Adjust to a 4 space standard

This commit is contained in:
Gustas
2025-02-18 21:17:17 +02:00
committed by Paul Chote
parent 70bb01a2c7
commit 85020bc2af
19 changed files with 1041 additions and 993 deletions

View File

@@ -13,20 +13,20 @@ button-replay-player-pause-tooltip = Pause
button-replay-player-play-tooltip = Play
button-replay-player-slow =
.tooltip = Slow speed
.label = 50%
.tooltip = Slow speed
.label = 50%
button-replay-player-regular =
.tooltip = Regular speed
.label = 100%
.tooltip = Regular speed
.label = 100%
button-replay-player-fast =
.tooltip = Fast speed
.label = 200%
.tooltip = Fast speed
.label = 200%
button-replay-player-maximum =
.tooltip = Maximum speed
.label = MAX
.tooltip = Maximum speed
.label = MAX
label-basic-stats-player-header = Player
label-basic-stats-cash-header = Cash
@@ -65,12 +65,13 @@ label-mute-indicator = Audio Muted
## ingame-player.yaml
supportpowers-support-powers-palette =
.ready = READY
.hold = ON HOLD
.ready = READY
.hold = ON HOLD
button-command-bar-attack-move =
.tooltip = Attack Move
.tooltipdesc = Selected units will move to the desired location
.tooltip = Attack Move
.tooltipdesc =
Selected units will move to the desired location
and attack any enemies they encounter en route.
Hold <(Ctrl)> while targeting to order an Assault Move
@@ -79,8 +80,9 @@ button-command-bar-attack-move =
Left-click icon then right-click on target location.
button-command-bar-force-move =
.tooltip = Force Move
.tooltipdesc = Selected units will move to the desired location
.tooltip = Force Move
.tooltipdesc =
Selected units will move to the desired location
- Default activity for the target is suppressed
- Vehicles will attempt to crush enemies at the target location
- Deployed units will undeploy and move to the target location
@@ -90,8 +92,9 @@ button-command-bar-force-move =
Hold <(Alt)> to activate temporarily while commanding units.
button-command-bar-force-attack =
.tooltip = Force Attack
.tooltipdesc = Selected units will attack the targeted unit or location
.tooltip = Force Attack
.tooltipdesc =
Selected units will attack the targeted unit or location
- Default activity for the target is suppressed
- Allows targeting of own or ally forces
- Long-range artillery units will always target the
@@ -101,14 +104,16 @@ button-command-bar-force-attack =
Hold <(Ctrl)> to activate temporarily while commanding units.
button-command-bar-guard =
.tooltip = Guard
.tooltipdesc = Selected units will follow the targeted unit.
.tooltip = Guard
.tooltipdesc =
Selected units will follow the targeted unit.
Left-click icon then right-click on target unit.
button-command-bar-deploy =
.tooltip = Deploy
.tooltipdesc = Selected units will perform their default deploy activity
.tooltip = Deploy
.tooltipdesc =
Selected units will perform their default deploy activity
- MCVs will unpack into a Construction Yard
- Construction Yards will re-pack into a MCV
- Transports will unload their passengers
@@ -119,22 +124,25 @@ button-command-bar-deploy =
Acts immediately on selected units.
button-command-bar-scatter =
.tooltip = Scatter
.tooltipdesc = Selected units will stop their current activity
.tooltip = Scatter
.tooltipdesc =
Selected units will stop their current activity
and move to a nearby location.
Acts immediately on selected units.
button-command-bar-stop =
.tooltip = Stop
.tooltipdesc = Selected units will stop their current activity.
.tooltip = Stop
.tooltipdesc =
Selected units will stop their current activity.
Selected buildings will reset their rally point.
Acts immediately on selected targets.
button-command-bar-queue-orders =
.tooltip = Waypoint Mode
.tooltipdesc = Use Waypoint Mode to give multiple linking commands
.tooltip = Waypoint Mode
.tooltipdesc =
Use Waypoint Mode to give multiple linking commands
to the selected units. Units will execute the commands
immediately upon receiving them.
@@ -142,26 +150,30 @@ button-command-bar-queue-orders =
Hold <(Shift)> to activate temporarily while commanding units.
button-stance-bar-attackanything =
.tooltip = Attack Anything Stance
.tooltipdesc = Set the selected units to Attack Anything stance:
.tooltip = Attack Anything Stance
.tooltipdesc =
Set the selected units to Attack Anything stance:
- Units will attack enemy units and structures on sight
- Units will pursue attackers across the battlefield
button-stance-bar-defend =
.tooltip = Defend Stance
.tooltipdesc = Set the selected units to Defend stance:
.tooltip = Defend Stance
.tooltipdesc =
Set the selected units to Defend stance:
- Units will attack enemy units on sight
- Units will not move or pursue enemies
button-stance-bar-returnfire =
.tooltip = Return Fire Stance
.tooltipdesc = Set the selected units to Return Fire stance:
.tooltip = Return Fire Stance
.tooltipdesc =
Set the selected units to Return Fire stance:
- Units will retaliate against enemies that attack them
- Units will not move or pursue enemies
button-stance-bar-holdfire =
.tooltip = Hold Fire Stance
.tooltipdesc = Set the selected units to Hold Fire stance:
.tooltip = Hold Fire Stance
.tooltipdesc =
Set the selected units to Hold Fire stance:
- Units will not fire upon enemies
- Units will not move or pursue enemies
@@ -172,8 +184,8 @@ button-top-buttons-power-tooltip = Power Down
button-top-buttons-options-tooltip = Options
productionpalette-sidebar-production-palette =
.ready = READY
.hold = ON HOLD
.ready = READY
.hold = ON HOLD
button-production-types-building-tooltip = Buildings
button-production-types-support-tooltip = Support

View File

@@ -80,16 +80,16 @@ actor-dpod2-name = Drop Pod
actor-dshp-name = Dropship
actor-orca =
.name = Orca Fighter
.description =
.name = Orca Fighter
.description =
Fast assault gunship with
dual missile launchers.
Strong vs. Buildings and Vehicles.
Weak vs. Infantry and Aircraft.
actor-orcab =
.name = Orca Bomber
.description =
.name = Orca Bomber
.description =
Heavy bomber.
Strong vs. Buildings and Vehicles.
Weak vs. Infantry and Aircraft.
@@ -97,23 +97,23 @@ actor-orcab =
actor-orcatran-name = Orca Transport
actor-trnsport =
.name = Carryall
.description =
.name = Carryall
.description =
VTOL aircraft capable of lifting
and transporting vehicles.
Unarmed.
actor-scrin =
.name = Banshee Fighter
.description =
.name = Banshee Fighter
.description =
Advanced fighter-bomber craft
with twin plasma cannons.
Strong vs. Buildings and Vehicles.
Weak vs. Infantry and Aircraft.
actor-apache =
.name = Harpy
.description =
.name = Harpy
.description =
Anti-personnel support gunship
with dual chain guns.
Strong vs. Infantry, Light armor and Aircraft.
@@ -235,8 +235,8 @@ actor-gaoldcc5-name = Old Advanced Power Plant
actor-gaoldcc6-name = Old Silos
actor-gasand =
.name = Sandbags
.description =
.name = Sandbags
.description =
Stops infantry and light vehicles.
Can be crushed by tanks.
@@ -294,21 +294,21 @@ meta-gate-description = Automated gate that opens for allied units.
## gdi-infantry.yaml
actor-e2 =
.name = Disc Thrower
.description =
.name = Disc Thrower
.description =
Infantry with special explosive discs.
Strong vs. Buildings and Infantry.
Weak vs. Vehicles and Aircraft.
actor-medic =
.name = Medic
.description =
.name = Medic
.description =
Heals nearby infantry.
Unarmed.
actor-jumpjet =
.name = Jump Jet Infantry
.description =
.name = Jump Jet Infantry
.description =
Airborne soldiers.
Strong vs. Infantry and Aircraft.
Weak vs. Vehicles.
@@ -316,8 +316,8 @@ actor-jumpjet =
actor-jumpjet-husk-name = Jump Jet Infantry
actor-ghost =
.name = Ghost Stalker
.description =
.name = Ghost Stalker
.description =
Elite commando infantry with a railgun
and C4.
Only one can be trained at a time.
@@ -328,91 +328,91 @@ actor-ghost =
## gdi-structures.yaml
actor-gapowr =
.name = GDI Power Plant
.description =
.name = GDI Power Plant
.description =
Provides power for other structures.
actor-gapowr-socket-name = GDI Power Plant socket
actor-gapowrup =
.name = Power Turbine
.description =
.name = Power Turbine
.description =
Provides extra power generation.
actor-gapile =
.name = GDI Barracks
.description =
.name = GDI Barracks
.description =
Produces infantry.
actor-gaweap =
.name = GDI War Factory
.description =
.name = GDI War Factory
.description =
Produces vehicles.
actor-gahpad =
.name = Helipad
.description =
.name = Helipad
.description =
Produces, rearms and
repairs helicopters.
actor-gadept =
.name = Service Depot
.description =
.name = Service Depot
.description =
Repairs or sells vehicles and aircraft.
actor-garadr =
.name = GDI Radar
.description =
.name = GDI Radar
.description =
Provides an overview of the battlefield.
Can detect cloaked units.
Requires power to operate.
actor-gatech =
.name = GDI Tech Center
.description =
.name = GDI Tech Center
.description =
Provides access to advanced GDI technologies.
actor-gaplug =
.name = GDI Upgrade Center
.description =
.name = GDI Upgrade Center
.description =
Can be upgraded for additional technology.
.ioncannonpower-name = Ion Cannon
.ioncannonpower-description = Initiates an Ion Cannon strike.
.ioncannonpower-name = Ion Cannon
.ioncannonpower-description = Initiates an Ion Cannon strike.
Applies instant damage to a small area.
.droppodspower-name = Drop Pods
.droppodspower-description = Drop Pod reinforcements.
.droppodspower-name = Drop Pods
.droppodspower-description = Drop Pod reinforcements.
A small team of elite soldiers make an orbital drop
at the target location.
.produceactorpower-name = Hunter Seeker
.produceactorpower-description = Drones that seek and destroy enemy targets.
.produceactorpower-name = Hunter Seeker
.produceactorpower-description = Drones that seek and destroy enemy targets.
actor-gafire =
.name = Firestorm Generator
.description =
.name = Firestorm Generator
.description =
Building that grants access to the Firestorm device.
actor-gaplug-socket-ioncannon-name = GDI Upgrade Center socket
actor-gaplug-socket-hunterseeker-name = GDI Upgrade Center socket
actor-gaplug2 =
.name = Seeker Control
.description =
.name = Seeker Control
.description =
Unlocks the hunter-seeker droid.
actor-gaplug3 =
.name = Ion Cannon Uplink
.description =
.name = Ion Cannon Uplink
.description =
Unlocks the Ion Cannon.
actor-gaplug4 =
.name = Drop Pod Node
.description =
.name = Drop Pod Node
.description =
Unlocks Drop Pod Reinforcements.
## gdi-support.yaml
actor-gawall =
.name = Concrete Wall
.description =
.name = Concrete Wall
.description =
Stops infantry and blocks enemy fire
Can NOT be crushed by tanks.
@@ -420,31 +420,31 @@ actor-gagate-a-name = GDI Gate
actor-gagate-b-name = GDI Gate
actor-gactwr =
.name = Component Tower
.description =
.name = Component Tower
.description =
Modular tower for base defenses.
actor-gactwr-socket-name = Component Tower (unupgraded)
actor-gavulc =
.name = Vulcan Tower
.description =
.name = Vulcan Tower
.description =
Basic base defense.
Does not require power to operate.
Strong vs. Infantry and Light armor.
Weak vs. Aircraft.
actor-garock =
.name = RPG Upgrade
.description =
.name = RPG Upgrade
.description =
GDI Advanced base defense.
Does not require power to operate.
Strong vs. Armored ground units.
Weak vs. Aircraft.
actor-gacsam =
.name = SAM Upgrade
.description =
.name = SAM Upgrade
.description =
GDI Anti-Air base defense.
Does not require power to operate.
Strong vs. Aircraft.
@@ -452,37 +452,37 @@ actor-gacsam =
## gdi-vehicles.yaml
actor-apc =
.name = Amphibious APC
.description =
.name = Amphibious APC
.description =
Armored infantry transport.
Can move on water.
Unarmed.
actor-hvr =
.name = Hover MLRS
.description =
.name = Hover MLRS
.description =
Hovering vehicle with
long-range missiles.
Strong vs. Vehicles and Aircraft.
Weak vs. Infantry.
actor-smech =
.name = Wolverine
.description =
.name = Wolverine
.description =
Anti-personnel walker.
Strong vs. Infantry and Light armor.
Weak vs. Vehicles and Aircraft.
actor-mmch =
.name = Titan
.description =
.name = Titan
.description =
General purpose mechanized walker.
Strong vs. Vehicles.
Weak vs. Infantry and Aircraft.
actor-hmec =
.name = Mammoth Mk. II
.description =
.name = Mammoth Mk. II
.description =
Slow, heavily armored walker.
Maximum of one can be built.
Armed with dual railguns and rocket launchers.
@@ -490,25 +490,25 @@ actor-hmec =
Weak vs. Nothing.
actor-sonic =
.name = Disruptor
.description =
.name = Disruptor
.description =
Armored high-tech vehicle with
long-range and sonic armament.
Strong vs. Infantry, Vehicles and Buildings.
Weak vs. Aircraft.
actor-jugg =
.name = Juggernaut
.deployed-name = Juggernaut (deployed)
.description =
.name = Juggernaut
.deployed-name = Juggernaut (deployed)
.description =
Mobile Artillery Mech.
Must be deployed in order to shoot.
Strong vs. Ground units.
Weak vs. Aircraft.
actor-mobilemp =
.name = Mobile EMP Cannon
.description =
.name = Mobile EMP Cannon
.description =
Fires a pulse blast which disables
all mechanical units in the area.
@@ -528,107 +528,107 @@ actor-camera-name = (reveals area to owner)
## nod-infantry.yaml
actor-e3 =
.name = Rocket Infantry
.description =
.name = Rocket Infantry
.description =
Anti-tank infantry.
Strong vs. Vehicles, Aircraft and Buildings.
Weak vs. Infantry.
actor-cyborg =
.name = Cyborg Infantry
.description =
.name = Cyborg Infantry
.description =
Cybernetic infantry unit.
Strong vs. Infantry and Light armor.
Weak vs. Vehicles and Aircraft.
actor-cyc2 =
.name = Cyborg Commando
.description =
.name = Cyborg Commando
.description =
Elite cybernetic infantry unit.
Maximum of one can be built.
Strong vs. Infantry, Vehicles and Buildings.
Weak vs. Aircraft.
actor-mhijack =
.name = Mutant Hijacker
.description =
.name = Mutant Hijacker
.description =
Hijacks enemy vehicles.
Unarmed.
## nod-structures.yaml
actor-napowr =
.name = Nod Power Plant
.description =
.name = Nod Power Plant
.description =
Provides power to other structures.
actor-naapwr =
.name = Nod Advanced Power Plant
.description =
.name = Nod Advanced Power Plant
.description =
Provides twice as much power as a Power Plant.
actor-nahand =
.name = Hand of Nod
.description =
.name = Hand of Nod
.description =
Produces infantry.
actor-naweap =
.name = Nod War Factory
.description =
.name = Nod War Factory
.description =
Produces vehicles.
actor-nahpad =
.name = Helipad
.description =
.name = Helipad
.description =
Produces, rearms and
repairs helicopters.
actor-naradr =
.name = Nod Radar
.description =
.name = Nod Radar
.description =
Provides an overview of the battlefield.
Detects cloaked units.
Requires power to operate.
actor-natech =
.name = Nod Tech Center
.description =
.name = Nod Tech Center
.description =
Provides access to advanced Nod technologies.
actor-nastlh =
.name = Stealth Generator
.description =
.name = Stealth Generator
.description =
Generates a cloaking field
to hide your forces from the enemy.
actor-natmpl =
.name = Temple of Nod
.description =
.name = Temple of Nod
.description =
Provides access to advanced Nod technologies.
.produceactorpower-name = Hunter Seeker
.produceactorpower-description = Releases a drone that seeks and destroys the enemy target.
.produceactorpower-name = Hunter Seeker
.produceactorpower-description = Releases a drone that seeks and destroys the enemy target.
actor-namisl =
.nukepower-name = Cluster Missile
.description =
.nukepower-name = Cluster Missile
.description =
Launches a devastating missile
at a target location.
Requires power to operate.
Maximum of one can be built.
.name = Nod Missile Silo
.nukepower-description = Launches an explosive cluster warhead
.name = Nod Missile Silo
.nukepower-description = Launches an explosive cluster warhead
at a target location.
actor-nawast =
.name = Waste Refinery
.description =
.name = Waste Refinery
.description =
Processes Veins
into usable resources.
Maximum of one can be built.
## nod-support.yaml
actor-nawall =
.name = Concrete Wall
.description =
.name = Concrete Wall
.description =
Stops infantry and blocks enemy fire.
Can NOT be crushed by tanks.
@@ -636,32 +636,32 @@ actor-nagate-a-name = Nod Gate
actor-nagate-b-name = Nod Gate
actor-napost =
.name = Laser Fence
.description =
.name = Laser Fence
.description =
Stops infantry and blocks enemy fire.
Can NOT be crushed by tanks.
actor-nafnce-name = Laser Fence
actor-nalasr =
.name = Laser Turret
.description =
.name = Laser Turret
.description =
Basic base defense.
Requires power to operate.
Strong vs. Ground units.
Weak vs. Aircraft.
actor-naobel =
.name = Obelisk of Light
.description =
.name = Obelisk of Light
.description =
Advanced base defense.
Requires power to operate.
Strong vs. Ground units.
Weak vs. Aircraft.
actor-nasam =
.name = S.A.M. Site
.description =
.name = S.A.M. Site
.description =
Nod Anti-Air base defense.
Requires power to operate.
Strong vs. Aircraft.
@@ -669,67 +669,67 @@ actor-nasam =
## nod-vehicles.yaml
actor-bggy =
.name = Attack Buggy
.description =
.name = Attack Buggy
.description =
Fast scout and anti-infantry vehicle.
Strong vs. Infantry and Light armor.
Weak vs. Vehicles and Aircraft.
actor-bike =
.name = Attack Cycle
.description =
.name = Attack Cycle
.description =
Fast scout vehicle with rockets.
Strong vs. Vehicles.
Weak vs. Infantry and Aircraft.
actor-ttnk =
.name = Tick Tank
.deployed-name = Tick Tank (deployed)
.description =
.name = Tick Tank
.deployed-name = Tick Tank (deployed)
.description =
Nod's main battle tank.
Can deploy to gain extra protection.
Strong vs. Vehicles.
Weak vs. Infantry and Aircraft.
actor-art2 =
.name = Artillery
.deployed-name = Artillery (deployed)
.description =
.name = Artillery
.deployed-name = Artillery (deployed)
.description =
Mobile Artillery.
Needs to be deployed in order to shoot.
Strong vs. Ground units.
Weak vs. Aircraft.
actor-repair =
.name = Mobile Repair Vehicle
.description =
.name = Mobile Repair Vehicle
.description =
Repairs nearby vehicles.
Unarmed.
actor-weed =
.name = Weed Eater
.description =
.name = Weed Eater
.description =
Collects Tiberium veins for processing.
Unarmed.
actor-sapc =
.name = Subterranean APC
.description =
.name = Subterranean APC
.description =
Troop transport capable of moving
underground to avoid detection.
Unarmed.
actor-subtank =
.name = Devil's Tongue
.description =
.name = Devil's Tongue
.description =
Subterranean Flame Tank
with the ability to move underground.
Strong vs. Infantry and Buildings.
Weak vs. Tanks and Aircraft.
actor-stnk =
.name = Stealth Tank
.description =
.name = Stealth Tank
.description =
Lightly armored tank equipped with a personal
stealth generator. Armed with missiles.
Visible to infantry at close range.
@@ -737,41 +737,41 @@ actor-stnk =
Weak vs. Infantry.
actor-sgen =
.name = Mobile Stealth Generator
.deployed-name = Mobile Stealth Generator (deployed)
.description =
.name = Mobile Stealth Generator
.deployed-name = Mobile Stealth Generator (deployed)
.description =
Able to cloak units once deployed.
Unarmed.
## shared-infantry.yaml
actor-e1 =
.name = Light Infantry
.description =
.name = Light Infantry
.description =
General-purpose infantry.
Strong vs. Infantry.
Weak vs. Vehicles and Aircraft.
actor-engineer =
.name = Engineer
.description =
.name = Engineer
.description =
Infiltrates and captures enemy structures.
Unarmed.
## shared-structures.yaml
actor-gacnst =
.name = Construction Yard
.description =
.name = Construction Yard
.description =
Builds base structures.
actor-proc =
.name = Tiberium Refinery
.description =
.name = Tiberium Refinery
.description =
Processes raw Tiberium
into usable resources.
actor-gasilo =
.name = Silo
.description =
.name = Silo
.description =
Stores excess Tiberium.
actor-anypower-name = Power Generation
@@ -782,31 +782,31 @@ actor-tech-name = Tech Center
## shared-support.yaml
actor-napuls =
.name = EMP Cannon
.description =
.name = EMP Cannon
.description =
Disables mechanical units in an area.
Requires power to operate.
.attackorderpower-name = EMP
.attackorderpower-description = Fires a pulse blast that disables
.attackorderpower-name = EMP
.attackorderpower-description = Fires a pulse blast that disables
all mechanical units in the area.
## shared-vehicles.yaml
actor-mcv =
.name = Mobile Construction Vehicle
.description =
.name = Mobile Construction Vehicle
.description =
Deploys into a Construction Yard.
Unarmed.
actor-harv =
.name = Harvester
.description =
.name = Harvester
.description =
Collects Tiberium for processing.
Unarmed.
actor-lpst =
.name = Mobile Sensor Array
.deployed-name = Mobile Sensor Array (deployed)
.description =
.name = Mobile Sensor Array
.deployed-name = Mobile Sensor Array (deployed)
.description =
Detects cloaked and subterranean
units when deployed.
Unarmed.
@@ -818,10 +818,10 @@ meta-tibflora-name = Tiberian Flora
## Civilian Tech
actor-cahosp =
.name = Civilian Hospital
.captured-desc = Provides infantry with self-healing.
.capturable-desc = Capture to enable self-healing for infantry.
.name = Civilian Hospital
.captured-desc = Provides infantry with self-healing.
.capturable-desc = Capture to enable self-healing for infantry.
## ai.yaml
bot-test-ai =
.name = Test AI
.name = Test AI

View File

@@ -3,6 +3,6 @@ actor-4tnk-description = Heavy tank
with double barreled gun.
actor-slav =
.name = Black Hand Rifleman
.description = Religious loyalist
.name = Black Hand Rifleman
.description = Religious loyalist
armed with sniper rifle.