Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle.
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@@ -35,6 +35,7 @@ namespace OpenRA.Traits
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public readonly string[] Owner = { };
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public readonly string Queue;
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public readonly bool Hidden = false;
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// todo: UI fluff; doesn't belong here
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public readonly int BuildPaletteOrder = 9999;
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