Move everything Repair-related to Mods.Common
This commit is contained in:
32
OpenRA.Mods.Common/Traits/Player/AllyRepair.cs
Normal file
32
OpenRA.Mods.Common/Traits/Player/AllyRepair.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Attach this to the player actor to allow building repair by team mates.")]
|
||||
class AllyRepairInfo : TraitInfo<AllyRepair> { }
|
||||
|
||||
class AllyRepair : IResolveOrder
|
||||
{
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
{
|
||||
if (order.OrderString == "RepairBuilding")
|
||||
{
|
||||
var building = order.TargetActor;
|
||||
|
||||
if (building.HasTrait<RepairableBuilding>())
|
||||
if (building.AppearsFriendlyTo(self))
|
||||
building.Trait<RepairableBuilding>().RepairBuilding(building, self.Owner);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user