Move everything Repair-related to Mods.Common

This commit is contained in:
penev92
2015-01-06 01:44:36 +02:00
parent bcd5160604
commit 8504c233d9
12 changed files with 21 additions and 30 deletions

View File

@@ -0,0 +1,46 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Replaces the building animation when it repairs a unit.")]
public class WithRepairAnimationInfo : ITraitInfo, Requires<RenderBuildingInfo>
{
[Desc("Sequence name to use")]
public readonly string Sequence = "active";
public readonly bool PauseOnLowPower = false;
public object Create(ActorInitializer init) { return new WithRepairAnimation(init.Self, this); }
}
public class WithRepairAnimation : INotifyRepair
{
IEnumerable<IDisable> disabled;
WithRepairAnimationInfo info;
public WithRepairAnimation(Actor self, WithRepairAnimationInfo info)
{
disabled = self.TraitsImplementing<IDisable>();
this.info = info;
}
public void Repairing(Actor self, Actor host)
{
var building = host.TraitOrDefault<RenderBuilding>();
if (building != null && !(info.PauseOnLowPower && disabled.Any(d => d.Disabled)))
building.PlayCustomAnim(host, info.Sequence);
}
}
}