Move everything Repair-related to Mods.Common

This commit is contained in:
penev92
2015-01-06 01:44:36 +02:00
parent bcd5160604
commit 8504c233d9
12 changed files with 21 additions and 30 deletions

View File

@@ -0,0 +1,32 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Attach this to the player actor to allow building repair by team mates.")]
class AllyRepairInfo : TraitInfo<AllyRepair> { }
class AllyRepair : IResolveOrder
{
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "RepairBuilding")
{
var building = order.TargetActor;
if (building.HasTrait<RepairableBuilding>())
if (building.AppearsFriendlyTo(self))
building.Trait<RepairableBuilding>().RepairBuilding(building, self.Owner);
}
}
}
}