Move everything Repair-related to Mods.Common
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46
OpenRA.Mods.Common/Traits/Render/WithRepairAnimation.cs
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46
OpenRA.Mods.Common/Traits/Render/WithRepairAnimation.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Replaces the building animation when it repairs a unit.")]
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public class WithRepairAnimationInfo : ITraitInfo, Requires<RenderBuildingInfo>
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{
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[Desc("Sequence name to use")]
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public readonly string Sequence = "active";
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public readonly bool PauseOnLowPower = false;
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public object Create(ActorInitializer init) { return new WithRepairAnimation(init.Self, this); }
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}
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public class WithRepairAnimation : INotifyRepair
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{
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IEnumerable<IDisable> disabled;
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WithRepairAnimationInfo info;
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public WithRepairAnimation(Actor self, WithRepairAnimationInfo info)
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{
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disabled = self.TraitsImplementing<IDisable>();
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this.info = info;
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}
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public void Repairing(Actor self, Actor host)
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{
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var building = host.TraitOrDefault<RenderBuilding>();
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if (building != null && !(info.PauseOnLowPower && disabled.Any(d => d.Disabled)))
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building.PlayCustomAnim(host, info.Sequence);
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}
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}
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}
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