Move everything Repair-related to Mods.Common

This commit is contained in:
penev92
2015-01-06 01:44:36 +02:00
parent bcd5160604
commit 8504c233d9
12 changed files with 21 additions and 30 deletions

View File

@@ -0,0 +1,63 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Orders
{
public class RepairOrderGenerator : IOrderGenerator
{
public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
{
if (mi.Button == MouseButton.Right)
world.CancelInputMode();
return OrderInner(world, mi);
}
IEnumerable<Order> OrderInner(World world, MouseInput mi)
{
if (mi.Button == MouseButton.Left)
{
var underCursor = world.ScreenMap.ActorsAt(mi)
.FirstOrDefault(a => !world.FogObscures(a) && a.AppearsFriendlyTo(world.LocalPlayer.PlayerActor)
&& a.TraitsImplementing<RepairableBuilding>().Any(t => !t.IsTraitDisabled));
if (underCursor == null)
yield break;
if (underCursor.Info.Traits.Contains<RepairableBuildingInfo>()
&& underCursor.GetDamageState() > DamageState.Undamaged)
yield return new Order("RepairBuilding", world.LocalPlayer.PlayerActor, false) { TargetActor = underCursor };
}
}
public void Tick(World world)
{
if (world.LocalPlayer != null &&
world.LocalPlayer.WinState != WinState.Undefined)
world.CancelInputMode();
}
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world) { yield break; }
public string GetCursor(World world, CPos xy, MouseInput mi)
{
mi.Button = MouseButton.Left;
return OrderInner(world, mi).Any()
? "repair" : "repair-blocked";
}
}
}