Support loading sprites with pre-multiplied alpha.

This commit is contained in:
Paul Chote
2023-10-27 09:40:34 +01:00
committed by Gustas
parent 37ce5e447f
commit 8503678fc7
3 changed files with 27 additions and 18 deletions

View File

@@ -103,7 +103,7 @@ namespace OpenRA.Graphics
vertices[nv + 3] = new Vertex(d, r.Left, r.Bottom, sl, sb, uAttribC, tint, alpha);
}
public static void FastCopyIntoChannel(Sprite dest, byte[] src, SpriteFrameType srcType)
public static void FastCopyIntoChannel(Sprite dest, byte[] src, SpriteFrameType srcType, bool premultiplied = false)
{
var destData = dest.Sheet.GetData();
var width = dest.Bounds.Width;
@@ -154,7 +154,10 @@ namespace OpenRA.Graphics
}
var cc = Color.FromArgb(a, r, g, b);
data[(y + j) * destStride + x + i] = PremultiplyAlpha(cc).ToArgb();
if (premultiplied)
data[(y + j) * destStride + x + i] = cc.ToArgb();
else
data[(y + j) * destStride + x + i] = PremultiplyAlpha(cc).ToArgb();
}
}
}