushed by tanks.
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@@ -294,21 +294,21 @@ meta-gate-description = Automated gate that opens for allied units.
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## gdi-infantry.yaml
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actor-e2 =
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.name = Disc Thrower
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.description =
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.name = Disc Thrower
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.description =
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Infantry with special explosive discs.
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Strong vs. Buildings and Infantry.
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Weak vs. Vehicles and Aircraft.
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actor-medic =
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.name = Medic
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.description =
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.name = Medic
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.description =
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Heals nearby infantry.
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Unarmed.
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actor-jumpjet =
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.name = Jump Jet Infantry
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.description =
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.name = Jump Jet Infantry
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.description =
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Airborne soldiers.
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Strong vs. Infantry and Aircraft.
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Weak vs. Vehicles.
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@@ -316,8 +316,8 @@ actor-jumpjet =
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actor-jumpjet-husk-name = Jump Jet Infantry
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actor-ghost =
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.name = Ghost Stalker
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.description =
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.name = Ghost Stalker
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.description =
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Elite commando infantry with a railgun
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and C4.
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Only one can be trained at a time.
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@@ -328,91 +328,91 @@ actor-ghost =
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## gdi-structures.yaml
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actor-gapowr =
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.name = GDI Power Plant
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.description =
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.name = GDI Power Plant
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.description =
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Provides power for other structures.
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actor-gapowr-socket-name = GDI Power Plant socket
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actor-gapowrup =
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.name = Power Turbine
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.description =
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.name = Power Turbine
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.description =
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Provides extra power generation.
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actor-gapile =
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.name = GDI Barracks
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.description =
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.name = GDI Barracks
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.description =
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Produces infantry.
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actor-gaweap =
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.name = GDI War Factory
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.description =
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.name = GDI War Factory
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.description =
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Produces vehicles.
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actor-gahpad =
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.name = Helipad
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.description =
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.name = Helipad
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.description =
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Produces, rearms and
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repairs helicopters.
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actor-gadept =
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.name = Service Depot
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.description =
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.name = Service Depot
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.description =
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Repairs or sells vehicles and aircraft.
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actor-garadr =
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.name = GDI Radar
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.description =
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.name = GDI Radar
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.description =
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Provides an overview of the battlefield.
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Can detect cloaked units.
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Requires power to operate.
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actor-gatech =
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.name = GDI Tech Center
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.description =
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.name = GDI Tech Center
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.description =
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Provides access to advanced GDI technologies.
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actor-gaplug =
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.name = GDI Upgrade Center
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.description =
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.name = GDI Upgrade Center
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.description =
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Can be upgraded for additional technology.
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.ioncannonpower-name = Ion Cannon
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.ioncannonpower-description = Initiates an Ion Cannon strike.
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.ioncannonpower-name = Ion Cannon
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.ioncannonpower-description = Initiates an Ion Cannon strike.
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Applies instant damage to a small area.
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.droppodspower-name = Drop Pods
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.droppodspower-description = Drop Pod reinforcements.
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.droppodspower-name = Drop Pods
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.droppodspower-description = Drop Pod reinforcements.
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A small team of elite soldiers make an orbital drop
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at the target location.
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.produceactorpower-name = Hunter Seeker
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.produceactorpower-description = Drones that seek and destroy enemy targets.
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.produceactorpower-name = Hunter Seeker
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.produceactorpower-description = Drones that seek and destroy enemy targets.
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actor-gafire =
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.name = Firestorm Generator
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.description =
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.name = Firestorm Generator
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.description =
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Building that grants access to the Firestorm device.
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actor-gaplug-socket-ioncannon-name = GDI Upgrade Center socket
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actor-gaplug-socket-hunterseeker-name = GDI Upgrade Center socket
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actor-gaplug2 =
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.name = Seeker Control
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.description =
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.name = Seeker Control
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.description =
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Unlocks the hunter-seeker droid.
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actor-gaplug3 =
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.name = Ion Cannon Uplink
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.description =
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.name = Ion Cannon Uplink
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.description =
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Unlocks the Ion Cannon.
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actor-gaplug4 =
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.name = Drop Pod Node
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.description =
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.name = Drop Pod Node
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.description =
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Unlocks Drop Pod Reinforcements.
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## gdi-support.yaml
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actor-gawall =
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.name = Concrete Wall
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.description =
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.name = Concrete Wall
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.description =
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Stops infantry and blocks enemy fire
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Can NOT be crushed by tanks.
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@@ -420,31 +420,31 @@ actor-gagate-a-name = GDI Gate
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actor-gagate-b-name = GDI Gate
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actor-gactwr =
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.name = Component Tower
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.description =
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.name = Component Tower
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.description =
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Modular tower for base defenses.
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actor-gactwr-socket-name = Component Tower (unupgraded)
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actor-gavulc =
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.name = Vulcan Tower
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.description =
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.name = Vulcan Tower
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.description =
|
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Basic base defense.
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Does not require power to operate.
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Strong vs. Infantry and Light armor.
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Weak vs. Aircraft.
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actor-garock =
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.name = RPG Upgrade
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.description =
|
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.name = RPG Upgrade
|
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.description =
|
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GDI Advanced base defense.
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Does not require power to operate.
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Strong vs. Armored ground units.
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Weak vs. Aircraft.
|
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actor-gacsam =
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.name = SAM Upgrade
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.description =
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.name = SAM Upgrade
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.description =
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GDI Anti-Air base defense.
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Does not require power to operate.
|
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Strong vs. Aircraft.
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@@ -452,37 +452,37 @@ actor-gacsam =
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||||
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## gdi-vehicles.yaml
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actor-apc =
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.name = Amphibious APC
|
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.description =
|
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.name = Amphibious APC
|
||||
.description =
|
||||
Armored infantry transport.
|
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Can move on water.
|
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Unarmed.
|
||||
|
||||
actor-hvr =
|
||||
.name = Hover MLRS
|
||||
.description =
|
||||
.name = Hover MLRS
|
||||
.description =
|
||||
Hovering vehicle with
|
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long-range missiles.
|
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Strong vs. Vehicles and Aircraft.
|
||||
Weak vs. Infantry.
|
||||
|
||||
actor-smech =
|
||||
.name = Wolverine
|
||||
.description =
|
||||
.name = Wolverine
|
||||
.description =
|
||||
Anti-personnel walker.
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
||||
actor-mmch =
|
||||
.name = Titan
|
||||
.description =
|
||||
.name = Titan
|
||||
.description =
|
||||
General purpose mechanized walker.
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
|
||||
actor-hmec =
|
||||
.name = Mammoth Mk. II
|
||||
.description =
|
||||
.name = Mammoth Mk. II
|
||||
.description =
|
||||
Slow, heavily armored walker.
|
||||
Maximum of one can be built.
|
||||
Armed with dual railguns and rocket launchers.
|
||||
@@ -490,25 +490,25 @@ actor-hmec =
|
||||
Weak vs. Nothing.
|
||||
|
||||
actor-sonic =
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||||
.name = Disruptor
|
||||
.description =
|
||||
.name = Disruptor
|
||||
.description =
|
||||
Armored high-tech vehicle with
|
||||
long-range and sonic armament.
|
||||
Strong vs. Infantry, Vehicles and Buildings.
|
||||
Weak vs. Aircraft.
|
||||
|
||||
actor-jugg =
|
||||
.name = Juggernaut
|
||||
.deployed-name = Juggernaut (deployed)
|
||||
.description =
|
||||
.name = Juggernaut
|
||||
.deployed-name = Juggernaut (deployed)
|
||||
.description =
|
||||
Mobile Artillery Mech.
|
||||
Must be deployed in order to shoot.
|
||||
Strong vs. Ground units.
|
||||
Weak vs. Aircraft.
|
||||
|
||||
actor-mobilemp =
|
||||
.name = Mobile EMP Cannon
|
||||
.description =
|
||||
.name = Mobile EMP Cannon
|
||||
.description =
|
||||
Fires a pulse blast which disables
|
||||
all mechanical units in the area.
|
||||
|
||||
@@ -528,107 +528,107 @@ actor-camera-name = (reveals area to owner)
|
||||
|
||||
## nod-infantry.yaml
|
||||
actor-e3 =
|
||||
.name = Rocket Infantry
|
||||
.description =
|
||||
.name = Rocket Infantry
|
||||
.description =
|
||||
Anti-tank infantry.
|
||||
Strong vs. Vehicles, Aircraft and Buildings.
|
||||
Weak vs. Infantry.
|
||||
|
||||
actor-cyborg =
|
||||
.name = Cyborg Infantry
|
||||
.description =
|
||||
.name = Cyborg Infantry
|
||||
.description =
|
||||
Cybernetic infantry unit.
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
||||
actor-cyc2 =
|
||||
.name = Cyborg Commando
|
||||
.description =
|
||||
.name = Cyborg Commando
|
||||
.description =
|
||||
Elite cybernetic infantry unit.
|
||||
Maximum of one can be built.
|
||||
Strong vs. Infantry, Vehicles and Buildings.
|
||||
Weak vs. Aircraft.
|
||||
|
||||
actor-mhijack =
|
||||
.name = Mutant Hijacker
|
||||
.description =
|
||||
.name = Mutant Hijacker
|
||||
.description =
|
||||
Hijacks enemy vehicles.
|
||||
Unarmed.
|
||||
|
||||
## nod-structures.yaml
|
||||
actor-napowr =
|
||||
.name = Nod Power Plant
|
||||
.description =
|
||||
.name = Nod Power Plant
|
||||
.description =
|
||||
Provides power to other structures.
|
||||
|
||||
actor-naapwr =
|
||||
.name = Nod Advanced Power Plant
|
||||
.description =
|
||||
.name = Nod Advanced Power Plant
|
||||
.description =
|
||||
Provides twice as much power as a Power Plant.
|
||||
|
||||
actor-nahand =
|
||||
.name = Hand of Nod
|
||||
.description =
|
||||
.name = Hand of Nod
|
||||
.description =
|
||||
Produces infantry.
|
||||
|
||||
actor-naweap =
|
||||
.name = Nod War Factory
|
||||
.description =
|
||||
.name = Nod War Factory
|
||||
.description =
|
||||
Produces vehicles.
|
||||
|
||||
actor-nahpad =
|
||||
.name = Helipad
|
||||
.description =
|
||||
.name = Helipad
|
||||
.description =
|
||||
Produces, rearms and
|
||||
repairs helicopters.
|
||||
|
||||
actor-naradr =
|
||||
.name = Nod Radar
|
||||
.description =
|
||||
.name = Nod Radar
|
||||
.description =
|
||||
Provides an overview of the battlefield.
|
||||
Detects cloaked units.
|
||||
Requires power to operate.
|
||||
|
||||
actor-natech =
|
||||
.name = Nod Tech Center
|
||||
.description =
|
||||
.name = Nod Tech Center
|
||||
.description =
|
||||
Provides access to advanced Nod technologies.
|
||||
|
||||
actor-nastlh =
|
||||
.name = Stealth Generator
|
||||
.description =
|
||||
.name = Stealth Generator
|
||||
.description =
|
||||
Generates a cloaking field
|
||||
to hide your forces from the enemy.
|
||||
|
||||
actor-natmpl =
|
||||
.name = Temple of Nod
|
||||
.description =
|
||||
.name = Temple of Nod
|
||||
.description =
|
||||
Provides access to advanced Nod technologies.
|
||||
.produceactorpower-name = Hunter Seeker
|
||||
.produceactorpower-description = Releases a drone that seeks and destroys the enemy target.
|
||||
.produceactorpower-name = Hunter Seeker
|
||||
.produceactorpower-description = Releases a drone that seeks and destroys the enemy target.
|
||||
|
||||
actor-namisl =
|
||||
.nukepower-name = Cluster Missile
|
||||
.description =
|
||||
.nukepower-name = Cluster Missile
|
||||
.description =
|
||||
Launches a devastating missile
|
||||
at a target location.
|
||||
Requires power to operate.
|
||||
Maximum of one can be built.
|
||||
.name = Nod Missile Silo
|
||||
.nukepower-description = Launches an explosive cluster warhead
|
||||
.name = Nod Missile Silo
|
||||
.nukepower-description = Launches an explosive cluster warhead
|
||||
at a target location.
|
||||
|
||||
actor-nawast =
|
||||
.name = Waste Refinery
|
||||
.description =
|
||||
.name = Waste Refinery
|
||||
.description =
|
||||
Processes Veins
|
||||
into usable resources.
|
||||
Maximum of one can be built.
|
||||
|
||||
## nod-support.yaml
|
||||
actor-nawall =
|
||||
.name = Concrete Wall
|
||||
.description =
|
||||
.name = Concrete Wall
|
||||
.description =
|
||||
Stops infantry and blocks enemy fire.
|
||||
Can NOT be crushed by tanks.
|
||||
|
||||
@@ -636,32 +636,32 @@ actor-nagate-a-name = Nod Gate
|
||||
actor-nagate-b-name = Nod Gate
|
||||
|
||||
actor-napost =
|
||||
.name = Laser Fence
|
||||
.description =
|
||||
.name = Laser Fence
|
||||
.description =
|
||||
Stops infantry and blocks enemy fire.
|
||||
Can NOT be crushed by tanks.
|
||||
|
||||
actor-nafnce-name = Laser Fence
|
||||
|
||||
actor-nalasr =
|
||||
.name = Laser Turret
|
||||
.description =
|
||||
.name = Laser Turret
|
||||
.description =
|
||||
Basic base defense.
|
||||
Requires power to operate.
|
||||
Strong vs. Ground units.
|
||||
Weak vs. Aircraft.
|
||||
|
||||
actor-naobel =
|
||||
.name = Obelisk of Light
|
||||
.description =
|
||||
.name = Obelisk of Light
|
||||
.description =
|
||||
Advanced base defense.
|
||||
Requires power to operate.
|
||||
Strong vs. Ground units.
|
||||
Weak vs. Aircraft.
|
||||
|
||||
actor-nasam =
|
||||
.name = S.A.M. Site
|
||||
.description =
|
||||
.name = S.A.M. Site
|
||||
.description =
|
||||
Nod Anti-Air base defense.
|
||||
Requires power to operate.
|
||||
Strong vs. Aircraft.
|
||||
@@ -669,67 +669,67 @@ actor-nasam =
|
||||
|
||||
## nod-vehicles.yaml
|
||||
actor-bggy =
|
||||
.name = Attack Buggy
|
||||
.description =
|
||||
.name = Attack Buggy
|
||||
.description =
|
||||
Fast scout and anti-infantry vehicle.
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
||||
actor-bike =
|
||||
.name = Attack Cycle
|
||||
.description =
|
||||
.name = Attack Cycle
|
||||
.description =
|
||||
Fast scout vehicle with rockets.
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
|
||||
actor-ttnk =
|
||||
.name = Tick Tank
|
||||
.deployed-name = Tick Tank (deployed)
|
||||
.description =
|
||||
.name = Tick Tank
|
||||
.deployed-name = Tick Tank (deployed)
|
||||
.description =
|
||||
Nod's main battle tank.
|
||||
Can deploy to gain extra protection.
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
|
||||
actor-art2 =
|
||||
.name = Artillery
|
||||
.deployed-name = Artillery (deployed)
|
||||
.description =
|
||||
.name = Artillery
|
||||
.deployed-name = Artillery (deployed)
|
||||
.description =
|
||||
Mobile Artillery.
|
||||
Needs to be deployed in order to shoot.
|
||||
Strong vs. Ground units.
|
||||
Weak vs. Aircraft.
|
||||
|
||||
actor-repair =
|
||||
.name = Mobile Repair Vehicle
|
||||
.description =
|
||||
.name = Mobile Repair Vehicle
|
||||
.description =
|
||||
Repairs nearby vehicles.
|
||||
Unarmed.
|
||||
|
||||
actor-weed =
|
||||
.name = Weed Eater
|
||||
.description =
|
||||
.name = Weed Eater
|
||||
.description =
|
||||
Collects Tiberium veins for processing.
|
||||
Unarmed.
|
||||
|
||||
actor-sapc =
|
||||
.name = Subterranean APC
|
||||
.description =
|
||||
.name = Subterranean APC
|
||||
.description =
|
||||
Troop transport capable of moving
|
||||
underground to avoid detection.
|
||||
Unarmed.
|
||||
|
||||
actor-subtank =
|
||||
.name = Devil's Tongue
|
||||
.description =
|
||||
.name = Devil's Tongue
|
||||
.description =
|
||||
Subterranean Flame Tank
|
||||
with the ability to move underground.
|
||||
Strong vs. Infantry and Buildings.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
|
||||
actor-stnk =
|
||||
.name = Stealth Tank
|
||||
.description =
|
||||
.name = Stealth Tank
|
||||
.description =
|
||||
Lightly armored tank equipped with a personal
|
||||
stealth generator. Armed with missiles.
|
||||
Visible to infantry at close range.
|
||||
@@ -737,41 +737,41 @@ actor-stnk =
|
||||
Weak vs. Infantry.
|
||||
|
||||
actor-sgen =
|
||||
.name = Mobile Stealth Generator
|
||||
.deployed-name = Mobile Stealth Generator (deployed)
|
||||
.description =
|
||||
.name = Mobile Stealth Generator
|
||||
.deployed-name = Mobile Stealth Generator (deployed)
|
||||
.description =
|
||||
Able to cloak units once deployed.
|
||||
Unarmed.
|
||||
|
||||
## shared-infantry.yaml
|
||||
actor-e1 =
|
||||
.name = Light Infantry
|
||||
.description =
|
||||
.name = Light Infantry
|
||||
.description =
|
||||
General-purpose infantry.
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
||||
actor-engineer =
|
||||
.name = Engineer
|
||||
.description =
|
||||
.name = Engineer
|
||||
.description =
|
||||
Infiltrates and captures enemy structures.
|
||||
Unarmed.
|
||||
|
||||
## shared-structures.yaml
|
||||
actor-gacnst =
|
||||
.name = Construction Yard
|
||||
.description =
|
||||
.name = Construction Yard
|
||||
.description =
|
||||
Builds base structures.
|
||||
|
||||
actor-proc =
|
||||
.name = Tiberium Refinery
|
||||
.description =
|
||||
.name = Tiberium Refinery
|
||||
.description =
|
||||
Processes raw Tiberium
|
||||
into usable resources.
|
||||
|
||||
actor-gasilo =
|
||||
.name = Silo
|
||||
.description =
|
||||
.name = Silo
|
||||
.description =
|
||||
Stores excess Tiberium.
|
||||
|
||||
actor-anypower-name = Power Generation
|
||||
@@ -782,31 +782,31 @@ actor-tech-name = Tech Center
|
||||
|
||||
## shared-support.yaml
|
||||
actor-napuls =
|
||||
.name = EMP Cannon
|
||||
.description =
|
||||
.name = EMP Cannon
|
||||
.description =
|
||||
Disables mechanical units in an area.
|
||||
Requires power to operate.
|
||||
.attackorderpower-name = EMP
|
||||
.attackorderpower-description = Fires a pulse blast that disables
|
||||
.attackorderpower-name = EMP
|
||||
.attackorderpower-description = Fires a pulse blast that disables
|
||||
all mechanical units in the area.
|
||||
|
||||
## shared-vehicles.yaml
|
||||
actor-mcv =
|
||||
.name = Mobile Construction Vehicle
|
||||
.description =
|
||||
.name = Mobile Construction Vehicle
|
||||
.description =
|
||||
Deploys into a Construction Yard.
|
||||
Unarmed.
|
||||
|
||||
actor-harv =
|
||||
.name = Harvester
|
||||
.description =
|
||||
.name = Harvester
|
||||
.description =
|
||||
Collects Tiberium for processing.
|
||||
Unarmed.
|
||||
|
||||
actor-lpst =
|
||||
.name = Mobile Sensor Array
|
||||
.deployed-name = Mobile Sensor Array (deployed)
|
||||
.description =
|
||||
.name = Mobile Sensor Array
|
||||
.deployed-name = Mobile Sensor Array (deployed)
|
||||
.description =
|
||||
Detects cloaked and subterranean
|
||||
units when deployed.
|
||||
Unarmed.
|
||||
@@ -818,10 +818,10 @@ meta-tibflora-name = Tiberian Flora
|
||||
|
||||
## Civilian Tech
|
||||
actor-cahosp =
|
||||
.name = Civilian Hospital
|
||||
.captured-desc = Provides infantry with self-healing.
|
||||
.capturable-desc = Capture to enable self-healing for infantry.
|
||||
.name = Civilian Hospital
|
||||
.captured-desc = Provides infantry with self-healing.
|
||||
.capturable-desc = Capture to enable self-healing for infantry.
|
||||
|
||||
## ai.yaml
|
||||
bot-test-ai =
|
||||
.name = Test AI
|
||||
.name = Test AI
|
||||
|
||||
@@ -3,6 +3,6 @@ actor-4tnk-description = Heavy tank
|
||||
with double barreled gun.
|
||||
|
||||
actor-slav =
|
||||
.name = Black Hand Rifleman
|
||||
.description = Religious loyalist
|
||||
.name = Black Hand Rifleman
|
||||
.description = Religious loyalist
|
||||
armed with sniper rifle.
|
||||
|
||||
Reference in New Issue
Block a user