Changed 'UpgradeOverlay' to 'WithColoredOverlay'
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@@ -355,7 +355,7 @@
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<Compile Include="Traits\Modifiers\DisabledOverlay.cs" />
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<Compile Include="Traits\Modifiers\DisabledOverlay.cs" />
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<Compile Include="Traits\Modifiers\FrozenUnderFog.cs" />
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<Compile Include="Traits\Modifiers\FrozenUnderFog.cs" />
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<Compile Include="Traits\Modifiers\HiddenUnderFog.cs" />
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<Compile Include="Traits\Modifiers\HiddenUnderFog.cs" />
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<Compile Include="Traits\Modifiers\UpgradeOverlay.cs" />
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<Compile Include="Traits\Modifiers\WithColoredOverlay.cs" />
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<Compile Include="Traits\MustBeDestroyed.cs" />
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<Compile Include="Traits\MustBeDestroyed.cs" />
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<Compile Include="Traits\Parachutable.cs" />
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<Compile Include="Traits\Parachutable.cs" />
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<Compile Include="Traits\ParaDrop.cs" />
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<Compile Include="Traits\ParaDrop.cs" />
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@@ -15,18 +15,18 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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[Desc("Display a colored overlay when a timed upgrade is active.")]
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[Desc("Display a colored overlay when a timed condition is active.")]
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public class UpgradeOverlayInfo : ConditionalTraitInfo
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public class WithColoredOverlayInfo : ConditionalTraitInfo
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{
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{
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[Desc("Palette to use when rendering the overlay")]
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[Desc("Palette to use when rendering the overlay")]
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[PaletteReference] public readonly string Palette = "invuln";
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[PaletteReference] public readonly string Palette = "invuln";
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public override object Create(ActorInitializer init) { return new UpgradeOverlay(this); }
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public override object Create(ActorInitializer init) { return new WithColoredOverlay(this); }
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}
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}
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public class UpgradeOverlay : ConditionalTrait<UpgradeOverlayInfo>, IRenderModifier
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public class WithColoredOverlay : ConditionalTrait<WithColoredOverlayInfo>, IRenderModifier
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{
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{
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public UpgradeOverlay(UpgradeOverlayInfo info)
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public WithColoredOverlay(WithColoredOverlayInfo info)
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: base(info) { }
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: base(info) { }
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public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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@@ -776,6 +776,11 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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}
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}
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// Rename UpgradeOverlay to WithColoredOverlay
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if (engineVersion < 20170201)
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if (node.Key.StartsWith("UpgradeOverlay", StringComparison.Ordinal))
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RenameNodeKey(node, "WithColoredOverlay" + node.Key.Substring(14));
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UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
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UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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@@ -116,7 +116,7 @@
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ZOffset: 256
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ZOffset: 256
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^IronCurtainable:
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^IronCurtainable:
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UpgradeOverlay@IRONCURTAIN:
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WithColoredOverlay@IRONCURTAIN:
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RequiresCondition: invulnerability
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RequiresCondition: invulnerability
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DamageMultiplier@IRONCURTAIN:
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DamageMultiplier@IRONCURTAIN:
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RequiresCondition: invulnerability
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RequiresCondition: invulnerability
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@@ -79,7 +79,7 @@
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Conditions: crate-firepower, crate-damage, crate-speed
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Conditions: crate-firepower, crate-damage, crate-speed
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^EmpDisable:
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^EmpDisable:
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UpgradeOverlay@EMPDISABLE:
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WithColoredOverlay@EMPDISABLE:
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RequiresCondition: empdisable
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RequiresCondition: empdisable
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Palette: disabled
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Palette: disabled
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DisableOnCondition@EMPDISABLE:
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DisableOnCondition@EMPDISABLE:
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