Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle.
This commit is contained in:
@@ -40,51 +40,59 @@ namespace OpenRA.Widgets.Delegates
|
||||
return true;
|
||||
};
|
||||
|
||||
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHECKBOX_SHROUD").Checked =
|
||||
devmodeBG.GetWidget<CheckboxWidget>("CHECKBOX_SHROUD").Checked =
|
||||
() => Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().DisableShroud;
|
||||
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHECKBOX_SHROUD").OnMouseDown = mi =>
|
||||
devmodeBG.GetWidget<CheckboxWidget>("CHECKBOX_SHROUD").OnMouseDown = mi =>
|
||||
{
|
||||
Game.IssueOrder(new Order("DevShroud", Game.world.LocalPlayer.PlayerActor));
|
||||
return true;
|
||||
};
|
||||
|
||||
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHECKBOX_UNITDEBUG").Checked =
|
||||
devmodeBG.GetWidget<CheckboxWidget>("CHECKBOX_UNITDEBUG").Checked =
|
||||
() => Game.Settings.Debug.ShowCollisions;
|
||||
devmodeBG.GetWidget("SETTINGS_CHECKBOX_UNITDEBUG").OnMouseDown = mi =>
|
||||
devmodeBG.GetWidget("CHECKBOX_UNITDEBUG").OnMouseDown = mi =>
|
||||
{
|
||||
Game.IssueOrder(new Order("DevUnitDebug", Game.world.LocalPlayer.PlayerActor));
|
||||
return true;
|
||||
};
|
||||
|
||||
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHECKBOX_PATHDEBUG").Checked =
|
||||
devmodeBG.GetWidget<CheckboxWidget>("CHECKBOX_PATHDEBUG").Checked =
|
||||
() => Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug;
|
||||
devmodeBG.GetWidget("SETTINGS_CHECKBOX_PATHDEBUG").OnMouseDown = mi =>
|
||||
devmodeBG.GetWidget("CHECKBOX_PATHDEBUG").OnMouseDown = mi =>
|
||||
{
|
||||
Game.IssueOrder(new Order("DevPathDebug", Game.world.LocalPlayer.PlayerActor));
|
||||
return true;
|
||||
};
|
||||
|
||||
devmodeBG.GetWidget<ButtonWidget>("SETTINGS_GIVE_CASH").OnMouseUp = mi =>
|
||||
devmodeBG.GetWidget<ButtonWidget>("GIVE_CASH").OnMouseUp = mi =>
|
||||
{
|
||||
Game.IssueOrder(new Order("DevGiveCash", Game.world.LocalPlayer.PlayerActor));
|
||||
return true;
|
||||
};
|
||||
|
||||
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_BUILD_SPEED").Checked =
|
||||
devmodeBG.GetWidget<CheckboxWidget>("INSTANT_BUILD").Checked =
|
||||
() => Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().FastBuild;
|
||||
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_BUILD_SPEED").OnMouseDown = mi =>
|
||||
devmodeBG.GetWidget<CheckboxWidget>("INSTANT_BUILD").OnMouseDown = mi =>
|
||||
{
|
||||
Game.IssueOrder(new Order("DevFastBuild", Game.world.LocalPlayer.PlayerActor));
|
||||
return true;
|
||||
};
|
||||
|
||||
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHARGE_TIME").Checked =
|
||||
devmodeBG.GetWidget<CheckboxWidget>("INSTANT_CHARGE").Checked =
|
||||
() => Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().FastCharge;
|
||||
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHARGE_TIME").OnMouseDown = mi =>
|
||||
devmodeBG.GetWidget<CheckboxWidget>("INSTANT_CHARGE").OnMouseDown = mi =>
|
||||
{
|
||||
Game.IssueOrder(new Order("DevFastCharge", Game.world.LocalPlayer.PlayerActor));
|
||||
return true;
|
||||
};
|
||||
|
||||
devmodeBG.GetWidget<CheckboxWidget>("ENABLE_TECH").Checked =
|
||||
() => Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().AllTech;
|
||||
devmodeBG.GetWidget<CheckboxWidget>("ENABLE_TECH").OnMouseDown = mi =>
|
||||
{
|
||||
Game.IssueOrder(new Order("DevEnableTech", Game.world.LocalPlayer.PlayerActor));
|
||||
return true;
|
||||
};
|
||||
|
||||
devModeButton.IsVisible = () => { return Game.LobbyInfo.GlobalSettings.AllowCheats; };
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user