Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle.
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@@ -21,12 +21,15 @@ namespace OpenRA.Traits
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{
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class Watcher
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{
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public readonly List<ActorInfo> prerequisites;
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public readonly string key;
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// strings may be either actor type, or "alternate name" key
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public readonly List<string> prerequisites;
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public readonly ITechTreeElement watcher;
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bool hasPrerequisites;
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public Watcher(List<ActorInfo> prerequisites, ITechTreeElement watcher)
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public Watcher(string key, List<string> prerequisites, ITechTreeElement watcher)
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{
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this.key = key;
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this.prerequisites = prerequisites;
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this.watcher = watcher;
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this.hasPrerequisites = false;
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@@ -34,18 +37,13 @@ namespace OpenRA.Traits
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public void Tick( Player owner, Cache<string, List<Actor>> buildings )
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{
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if (owner.Country == null)
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return;
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var effectivePrereq = prerequisites.Where( a => a.Traits.Contains<BuildableInfo>() && a.Traits.Get<BuildableInfo>().Owner.Contains( owner.Country.Race ) );
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var nowHasPrerequisites = effectivePrereq.Any() &&
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effectivePrereq.All( a => buildings[ a.Name ].Any( b => !b.Trait<Building>().Disabled ) );
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var nowHasPrerequisites = prerequisites.All( a => buildings[ a ].Any( b => !b.Trait<Building>().Disabled ) );
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if( nowHasPrerequisites && !hasPrerequisites )
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watcher.Available();
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watcher.PrerequisitesAvailable(key);
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if( !nowHasPrerequisites && hasPrerequisites )
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watcher.Unavailable();
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watcher.PrerequisitesUnavailable(key);
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hasPrerequisites = nowHasPrerequisites;
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}
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@@ -61,20 +59,20 @@ namespace OpenRA.Traits
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w.Tick( self.Owner, buildings );
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}
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public void Add( List<ActorInfo> prerequisites, ITechTreeElement tte )
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public void Add( string key, List<string> prerequisites, ITechTreeElement tte )
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{
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watchers.Add( new Watcher( prerequisites, tte ) );
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watchers.Add( new Watcher( key, prerequisites, tte ) );
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}
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public void Remove( ITechTreeElement tte )
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public void Remove( string key )
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{
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watchers.RemoveAll( x => x.watcher == tte );
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watchers.RemoveAll( x => x.key == key );
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}
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}
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interface ITechTreeElement
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{
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void Available();
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void Unavailable();
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void PrerequisitesAvailable(string key);
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void PrerequisitesUnavailable(string key);
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}
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}
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