Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle.

This commit is contained in:
Paul Chote
2010-08-27 23:51:12 +12:00
parent 7f3e491ecc
commit 853e60f76e
9 changed files with 141 additions and 76 deletions

View File

@@ -35,6 +35,7 @@ namespace OpenRA.Traits
public readonly string[] Owner = { };
public readonly string Queue;
public readonly bool Hidden = false;
// todo: UI fluff; doesn't belong here
public readonly int BuildPaletteOrder = 9999;