Move everything Repair-related to Mods.Common

This commit is contained in:
penev92
2015-01-06 01:44:36 +02:00
parent bcd5160604
commit 8504c233d9
12 changed files with 21 additions and 30 deletions

View File

@@ -0,0 +1,65 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Effects;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
namespace OpenRA.Mods.Common.Effects
{
class RepairIndicator : IEffect
{
readonly Actor building;
readonly string palettePrefix;
readonly Animation anim;
readonly RepairableBuilding rb;
int shownPlayer = 0;
public RepairIndicator(Actor building, string palettePrefix)
{
this.building = building;
this.palettePrefix = palettePrefix;
rb = building.TraitOrDefault<RepairableBuilding>();
anim = new Animation(building.World, "allyrepair");
anim.Paused = () => !rb.RepairActive || rb.IsTraitDisabled;
CycleRepairer();
}
public void Tick(World world)
{
if (!building.IsInWorld || building.IsDead ||
rb == null || !rb.Repairers.Any())
world.AddFrameEndTask(w => w.Remove(this));
anim.Tick();
}
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (building.Destroyed || wr.World.FogObscures(building) || rb.Repairers.Count == 0)
return SpriteRenderable.None;
var palette = wr.Palette(palettePrefix + rb.Repairers[shownPlayer % rb.Repairers.Count].InternalName);
return anim.Render(building.CenterPosition, palette);
}
void CycleRepairer()
{
anim.PlayThen("repair", CycleRepairer);
if (++shownPlayer == rb.Repairers.Count)
shownPlayer = 0;
}
}
}