Move everything Repair-related to Mods.Common
This commit is contained in:
65
OpenRA.Mods.Common/Effects/RepairIndicator.cs
Normal file
65
OpenRA.Mods.Common/Effects/RepairIndicator.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Effects
|
||||
{
|
||||
class RepairIndicator : IEffect
|
||||
{
|
||||
readonly Actor building;
|
||||
readonly string palettePrefix;
|
||||
readonly Animation anim;
|
||||
readonly RepairableBuilding rb;
|
||||
int shownPlayer = 0;
|
||||
|
||||
public RepairIndicator(Actor building, string palettePrefix)
|
||||
{
|
||||
this.building = building;
|
||||
this.palettePrefix = palettePrefix;
|
||||
|
||||
rb = building.TraitOrDefault<RepairableBuilding>();
|
||||
anim = new Animation(building.World, "allyrepair");
|
||||
anim.Paused = () => !rb.RepairActive || rb.IsTraitDisabled;
|
||||
|
||||
CycleRepairer();
|
||||
}
|
||||
|
||||
public void Tick(World world)
|
||||
{
|
||||
if (!building.IsInWorld || building.IsDead ||
|
||||
rb == null || !rb.Repairers.Any())
|
||||
world.AddFrameEndTask(w => w.Remove(this));
|
||||
|
||||
anim.Tick();
|
||||
}
|
||||
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (building.Destroyed || wr.World.FogObscures(building) || rb.Repairers.Count == 0)
|
||||
return SpriteRenderable.None;
|
||||
|
||||
var palette = wr.Palette(palettePrefix + rb.Repairers[shownPlayer % rb.Repairers.Count].InternalName);
|
||||
return anim.Render(building.CenterPosition, palette);
|
||||
}
|
||||
|
||||
void CycleRepairer()
|
||||
{
|
||||
anim.PlayThen("repair", CycleRepairer);
|
||||
|
||||
if (++shownPlayer == rb.Repairers.Count)
|
||||
shownPlayer = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user